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Watch the first crewed Artemis mission take flight

2 weeks 3 days ago

Artemis II, the first crewed mission under the Artemis program, is scheduled to launch today, April 1. NASA is opening a two-hour window for its lift off, starting at 6:24 PM Eastern time, at the Kennedy Space Center in Florida. The agency said the forecast for launch day “shows an 80 percent chance of favorable weather conditions” and that, on March 31, its engineers had finished critical health checks on the Space Launch System rocket that the mission will use.

On the evening of March 31, the engineers shifted the launch system into its final configuration. In the early hours of April 1, they will activate the ground launch sequencer. You can start watching Artemis II’s launch event at 7:45AM ET when the Artemis team will load propellant into the SLS rocket. Full launch coverage begins at 12:50 PM ET on NASA+, Amazon Prime or the YouTube video embedded below.

The Artemis II mission will take NASA astronauts Reid Wiseman, Victor Glover, Christina Koch, as well as Canadian Space Agency astronaut Jeremy Hansen on a 10-day trip around the moon. It will be NASA’s first flight with a crew onboard the SLS rocket and Orion spacecraft system, and it will be humanity’s first foray into deep space since the Apollo program. During their 10-day mission, the astronauts will observe how journeys beyond Earth’s orbit affect human health. Artemis II was supposed to launch in February, but the attempt had failed due to a hydrogen leak. Another attempt in March was delayed yet again due a helium issue. If the launch doesn’t take place today as planned, NASA’s next launch opportunity is on April 6.

This article originally appeared on Engadget at https://www.engadget.com/science/space/watch-the-first-crewed-artemis-mission-take-flight-092800981.html?src=rss
Mariella Moon

Dinosaur Polo Club has released a new co-op game and it's free

2 weeks 3 days ago

Two pieces of good gaming news today. First: Dinosaur Polo Club has shadow dropped a brand new game today. Second, it's available for free on both PC and Mac from Itch.io. The project is called Read the F*cking Manual, or RTFM, and it is a co-op game based on working in tech support.

Dinosaur Polo Club is known for previous games Mini Metro and Mini Motorways. Both are stellar examples of simple, elegant game design, and a small group within the company took this game jam concept from passion project to a fully fledged release. 

Per the description, "Players must work together — or not — in this atmospheric game of trust and communication." The premise is that one player, the Troubleshooter, has the manual for the console, while the other player, the Terminal Operator, has to describe what's on their screen, which stays out of the Troubleshooter's sight. The workplace setting seems particularly apropos, because this is the sort of team-building activity you might do on the job that could be really fun or downright torturous depending on how much you like your colleagues. And the whole experience seems to dance around the horror genre, because there seem to be different endings depending on how much each person stretches the truth about what's really happening.

This article originally appeared on Engadget at https://www.engadget.com/gaming/dinosaur-polo-club-has-released-a-new-co-op-game-and-its-free-214638400.html?src=rss
Anna Washenko

The Backrooms trailer combines creepypasta dread and A24 prestige horror

2 weeks 3 days ago

Against all odds, A24’s adaptation of The Backrooms actually looks like a proper elevated horror movie. Hell, it’s even got Oscar winner Chiwetel Ejiofor (12 Years a Slave, Serenity) and Cannes favorite Renate Reinsve (Sentimental Value) onboard. Judging from the film’s fist trailer, which combines The Backrooms creepypasta-born dread around liminal spaces, and A24’s slick horror aesthetic, you couldn’t tell that its director can’t even legally drink in the US yet. Yes folks, Kane Parsons is just 20.

Parsons, AKA Kane Pixels, made a splash four years ago with his original Backrooms shorts, the first of which has amassed over 73 million views on YouTube. Those were relatively simple episodes created in Blender, but they did an admirable job of feeling genuinely creepy. More recently, Parsons has also dabbled in horror shorts with his series The Oldest View.

While Parsons certainly has a ton of internet clout behind him, he also has a strong eye for slow-burn horror. This trailer alone is making me feel uneasy about heading into my dimly lit basement office. He also won’t be the first internet creator to reach cinemas this year. Markiplier’s adaptation of the indie game Iron Lung was particularly notable, since he funded both the production and theatrical distribution on his own.

The Backrooms joins Genki Kawamura’s adaptation of the game Exit 8 as another new horror film about spooky liminal spaces. It’ll be interesting to see how the two compare. The former started as 4chan stories and images around eerily empty buildings, while the latter was a game where you slowly walked through a repetitive Tokyo subway. There’s more room for Parsons to turn The Backrooms into a narrative of his own, whereas Exit 8 is somewhat restricted by the original game.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-backrooms-trailer-combines-creepypasta-dread-and-a24-prestige-horror-213602238.html?src=rss
Devindra Hardawar

Toyota's still trying to make hydrogen fuel cells happen

2 weeks 3 days ago

Toyota is teaming up with Daimler and Volvo to work on fuel cell technology. The Japanese company is signing on to the joint venture cellcentric that Volvo and Daimler launched back in 2020. Once it officially joins, Toyota and cellcentric will collaborate on managing the development and production of fuel cell unit cells. 

"We are deeply grateful for the opportunity to soon be joining Daimler Truck and Volvo Group as partners in building a hydrogen society," Toyota President and CEO Koji Sato said. "cellcentric which possess deep expertise in commercial fields together with Toyota ‘s over 30 years of fuel-cell development in the passenger car sector, can combine their strengths to deliver one of the world-leading fuel cell systems for heavy commercial vehicles."

It's a move that runs counter to where the auto industry has been trending. Last year, Stellantis announced that it would end its hydrogen fuel cell development program. That's the company that owns brands including Chrysler, Citroen, Fiat, Jeep and Peugeot. GM also gave up on hydrogen in 2025. Even Toyota had rethought some of its commitment to hydrogen last year, pivoting to emphasize industrial applications rather than commercial ones.

This article originally appeared on Engadget at https://www.engadget.com/transportation/toyotas-still-trying-to-make-hydrogen-fuel-cells-happen-202237728.html?src=rss
Anna Washenko

Tesla's robotaxis are reportedly remotely driven by humans, sometimes

2 weeks 3 days ago

In a letter shared with Senator Ed Markey (D-Mass.), Tesla admitted that its robotaxis are sometimes driven remotely by human operators, Wired reports. Competing self-driving car companies sometimes rely on human operators to tell robotaxi software how to get itself unstuck, but letting operators actually drive those cars remotely is more unusual.

"​​As a redundancy measure in rare cases … [remote assistance operators] are authorized to temporarily assume direct vehicle control as the final escalation maneuver after all other available intervention actions have been exhausted,” Karen Steakley, Tesla’s director of public policy and business development, shared in a letter to Markey. In those situations, operators are reportedly able to take over Tesla's robotaxis when they're moving at speeds around 2mph or less, and then drive the car at up to 10mph if software permits it.

Engadget has contacted Tesla to confirm the details shared in Steakley's letter. We'll update the article if we hear back.

As Wired notes, that's a bit different than how other self-driving car companies handle human intervention. For example, Waymo's Driver software can call on human help — Waymo calls them "fleet response" — to offer context and answer questions to help it navigate complicated driving situations. The company claims these workers never drive the robotaxi themselves, but they are able to see the car's environment through its sensors to help it get unstuck. Self-driving car companies typically avoid remote operation, Wired writes, because technical limitations like latency and the limited perspective of a robotaxi’s sensors can make it hard to drive them easily and safely.

Tesla's approach to self-driving has always cut against the grain, though. Whereas competitors continue to rely on a mix of radar and other sensors to navigate, Tesla has exclusively focused on using cameras for its Full Self Driving (FSD) system. The company has also had to deal with a number of high-profile crashes related to FSD, which prompted a probe by the US National Highway Traffic Safety Administration in October 2025.

The company launched its robotaxi service in Austin, Texas in June 2025, in a limited capacity and with human safety drivers sitting in the driver's seat in case of emergency. Tesla is also reportedly testing rides without safety drivers in the same area, which might be why it has contingencies for remote operators to step in.

This article originally appeared on Engadget at https://www.engadget.com/transportation/teslas-robotaxis-are-reportedly-remotely-driven-by-humans-sometimes-200639550.html?src=rss
Ian Carlos Campbell

TikTok adds in-app Cameo integration for creators

2 weeks 3 days ago

TikTok and Cameo are teaming up to make it easier for TikTok users to request personalized videos. The two companies announced a new integration that makes Cameo accessible directly from TikTok for creators and fans. 

With the update, TikTok creators can add Cameo links directly to their videos and viewers can request a personalized clip without leaving the TikTok app. Creators who aren't currently on Cameo can also sign up for the service without having to onboard through Cameo. 

Up to now, Cameo has been known for its personalized videos from celebrities, but TikTok stars are "among the fastest-growing talent segments" on the app, according to the company. The new integration should make it easier for those creators to reach fans and promote their presence on Cameo.

It's not surprising that Cameo would see TikTok creators as a potentially large untapped audience for its service. It's not as clear what TikTok is getting out of the arrangement. The company could have created its own Cameo-style feature for personalized shoutouts. The app already has several features that allow fans to interact with creators, including by sending virtual gifts in livestreams. Cameo didn't immediately respond to questions about whether TikTok gets a cut of the transactions made via its app or if there are differences in pricing structure between the two apps.

This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-adds-in-app-cameo-integration-for-creators-195411895.html?src=rss
Karissa Bell

A Palworld horror-themed dating sim spinoff is on the way

2 weeks 3 days ago

Palworld developer Pocketpair just announced a bizarre spinoff called Palworld: More Than Just Pals. This looks to be a dating sim with horror elements in which you can romance the various Pals from the original game.

The gameplay description suggests it's set at a mysterious school, and players can not only fall in love with these creatures, but also "dismantle and eat them." The original game already let you eat Pals, but the ability to romance the gun-toting animals is new.

🚨Love is in the air!

A special announcement video about Pal♡world! ~More Than Just Pals~

An unbelievable reveal that will shock Pal Tamers around the world!

Wishlist today!
(This is NOT an #AprilFoolsDay) pic.twitter.com/NALIhnuQdO

— Palworld (@Palworld_EN) March 31, 2026

We don't know too much about the specifics of gameplay, though there is a trailer. Developer Pocketpair insists this is not an April Fool's Day joke, despite today's date. There's an active Steam page complete with system requirements, for whatever that's worth. We don't have a release date or price for this one just yet.

This isn't the first Palworld spinoff. The company recently announced Palworld: Palfarm, which is a farming sim where players can punish Pals that aren't working hard enough. There's no release date for that one yet either.

The original Palworld has proven to be a huge hit. It's a cheeky and violent take on Pokémon that has attracted plenty of negative attention from Nintendo. There's no way to date or eat Pokémon in any of Nintendo's games, though Pokopia lets players move in with the creatures and sleep next to them. Many people are particularly fond of turning Machoke into a house husband, who is basically just a big and buff man.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-palworld-horror-themed-dating-sim-spinoff-is-on-the-way-185429664.html?src=rss
Lawrence Bonk

Iran threatens imminent attacks on US tech companies in the Middle East

2 weeks 3 days ago

The Islamic Revolutionary Guard Corps (IRGC), a branch of Iran's armed forces, has threatened to target US tech companies' operations in the Middle East. It told employees of 18 companies — including Apple, Google, Meta and NVIDIA — “to leave their workplaces immediately to save their lives,” as CBS News reported. Those living close to the companies' facilities in the region were instructed to evacuate immediately as well. Microsoft, Oracle, Tesla, HP, Intel, Palantir, Boeing, Dell, Cisco and IBM are also among the companies that the IRGC named.

"Since the main element in designing and tracking terror targets are American [information and communications technology] and AI companies, in response to this terrorist operation, from now on the main institutions effective in terrorist operations will be our legitimate targets," the IRGC said in a statement. The military force warned it will start targeting the companies on Wednesday evening if more Iranian leaders are killed.

Iran previously pledged to attack companies and banks tied to the US and Israel, though the warning it issued on Tuesday had a specific deadline. Earlier this month, Iranian drones struck Amazon data centers in Bahrain and the United Arab Emirates, disrupting Amazon Web Services operations in the region. 

The US reportedly used Anthropic's AI in its initial airstrikes against Iran at the onset of the war in late February. Israel has been using a new AI platform of its own to help it track the movements of Iranian officials. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/iran-threatens-imminent-attacks-on-us-tech-companies-in-the-middle-east-184841155.html?src=rss
Kris Holt

Google's 'Performance Advisor' Steph Curry teases probable new wearable

2 weeks 3 days ago

Basketball player Stephen Curry has long collaborated with Google, and last year took on the role of “Performance Advisor” at the company as part of a multi-year partnership. It appears the first product of this union is “coming soon,” based on a video posted to Curry’s Instagram account. The 15-second clip shows shots of Curry playing with a basketball, and a gray-and-orange band sits conspicuously on his left wrist. Interspersed are the words “A new relationship with your health coming soon,” and the video ends on the Google logo.

We reached out to Google for comment and details, and the company said “Our Performance Advisor has been working with the team to cook up something special 👀. More to share soon.”

View this post on Instagram

In a voiceover in the video, Curry says, “I’m excited for what this is going to mean for the world, for health, for wellness. It’s the first of its kind in a way. I won’t spoil it — you kind of have to see it for yourself.”

Based on what we see in footage, the band seems to resemble a Whoop wearable, although a screen or any module is never shown. It’s unclear how Google’s product would be different, although it wouldn’t be a stretch to guess that AI might feature somehow.

Whoop was started in 2012, and announced today that it had raised $575 million with a valuation of $10 billion. Whoop’s investors include athletes like LeBron James and Cristiano Ronaldo, among other celebrities.

This article originally appeared on Engadget at https://www.engadget.com/wearables/googles-performance-advisor-steph-curry-teases-probable-new-wearable-183612209.html?src=rss
Cherlynn Low

The UK's antitrust regulator is looking into Microsoft's possible monopoly power

2 weeks 3 days ago

The UK's Competition and Markets Authority is once more turning its lens on Microsoft. The tech company will be the focus of an investigation by the regulator to see if it can be assigned strategic market status (SMS). The CMA already has "a major concern" with Microsoft's alleged limiting of competition in the cloud space via productivity software like Word and Excel, chat app Teams, AI companion Copilot and even Windows itself. The SMS designation "would allow the CMA to act" against the company. The investigation will begin in May.

In addition, the UK regulator is also following up on an inquiry into Microsoft and Amazon from 2025, where it sought to exert more control over the domestic cloud services market. As a result of that action, the CMA said Amazon and Microsoft have agreed to a plan involving egress fees and interoperability around cloud services. "These changes will reduce expense and effort for UK customers when using more than one cloud provider," the CMA bulletin states.

The CMA has frequently had Microsoft in its sights. The company sparked an investigation in 2023 for its relationship with OpenAI and in 2024 for its actions hiring staff from Inflection AI.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-uks-antitrust-regulator-is-looking-into-microsofts-possible-monopoly-power-182221704.html?src=rss
Anna Washenko

Meta will "substantially reduce" describing Instagram teen accounts as PG-13

2 weeks 3 days ago

Meta has agreed to "substantially reduce” its use of the PG-13 ratings system in relation to its Teen Accounts on Instagram starting April 15.

Last year, the Motion Picture Association objected to Meta directly referencing its movie content rating, which cautions parents against letting their pre-teens engage with certain media. In a cease-and-desist letter seen by The Wall Street Journal at the time, the MPA said that Meta claiming its teen accounts were comparable to PG-13 ratings was "literally false and highly misleading."

The MPA argued that its guidelines for the established movie-ratings system and Meta’s own explanation of the revamped accounts for minors did not align, and that drawing a link could have a detrimental effect on the MPA’s public image by association. It also said that Meta’s system seemingly relies heavily on AI to determine what younger users see on the social media platform.

When introducing the changes in 2025, Meta said that the risk of seeing "suggestive content" or hearing certain language in a movie rated 13+ was a good way of framing something similar happening on an Instagram teen account. It added that it was doing all it could to keep such instances to a minimum. 

Meta has now updated that initial blog post about the changes after coming to an agreement with the MPA, adding a lengthy disclaimer that reads, in part, "there are lots of differences between social media and movies. We didn’t work with the MPA when updating our content settings, they’re not rating any content on Instagram, and they’re not endorsing or approving our content settings in any way."

Meta goes on to explain that it drew "inspiration" from the MPA guidance given its familiarity with parents, as well as feedback it had received from parents, and will continue to do so. The difference is that it won’t make the connection so explicitly in its communications going forward.

"Today’s agreement clearly distinguishes the MPA’s film ratings from Instagram’s Teen Account content moderation tools," said Charles Rivkin, Chairman and CEO of the MPA. "While we welcome efforts to protect kids from content that may not be appropriate for them, this agreement helps ensure that parents do not conflate the two systems – which operate in very different contexts. The MPA is proud of the trust we have built with parents for nearly sixty years with our film rating system, and we will continue to do everything we can to protect that trust."

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-substantially-reduce-describing-instagram-teen-accounts-as-pg-13-175912683.html?src=rss
Matt Tate

The Super Mario Bros. cartoon is back, but looks really weird and AI might be to blame

2 weeks 3 days ago

Adults of a certain age will no doubt remember The Super Mario Bros. Super Show, a cartoon from 1989 that starred our favorite sibling plumbers decades before they would take over multiplexes with an animated film franchise. The broadcast channel MeTV Toons has begun airing old episodes of the show, likely to trade on the buzz emanating from the pending theatrical release of The Super Mario Galaxy Movie. There's just one problem. The episodes seem to have been sloppified by an AI upscaling algorithm, according to a report by Kotaku.

The Super Mario Super Show has started airing on MEtv using some kind of AI upscaling ,and the results are as good as you'd expect pic.twitter.com/WrdFbOe2iW

— Super Mario Wiki (@SMWikiOfficial) March 31, 2026

The original series wasn't exactly a visual delight. It was a cash grab cartoon from the 1980s. However, it looks even worse now. MeTV seems to have run the footage through a bargain bin AI upscaler and the results are, in a word, weird.

Everything looks smoothed over in an off-putting way, with some characters looking markedly different from the original footage. Many of the episodes are available on YouTube, so it's easy to do your own comparisons.

The upscaler also seems to have changed the title card to "The Suele Mario Bros. Super Show." These AI tools have never been great with visual representations of written text, but you'd think someone at the station would have given things a look over. Engadget has reached out to MeTV to ask what happened and we'll update this post when we find out.

For the uninitiated, The Super Mario Bros. Super Show ran for just a single season. But this was 1989, so a full 65 episodes aired throughout the year. Seasons didn't mess around back then. It was famous for its live-action segments that starred professional wrestler "Captain" Lou Albano as Mario. It also turned into a Legend of Zelda cartoon every Friday. There's where the famous "well, excuse me princess" meme comes from.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-super-mario-bros-cartoon-is-back-but-looks-really-weird-thanks-to-ai-171536332.html?src=rss
Lawrence Bonk

DoorDash partners with Rivian spinoff Also for autonomous delivery vehicles

2 weeks 3 days ago

DoorDash's autonomous delivery plans will get an assist from the Rivian spinoff Also. On Tuesday, the companies announced a strategic partnership in which the delivery company will invest in Also. They intend to "develop and accelerate deployment of autonomous delivery at scale."

The companies didn't specify which micromobility vehicles will be used. Also, which Rivian spun off as a separate company in 2025, is currently focused on models that combine pedals and motorized assist.

Also's first consumer product is the $3,500 TM-B e-bike with a virtual drivetrain. Seemingly more tailored to DoorDash's needs is the TM-Q. This four-wheeled EV is designed to haul cargo while still fitting in bike lanes. (Have fun with that, cyclists!) The larger (commercial) version, pictured below, looks like it could haul quite a few food orders at once.

The TM-Q with its most robust modular storage cabin (left) and without any attachments (right)Also

In a statement, Also co-founder and president Chris Yu said the partnership will deploy autonomous vehicles in "areas not yet fully solved for." These include "the intersection of roadways, bike lanes, and road adjacent spaces." In October, Amazon agreed to buy thousands of TM-Q vehicles for last-mile deliveries.

As part of the deal, DoorDash co-founder Stanley Tang will join Also as a board observer. TechCrunch reports that the partnership boosts Also's valuation to above $1 billion.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/doordash-partners-with-rivian-spinoff-also-for-autonomous-delivery-vehicles-163240124.html?src=rss
Will Shanklin

Rec Room, a Roblox-style VR game, is shutting down

2 weeks 4 days ago

The Roblox-like VR title Rec Room is shutting down after operating for a decade. The free-to-play social game is closing its doors because the developers "never quite figured out" how to make it profitable, despite attracting 150 million players.

"We spent a long time trying to find a way to make the numbers work," the team wrote in a blog post. "But with the recent shift in the VR market, along with broader headwinds in gaming, the path to profitability has gotten tough enough that we’ve made the difficult decision to shut things down."

The shut down officially happens on June 1, but the platform is already making serious changes. Starting today, users will no longer be able to make friends, create new accounts or subscribe to the premium service. However, many features locked behind that subscription paywall will be free from now until June.

The devs are also allowing users to download some of the assets connected to rooms they created. This could, in theory, let them port their creations to other platforms in the future. Snapchat owner Snap has already bought up a bunch of Rec Room's assets and some employees will join the social media company, according to a report by GeekWire.

Rec Room first appeared all the way back in 2016, years before the standalone Meta Quest entered the VR scene. It was a massive hit on the PSVR platform before being ported to other hardware. There's even a traditional version of the game available for non-VR platforms. Just like Roblox, it lets folks design their own spaces to hang out in.

VR is in a tough spot right now. Meta was an industry leader, but the company has been laying off hundreds of people from its Reality Labs division. This is the team that makes VR/AR hardware and software. It's been reported that, instead, the company has been funneling more money into ongoing AI efforts. Sony's PSVR2 was also not a gigantic hit.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/rec-room-a-roblox-style-vr-game-is-shutting-down-154350384.html?src=rss
Lawrence Bonk

Delta picks Amazon Leo for in-flight Wi-Fi starting in 2028

2 weeks 4 days ago

In-flight Wi-Fi on Delta flights will be provided by Amazon Leo beginning in 2028, the two companies have announced. In a blow to Elon Musk’s Starlink, Amazon’s deal with Delta will see its satellite internet service installed on 500 Delta aircraft initially, each equipped with its own Leo antenna.

Amazon promises low-latency Wi-Fi with download speeds up to 1Gbps and upload speeds up to 400Mbps, allowing passengers to stream movies and TV shows, play games and work as if they were on the ground. If you’re a Delta SkyMiles member you’ll be able to use Leo-powered Wi-Fi for free when traveling to any of the more than 300 locations Delta flies to.

Amazon currently has around 200 satellites in low Earth orbit, and plans to aggressively accelerate production this year. Delta already uses Amazon Web Services (AWS) for its reservation systems and applications, 600 of which have been migrated to the cloud since 2020.

Amazon rebranded its satellite network to Amazon Leo (an acronym for low Earth orbit) last year, as it looks to take the battle for in-flight Wi-Fi supremacy to the more established Starlink. SpaceX has struck deals with Alaska Air, United and British Airways among others in the last few years, so Amazon is playing catch-up with its not yet operational network.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/delta-picks-amazon-leo-for-in-flight-wi-fi-starting-in-2028-153024212.html?src=rss
Matt Tate

All Google users in the US can now change their Gmail address

2 weeks 4 days ago

As of April 1, Gmail will have been around for 22 years. Many of us have a poorly chosen email address that's laced with regret, but we're now stuck with it. We've perhaps had it for longer than most college students have been alive and that's how others get in touch with us. Google is now giving us a chance to move on and change our Gmail address to something more appropriate.

All users in the US can now change their Google Account username — the bit before the @ in your Gmail address. Google said in December that it was gradually rolling out this option to all users.

To change your Google Account username, go to the email settings page. From there, click or tap on Personal info > Email > Google Account email. If the ability to alter your username has been enabled on your account, you'll see a Change Google Account email option. Click on this to start modifying your username.

You'll only be able to change your username once every 12 months. If you do change the address, Gmail will retain all of your previous emails. Handily, your former Gmail name will remain as an alternate email address. As such, people will be able to get in touch with you via either address. You can also sign into Google services using both email addresses.

This article originally appeared on Engadget at https://www.engadget.com/computing/all-google-users-in-the-us-can-now-change-their-gmail-address-141818676.html?src=rss
Kris Holt

NVIDIA's DLSS 4.5 Multi Frame Generation tech is now available to boost your Hz

2 weeks 4 days ago

After releasing DLSS 4.5's Super Resolution feature earlier this year, NVIDIA has released an update with DLSS 4.5 features designed to boost frame rates on RTX 50 series cards. Those include DLSS 4.5 Dynamic Multi Frame Generation and DLSS 4.5 Multi Frame Generation 6X. With those, NVIDIA is promising the "smoothest path-traced gaming yet" to unlock the potential for high-refresh 4K 240Hz OLED gaming displays, or 1080p and 1440p monitors at 360Hz and beyond. 

The first feature, DLSS 4.5 Dynamic Multi Frame Generation, is like an "automatic transmission" for your RTX 50 series card, NVIDIA said. Rather than multiplying the frame rate by a fixed amount, the AI-powered feature changes it dynamically to strike a balance between refresh rate, image quality and responsiveness. To optimize computing power, it ensures that a game's frame rate doesn't exceed your monitor's native refresh rate, so you won't play at 240 fps on a 120Hz monitor.

The other key feature, Multi Frame Generation 6X, is designed to deliver even higher levels of performance. Based on NVIDIA's second-gen transformer model, along with frame pacing and image quality improvements, the feature boosts the maximum multiplier to 6X, generating up to five extra frames for every natively rendered frame on GeForce RTX 50 series GPUs. That will boost 4K frame rates up to 35 percent "with minimal impact to responsiveness," NVIDIA wrote. 

As with Super Resolution, the native frame rate of a game is not accelerated by these features. Rather, the DLSS 4.5 feature uses AI to create interpolated intermediate frames the machine "thinks" should be there. Normally this works fine, but the scheme can create odd artifacts in certain types of scenes, particularly with fine details like rain, hair and phone wires.

Still, the tech allows for smoother gaming with a minimal increase on your GPU's burden. It's now available for NVIDIA RTX 50 series cards, and as NVIDIA announced earlier, there are a number of games supporting the MFG features. Those include 007 First Light (May 27th), CONTROL Resonant, Directive 8020 (May 12th) and Tides of Annihilation

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidias-dlss-45-multi-frame-generation-tech-is-now-available-to-boost-your-hz-130035249.html?src=rss
Steve Dent

Amazon adds dynamic food delivery ordering to Alexa+

2 weeks 4 days ago

Amazon announced that it is adding new capabilities for ordering food delivery with its Alexa+ artificial intelligence assistant. Users will be able to place orders using natural language on Alexa+ through the GrubHub or Uber Eats platforms, provided they have an Amazon device with a large screen. First, you'll need to connect an account for those delivery services to use the feature. You can ask to see restaurants with a specific cuisine or tell the assistant to go right to a favorite spot. Once you start an order, Alexa+ will also support natural language requests and, if you ask for something generic, the assistant will match it to the most similar item on the menu. It should also support more detailed queries like "what are kid-friendly options?" and be able to submit special requests like "no onions." 

To start, this ordering capability will be available for Alexa+ customers using the Echo Show 8 or larger devices. The screen should reflect your order, with any changes shown in real time. Amazon made the Alexa+ subscription available to all US customers earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/ai/amazon-adds-dynamic-food-delivery-ordering-to-alexa-130000065.html?src=rss
Anna Washenko

Apple AirPods Max 2 review: Better late than never

2 weeks 4 days ago

I’m honestly shocked the AirPods Max 2 even exists. After Apple only added a USB-C port and a few new colors to its over-ear headphones in 2024, I thought it had given up on delivering a proper upgrade to its priciest AirPods model. I’m happy to report that wasn’t the case. 

The AirPods Max 2 is certainly an updated version of Apple’s headphones, but the company is also catching it up to the AirPods Pro 3. The headphones now carry the company’s powerful H2 audio chip, the component that enables features like Adaptive Audio and Live Translation. The USB-C AirPods Max may have barely been an update, but the AirPods Max 2 is worthy of the new numeral in its name. The price is still $549, due in part to the fact that Apple’s products are exempt from Trump’s tariffs, yet these remain some of the most expensive headphones I’ve reviewed. Are the AirPods Max still worth it?

What’s new on the AirPods Max 2?

All of the AirPods Max 2’s major new features are here thanks to the upgrade to the H2 chip. It was baffling that Apple didn’t swap out the H1 when it made the switch to USB-C, choosing instead to saddle its pricey headphones with very outdated silicon for another 16 months. So, in a lot of ways, the AirPods Max 2 is a lot more about getting up to date with the rest of the lineup, which means a host of new tools await. 

Thanks to the H2 chip, the AirPods Max 2 has Adaptive Audio, Conversation Awareness, Voice Isolation, Personalized Volume, Siri Interactions (head gestures) and Live Translation. Adaptive Audio blends active noise cancellation (ANC) with transparency mode and automatically adjusts the mix based on your surroundings. Conversation Awareness can tell when you’re talking and automatically lowers the volume and enables transparency mode for quick chats.  

Voice Isolation helps improve your voice quality for calls when the AirPods Max 2 is used with compatible apps on an iPhone, iPad or Mac, and I think we’re all well-aware of what Live Translation is. Lastly, Personalized Volume takes notes on your listening preferences over time and applies automatic adjustments based on those and your surroundings. 

Unsurprisingly, these features all work as well as they do on the AirPods Pro 3. Of course, there will be some that you use often and others that you might not touch at all. For me, I don’t like contending with unwanted volume changes due to Conversation Awareness, so I turn that one off. It’s not as easily triggered as Sony’s version, but I did trick it with an unexpectedly loud burp. I also don’t use the Siri head gestures, although they work very well. I frequently use Adaptive Audio around the house, which allows me to enable transparency mode to hear what I need to while letting the headphones apply ANC if I encounter unwanted noise. Voice Isolation is also a big improvement to normal voice performance and Live Translation is certainly nice to have.  

Two additional H2 features that I do use often on the AirPods Pro, and will do so on the AirPods Max 2 because they work well here, are studio-quality audio recording and Camera Remote. The first is self-explanatory, but it does offer a boost to clips recorded in Voice Memos and the Camera app (my main two uses). Meanwhile, Camera Remote allows you to use the Digital Crown to take a photo or start/stop a video recording without reaching for your iPhone. 

Et tu, hearing health? The fabric ear pads on the AirPods Max 2 Billy Steele for Engadget

Apple’s hearing health features are some of the most important tools on the AirPods Pro. However, you won’t find them on the AirPods Max 2, despite the new H2 chip. While the headphones do offer loud sound reduction, the hearing test, hearing aid and automatic conversation boost tools are absent. There are several reasons for this, the primary one being that the cushions on the over-ear headphones don’t seal off your ears the way the AirPods Pro ear tips do.

Still, loud sound reduction isn’t nothing. This prevents exposure to loud ambient noise while making adjustments to keep the audio sounding good. It’s particularly useful when you encounter blaring construction sounds during a commute or similar inconveniences. 

Design: More of the same The Digital Crown and the listening mode control on the AirPods Max 2 Billy Steele for Engadget

One thing that hasn’t changed on the AirPods Max 2 is the design. For better or worse, Apple has kept the same look that it debuted in 2020. Aside from new colors and the switch from Lightning to USB-C in 2024, there are no other visible differences between this version and the original. I would argue it’s time for the company to change things up, but I can also understand why it hasn’t. 

First, let’s discuss what’s great about the AirPods Max’s design. It’s unique, especially the mesh headband, solid aluminum ear cups and fabric ear pads. The punches of color are nice too, and if you prefer something more subtle, the black and gold, er… Midnight and Starlight options fit that bill. From the start, I’ve loved the simple controls that are comprised of the Apple Watch’s Digital Crown and the lone additional button for listening modes (a press and hold will activate Live Translation). The controls are in a great location, and it’s so satisfying to spin the Digital Crown for volume adjustments. 

So, why hasn’t Apple redesigned the outside of the AirPods Max? I’d argue it doesn’t think it needs to yet. The AirPods Pro is still largely the same as it has been from the first version, and the regular AirPods only got its first big design overhaul in 2024. The original AirPods debuted in 2016, so if Apple keeps a similar timeline for aesthetic changes to both the Pro and Max lines, we might not see those until 2027 and 2028 respectively. 

Sound quality, ANC and calls Like before, the ear pads are replaceable on the AirPods Max 2 Billy Steele for Engadget

Besides the H2 chip, the other big upgrade to the AirPods Max’s internal components is a new high dynamic range amplifier. This improves overall sound quality by allowing you to listen at higher volumes with low distortion and excellent clarity. Apple also overhauled the digital signal processing (DSP) for better bass response and to enhance the locations of instruments in the mix. 

Those tweaks don’t equate to a huge leap in audio performance on the AirPods Max 2, but the gains are noticeable. Sound quality wasn’t an issue before, but you can definitely hear the improved instrument localization and enhanced bass performance across nearly all genres. On Ruston Kelly’s “Waiting to Love You (Piano Version/Live From Salt Lick Sessions),” the singer’s unique voice and the keys completely fill your head. It’s like a barrage of balladry in the best way. You get the texture of the vocals, the reverb of the piano and all the dynamics of the stripped-down live performance. 

Jump to something a bit more energetic, like aya’s “navel gazer,” and the AirPods Max 2 deftly manages the vocals, synths and whatever else is happening in the mix (seriously, it’s a lot). And there’s still the sonic deluge that hexed! hits you with. Even with the multi-genre mash-up metal of Bilmuri, these headphones keep the vocals, guitars, drums and subtle sounds separate. There are a lot of delicate details in the artist’s latest tracks — like “More Than Hate,” for example — and the AirPods Max 2 ensures you’ll catch them all. A screeching eagle? Hell yeah, brother. 

While wireless listening remains excellent, the AirPods Max 2 still offers lossless audio over USB-C. If you opt for wired use, you can get up to 24-bit/48kHz quality from compatible streaming services or locally stored files. This is the same functionality that Apple delivered in 2025. As expected, it still works well and provides enhanced listening when needed. Personally, I like to use it when I’m sitting at my desk. What’s more, the wired USB-C connection can be used for low-latency audio — which is great when you’re playing a game or mixing/editing audio projects. I should note the rest of the AirPods Max features (Siri, Adaptive Audio, etc.) still work over Bluetooth in wired mode, and there’s also a low-latency Game Mode for wireless use with a Mac, iPhone or iPad. 

In terms of ANC, Apple says the H2 unlocks up to 1.5x stronger performance than the previous generation. The company combined the audio chip with new computational audio algorithms to reduce more external sounds — like airplane engines, trains and the roar of a coffee shop. That difference is certainly noticeable, as I found constant sources of noise around my house (fans, white noise machines, HVAC system, etc.) were much less apparent when I had the AirPods Max 2 on. Plus, Adaptive Audio uses the ANC system to pick up any changes and make the necessary adjustments to keep your music, podcast or movie coming through clearly.

Every AirPods model that has ANC is also equipped with transparency mode. Since the debut of the first AirPods Pro, I’ve been continually amazed by the natural sound of this feature. No other audio company comes close to matching the clarity of the ambient sound here, nearly making you forget you're wearing earbuds or headphones. This has a tremendous impact on calls, as you can hear yourself very well, so you never feel the need to speak loudly. Plus, Voice Isolation combines the AirPods Max 2’s H2 chip with an iPhone, iPad or Mac to further improve your voice and reduce background noise. Most headphones offer average voice performance at best, but like it has in the past, Apple actually delivers. 

Battery life The Smart Case puts the AirPods Max 2 in an "ultra-low-power state" Billy Steele for Engadget

One of the areas I was hoping for an additional boost on the AirPods Max 2 is battery life. Sadly, I was headed for disappointment. This model offers the same 20-hour longevity as its predecessors, a figure that includes ANC and/or Spatial Audio. While it’s certainly enough to get you through a couple of work days or a trans-Atlantic flight, that number falls well short of the 30-50 hours much of the over-ear competition can muster these days. 

I haven’t had the AirPods Max 2 long enough to do a full battery test; I chose to focus on the new features instead. However, based on the performance that I’ve seen so far, I have no reason to doubt Apple’s claims here. The company has a solid track record on battery life, and all indications are that it continues on the AirPods Max 2. I’ll update this review when this test is complete. 

The competition The AirPods Max 2's mesh headband Billy Steele for Engadget

If you’re thoroughly invested in Apple’s ecosystem, the AirPods Max 2 is worth considering. Most of the features are reserved for the iOS, iPadOS and masOS faithful, so it doesn’t really make sense for Android users or Windows devotees to splurge on the $549 headphones. If you’re still balking at that price tag, Sony’s WH-1000XM6 is my current top pick on our best headphones list. While those headphones are $460 at full price, you can currently find them for $400. Sony continues to mix great sound with capable ANC and a list of features few rivals can compete with. Plus, those handy tools are available to both iOS and Android users. 

Bose’s second-gen QuietComfort Ultra headphones are another solid option. They offer powerful ANC, great sound quality and excellent comfort for $449, but you can currently snag them for around $400. If noise cancellation performance is your primary concern, this is your pick. Lastly, if money is no object, a personal favorite is the Px8 S2 from Bowers & Wilkins. They’re pure luxury right down to the $799 price tag, and they exude grandeur. The company’s combo of leather and aluminum screams high end and it made some design tweaks for this model to refresh the overall look. Battery life and sound quality are the big attractions here, but just know you’ll have to forgo the advanced features much of the (more affordable) competition provides — like all of those H2-powered tools on the AirPods Max 2. 

Wrap-up Apple AirPods Max 2 and the Smart Case Billy Steele for Engadget

The AirPods Max 2 is an obvious upgrade over the previous version. And no, I don’t count the USB-C swap-in as a separate model. Simply put, the H2 chip brings Apple’s over-ear headphones on par with the rest of the AirPods lineup, namely the AirPods Pro 3. And since I don’t expect Apple to announce new earbuds this year, that parity should remain for a while. 

These headphones are still expensive though, and the more affordable AirPods Pro offer handy hearing health features that are nice to have in your pocket. I could also understand why prospective buyers would want some design changes before making such a big investment. Sure, the AirPods Max 2 looks the same as its predecessor, possibly leaving those who own the previous version with a difficult decision to make. But Apple kept the price the same and brought better sound and more features, so there’s no denying these headphones outperform the original.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/apple-airpods-max-2-review-better-late-than-never-130000982.html?src=rss
Billy Steele

The RAM crisis is Apple's best chance in decades to capture the PC market

2 weeks 4 days ago

In the current RAM crisis, no company is better positioned to not only weather the storm but turn it to its advantage like Apple. It proved that when it released the MacBook Neo in early March. Despite only including 8GB of RAM, the Neo doesn't feel compromised, a testament to the company's silicon and software engineering. For Apple, it may be tempting to treat its latest MacBook as a one-off. That would be a mistake, because at this moment, the business decisions that made the Neo possible represent a once-in-a-generation opportunity to become a bigger player in the PC market. 

If you read Engadget, there's a good chance you know the contours of the global memory shortage, but it's worth repeating just how bad things have become in recent months. Just three companies — SK Hynix, Samsung and Micron — produce more than 90 percent of the world's memory chips. At the end of last year, Micron announced it would end its consumer-facing business to focus on providing RAM and other components to AI customers.  

Citing data from TrendForce, The Wall Street Journal reported in January that data centers would consume 70 percent of the high-end memory produced in 2026. As the Big Three shift more of their production to meet enterprise demand, they're allocating fewer wafers for consumer products, leading to dramatic price increases in that market segment. According to data from Counterpoint Research, the price of memory — including consumer RAM kits and SSDs, as well as LPDDR5X memory for smartphones — increased by 50 percent during the final quarter of 2025. Before the end of the current quarter, the firm predicts prices will increase by another 40 to 50 percent, and the CEO of SK Hynix recently warned shortages could last until 2030

Since nearly all consumer electronics need some amount of RAM and storage, the trickle-down effects have come fast and hard. In December, before the situation got as bad as it is now, TrendForce warned that most of the major PC manufacturers were either considering, if not already planning, price hikes. This month, the firm warned laptop prices could increase by as much as 40 percent if manufacturers and retailers moved to protect their margins. Such a scenario would send the cost of a $900 model to about $1,260.

Amid all that, Apple added another point of pressure: the $600 MacBook Neo. During a recent investor call, Nick Wu, the chief financial officer of ASUS, described the Neo as "a shock to the entire market," adding "all PC vendors, including upstream vendors like Microsoft, Intel and AMD" are taking the cute device "very seriously." Wu warned ASUS would "need more time" before it could ready a response.         

For ASUS and other Windows manufacturers, any response realistically may take a year or more to formulate. That's because the Neo represents both a technical and logistical hurdle. 

To start, it's a fundamentally different machine from the one most Windows OEMs are making right now. It has the advantage of using "unified memory" instead of a set of traditional RAM modules. The 8GB of RAM the Neo has is shared between the A18 Pro's CPU and GPU, meaning it can more efficiently use the RAM that it does have. That's part of the reason the Neo doesn't feel like a Windows PC with 8GB of RAM. Apple didn't get to the A18 Pro and the MacBook Neo by accident. It has spent more than a decade designing its own chips. 

Since 2024, Microsoft has mandated 16GB of RAM — and 256GB of solid-state storage — for PCs that are part of its Copilot+ AI program. That branding effort may not have amounted to much, with Copilot+ AI PCs accounting for just 1.9 percent of all computers sold in the first quarter of 2025, but it did push OEMs, including ASUS, Dell and others to make more capable machines. It also saw Microsoft rework Windows to better support ARM-based processors from Qualcomm. Still, it's hard to see how Windows manufacturers can challenge Apple by going back to existing or older x86 chips with with less RAM. 

Qualcomm's Snapdragon X2 processors could offer a potential response, but there are question marks there too. At CES 2026, the company announced the Snapdragon X2 Plus, a pared down version of its X2 Elite chipset with a six-core CPU. On paper, it should offer similar performance to the A18 Pro, but it doesn't seem Qualcomm has produced the chip at scale or that Windows OEMs have shown much interest in it. As of the writing of this story, the company's website lists just four X2 Plus-equipped models. I was only able to find one of those in stock, the $1,050 HP Omnibook 5. It has an OLED screen and more RAM than the Neo. Could HP repurpose something like the Omnibook 5 to take on the Neo? Maybe, but I'm not sure there's getting around the need for 16GB to get Windows 11 running decently.    

Even if the Snapdragon X2 Plus offers a stopgap measure, no company operates a supply chain quite like Apple. It has spent billions of dollars to make itself independent of companies like Qualcomm by designing its own Wi-Fi and Bluetooth chips, for example. It also doesn't need to pay Microsoft a licensing fee to use a bloated Windows 11. Those are all factors that lead to OEMs like ASUS and Lenovo operating on razor thin margins.  

Per Statista, Apple earned a nearly 36.8 percent gross profit margin on its products in 2025. That's almost exactly half as much as the gross margin it made on services, which grew to a record 75.4 percent last year. For comparison, ASUS has seen its profit margins erode to about 15.3 percent in recent quarters, or less than a third of Apple's 2025 average of 46.9 percent. For ASUS and other Windows OEMs, the short-term outlook isn’t good. HP recently told investors RAM now accounts for more than a third of the cost of its PCs. And if memory shortages continue, many of them will be forced to raise their prices to protect their margins. 

Apple is in no such position. The iPhone recently had its best quarter ever, contributing $85.27 billion to the company's Q1 revenue. The fact that Mac revenue declined from $8.9 billion to $8.3 billion year-over-year didn't make a dent to Apple's bottom line. For the companies that must now compete against the Neo, it's not a fair playing field. To Lenovo, Dell, HP and ASUS, PC sales are almost everything to their business. For Apple, it's a side hustle.       

As the company prepares to kick off its 51st year, it should consider it may never be in a better position to claw ahead in the market where it all started for the company. In both the PC and smartphone segments, Apple's market share has always been a distant second (and sometimes third and forth) to Windows and Android, in part because commoditization has consistently worked against the company. But when a single part now accounts for a third of the cost of a new PC, the regular rules don't apply. 

It's not just that the company is better insulated than nearly every other player against runaway RAM costs, it's that it also has a technological edge and the profit margins to compete on price at the same time. In recent quarters, the company's share of the PC market has hovered around the 9 to 10 percent mark, meaning it's consistently been about the fourth largest manufacturer. 

For as long as the RAM shortage continues, Apple should seriously consider sacrificing some of its PC profits to become a bigger player. So far, the company has moved to protect the margins on its more expensive devices. For example, it increased the price of the latest MacBook Air and MacBook Pro by $100. The company doubled the amount of base storage to make up for the hike. 

Moving forward, it should do everything it can to maintain, and maybe even lower the price of its computers to a point where its competitors can't meet it. If the Lenovos and HPs of the world can't compete on either price or performance, consumers will move to Mac computers. As Apple looks to the next 50 years, it may not get another opportunity like the one it has right now. 

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-ram-crisis-is-apples-best-chance-in-decades-to-capture-the-pc-market-130000672.html?src=rss
Igor Bonifacic
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2 hours 16 minutes ago
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