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Grab our favorite wireless headphones while they're on sale for an all-time-low price

2 months ago

Sony's wireless WH-1000XM6 headphones are on sale for $398 via Amazon. This is a record-low price, as it drops $62 from the price tag. The sale applies to all three colorways.

These easily topped our list of the best wireless headphones. They are, in a word, fantastic. The headphones are packed with premium features, like advanced ANC. There are a whopping 12 ANC microphones throughout and a brand-new chip to power the feature. The end result? It successfully blocks background noise at medium and high frequencies, including the human voice.

The sound quality is extremely pleasing to the ears, thanks to new audio drivers and a team of mastering engineers that assisted with tuning. There are perforations in the driver's voice coil, which extends high frequency reproduction.

The design has been upgraded from the previous iteration and we found them extremely comfortable to wear for long periods of time, which is important with headphones. The battery gets around 30 hours, which is a fairly standard metric for this type of thing. 

The only real major nitpick here is the original asking price. It's tough to recommend any pair of headphones for $460, but a bit easier at under $400.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/grab-our-favorite-wireless-headphones-while-theyre-on-sale-for-an-all-time-low-price-175038719.html?src=rss
Lawrence Bonk

Homeland Security has reportedly sent out hundreds of subpoenas to identify ICE critics online

2 months ago

The Department of Homeland Security (DHS) has reportedly been asking tech companies for information on accounts posting anti-ICE sentiments. According to The New York Times, DHS has sent hundreds of administrative subpoenas to Google, Reddit, Discord and Meta over the past few months. Homeland Security asked the companies for names, email addresses, telephone numbers and any other identifying detail for accounts that have criticized the US Immigration and Customs Enforcement agency or have reported the location of its agents. Google, Meta and Reddit have complied with some of the requests

Administrative subpoenas are different from warrants and are issued by the DHS. The Times says they were rarely used in the past and were mostly sent to companies for the investigation of serious crimes, such as child trafficking. Apparently, though, the government has ramped up its use in the past year. “It’s a whole other level of frequency and lack of accountability,” Steve Loney, a senior supervising attorney for ACLU, told the publication.

Companies can choose whether to comply with the authorities or not, and some of them give the subject of a subpoena up to 14 days to fight it in court. Google told The Times that its review process for government requests is “ designed to protect user privacy while meeting [its] legal obligations” and that it informs users when their accounts have been subpoenaed unless it has been legally ordered not to or in exceptional circumstances. “We review every legal demand and push back against those that are overbroad,” the company said.

Some of the accounts that were subpoenaed belong to users posting ICE activity in Montgomery County, Pennsylvania on Facebook and Instagram in English and Spanish. The DHS asked Meta for their names and details on September 11, and the users were notified about it on October 3. They were told that if Meta didn’t receive documentation that they were fighting the subpoena in court within 10 days, Meta will give Homeland Security the information it was asking for. The ACLU filed a motion for the users in court, arguing that the DHS is using administrative subpoenas as a tool to suppress speech of people it didn’t agree with.

In late January, Meta started blocking links to ICE List, a website that lists thousands of ICE and Border Patrol agents’ names. A few days ago, House Judiciary Committee member Jamie Raskin (D-MD) also asked Apple and Google to turn over all their communication with the US Department of Justice to investigate the removal of ICE-tracking apps from their respective app stores.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/homeland-security-has-reportedly-sent-out-hundreds-of-subpoenas-to-identify-ice-critics-online-135245457.html?src=rss
Mariella Moon

How to customize your iPhone home screen with iOS 26

2 months ago

Apple has steadily expanded home screen customization on the iPhone over the past few years, and iOS 26 continues that trend with more visual control over app icons. Building on the changes introduced in iOS 18, the latest update lets you resize icons, remove app labels, apply system-wide color tints and make icons translucent using Apple’s new Liquid Glass design language.

Most of these options live in one place: the Customize menu, which appears after entering edit mode on the home screen. While iOS still doesn’t allow total freeform icon placement or third-party icon packs without shortcuts, the tools Apple provides are now flexible enough to dramatically change how an iPhone looks and feels. This guide walks through how to customize app icons and layouts using the options available in iOS 26, with a focus on icon size, color, appearance and arrangement.

How to customize your iPhone home screen

All home screen customization starts the same way.

  1. Go to the Home Screen.

  2. Touch and hold an empty area of the Home Screen background until the apps begin to jiggle.

  3. Tap Edit in the top left corner, then select Customize from the menu.

A customization panel appears along the bottom of the screen. Changes made here apply across all home screen pages at once, rather than on a per-page basis.

From the Customize menu, you can:

  • Adjust icon size

  • Change appearance (e.g., Dark)

  • Make icons translucent with a clear look

  • Add a color tint to icons and widgets

How to make app icons larger and remove labels

One of the simplest changes in iOS 26 is also one of the most visually impactful. From the Customize menu, tap the icon showing two app squares of different sizes. This switches the home screen to Large App Icons mode.

When large icons are enabled, app labels disappear entirely and the icons themselves expand to fill more of the grid. This creates a cleaner look and makes apps easier to tap, particularly on iPhone models with larger screens. The tradeoff is that fewer icons fit on each screen and spacing between rows becomes more pronounced.

To revert to standard icons with labels, repeat the steps and tap the same button again.

How to change the appearance of app icons

iOS 26 offers four icon appearance styles: Default, Dark, Clear and Tinted. These options are available from the top row of the Customize panel. From the Customize panel, you can tap the sun icon across all options in the top left-hand corner to toggle wallpaper dimming. This generally makes app icons and labels easier to read. 

The Default option keeps icons looking as the developers intended, with no system-wide color or transparency applied.

Selecting Dark applies a darker background to supported app icons and widgets. Apple’s own apps fully support this mode, and some third-party apps do as well, though many retain their original colors. When Dark is enabled, iOS can also dim the wallpaper slightly, which may help reduce power usage on OLED displays.

The Clear option enables translucency across all apps on the Home Screen. This removes all color but retains app labels. The layered, frosted-glass effect changes depending on the background image. Clear icons can be paired with Light, Dark or Auto styles using the options along the bottom of the Customize panel.

Tinted mode allows all supported app icons and widgets to take on a single color scheme. After selecting Tinted, color and saturation sliders appear at the bottom of the screen. Adjusting these changes the hue applied across icons, creating a uniform look that can range from subtle pastels to high-contrast monochrome themes.

If you want a specific color from your iPhone’s wallpaper, select the eyedropper tool, then tap and hold while dragging the cursor across the screen until you land on your chosen color. Like the Clear option, you’ll be able to select from Light, Dark or Auto when adjusting the Tinted settings.

The Auto option allows icons to switch between light and dark appearances based on system-wide light or dark mode.

How to arrange apps around the home screen

App placement works the same way it did before iOS 26, but the visual changes introduced by larger icons and spacing make layout choices more noticeable.

Apps can be rearranged by accessing an empty space on the Home Screen, then tapping and holding until the apps start jiggling. From here you can drag icons to new positions. The grid remains fixed, meaning icons cannot overlap or be placed freely, but there is more flexibility in how empty space is used.

Icons can be clustered toward the bottom of the screen, aligned to one side or arranged to frame a wallpaper. With large icons enabled, the gap between the dock and the first row of apps becomes more pronounced, but it cannot be filled with additional icons.

Changes apply across all home screen pages, so reorganizing one page does not affect icon size or appearance on another.

What iOS 26 still doesn’t allow

Despite expanded customization, some long-standing limitations remain. iOS 26 does not support per-app icon color selection, custom icon packs without shortcuts or freeform icon placement outside the grid. Icon appearance settings apply globally, not per page or per app.

Widgets, lock screen customization and focus mode filters add additional layers of personalization, but those tools sit outside the scope of the home screen Edit menu.

iOS 26 gives iPhone users more control over the look of their home screen than ever before, even if Apple’s approach remains structured. By combining icon resizing, appearance modes and careful app arrangement, it’s possible to create a layout that feels cleaner, more personal and easier to use without relying on workarounds.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-customize-your-iphone-home-screen-with-ios-26-130000798.html?src=rss
Georgie Peru

Relooted, Reanimal and other new indie games worth checking out

2 months ago

Welcome to our latest roundup of what's going on in the indie game space. A whole bunch of compelling games arrived this week, and Sony dropped some news about more that are on the way to PS5 and other platforms during its State of Play stream on Thursday

For one thing, I didn’t have a prequel for Neva, one of my favorite games of the last few years on my bingo card. I’m very much looking forward to checking out that DLC next week. 

It’s really neat that Motion Twin and Evil Empire — the studios behind Dead Cells and its expansions, respectively — are getting to make a proper Castlevania game. While it might not be developing many games in-house anymore, giving external studios the chance to run with its franchises is a very smart move on Konami’s part. Not least because we’re getting a Silent Hill game set in Scotland as well.

I’ve had Big Walk on my radar since the game was first shown off at The Game Awards a couple of years back. This is a co-op multiplayer game from Untitled Goose Game studio House House and publisher Panic in which you'll go on adventures with your friends and help each other through puzzles and other challenges using voice, text chat and gestures. You can just hang out with your buds and watch the sunset or put their binoculars into the ocean too.

Expect Big Walk to arrive later this year on PS5 (including as a Monthly Game for all PS Plus members), Steam and Epic Games Store. There will be support for cross-platform play between PS5 and PC.

Also, Remedy Entertainment is technically an indie studio. As such, I can mention here that I cannot wait for Control Resonant, which is probably going to break my brain with all the perspective shifting Remedy showed off in the gameplay trailer

New releases

As with any successful heist, planning and execution are equally paramount in Relooted. Setting things up properly before hightailing it out of a museum with artifacts reminds me a bit of Teardown albeit without all the voxel destruction. But Relooted is a lot more than that. 

It’s an anti-colonialist story in which parkour enthusiast Nomali and her crew take back African artifacts (all of which exist in real life) from Western museums. I did encounter some performance issues while playing on PC, but that didn't take too much away from the enjoyable, in-the-moment action and having to adjust escape routes on the fly when things go awry. Nor did the framerate drops detract one bit from the important story that South African studio Nyamakop is telling here.

Relooted is out now on Steam, Epic Games Store and Xbox Series X/S. It typically costs $15, but there's a 10 percent discount on Steam until February 24. It's available on Game Pass Ultimate and PC Game Pass.

Little Nightmares and Little Nightmares 2 developer Tarsier Studios is back with another slice of atmospheric horror. In Reanimal, two siblings set out to save their missing friends and escape from an island they once called home. However, they'll have to face a litany of dangers, including a lot of creepy creatures. 

I haven't played Reanimal yet, but the various trailers have have always grabbed my attention. It's out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2 for $40.

Reanimal has single-player, couch co-op and online co-op modes. A friend pass that allows you to invite a pal to play with you online at no extra cost should be available soon.

Mewgenics had been in the works for a very long time before it arrived this week. It was initially announced in 2012 when co-developer Edmund McMillen was still part of Super Meat Boy studio Team Meat. After years of Mewgenics being in development hell amid McMillen focusing on projects such as The Binding of Isaac: Rebirth, he's finally seen the game through with the help of longtime collaborator Tyler Glaiel.

This is a turn-based strategy roguelike in which players breed cats and then take kitties with wild mutations and blends of powers into combat. There's a lot to explore and discover here. McMillen and Glaiel claim the main campaign runs for over 200 hours. Having more than 10 character classes (each with 75 unique abilities), more than 900 items and hundreds of bosses and enemies could well ensure that things stay fresh enough to justify that run time.

Reviews have largely been positive for this one, though the humor didn't click for some critics. Mewgenics is out now on Steam. It usually costs $30, but you can save $3 if you buy it by February 24.

Rogue Point is a co-op shooter for up to four players that’s worth paying attention to, in large part because it’s from the team behind Black Mesa, the fan remake of Half-Life. It's now available in early access on Steam, typically for $20, though there's a 15 percent discount until February 26.

This appears to be in the vein of tactical shooters like Ubisoft's Tom Clancy games. There are objective-based missions and a Counter-Strike-style economy for unlocking and upgrading gear. While there are only four maps as things stand, Crowbar Collective has implemented a system that randomizes the layouts to keep things fresh. 

Upcoming 

Steam Next Fest is almost upon us. Many developers and publishers are preparing to release demos for their games, but some are arriving ahead of the event, such as one for Starship Troopers: Ultimate Bug War! The demo is a blast and it feels like the kind of retro Starship Troopers shooter I wish we'd had in the late '90s. 

I really enjoy Helldivers 2, which takes a lot of inspiration from Starship Troopers. In turn, this game draws from Helldivers 2, with features like tossing a flare to tell a support craft to send gear down to the planet's surface. I just wish the mech was a bit more fun and effective to use.

If you would like to know more about this game from Warhammer 40,000: Boltgun developer Auroch Digital and publisher Dotemu, you can check out the demo on Steam. Starship Troopers: Ultimate Bug War! is coming to Steam, GOG, PS5, Xbox Series X/S and Nintendo Switch 2 on March 16.

A demo for a line-based puzzle title called Rope popped up on Steam this week ahead of the full game's arrival in April for about $3.50. The aim is to connect ropes of the same color to clear them. More rules will be introduced over time to make the game more challenging.

While Rope looks charming enough, I mainly wanted to include it in this week’s roundup because I thought developer Ikuo's comments in the press release were quite lovely. 

"My games are neither flashy nor extravagant. Instead, I focus on preserving the essence of play. Like hide‑and‑seek or tag — simple rules that draw you in until you forget the time," Ikuo said. "Rope brings that timeless spirit of play into a modern puzzle game. It is intuitive, endlessly replayable and quietly absorbing. I aimed to create a small, understated experience that stays with players long after they put it down. I hope this game leaves even a small impression on someone’s heart."

The Mermaid Mask is a project that SFB Games put on the backburner after another one of their games became a hit (that would be Crow Country, which was one of our favorite games of 2024).

This point-and-click puzzle game is the latest installment in the long-running Detective Grimoire seriesA teaser trailer doesn't give away too much, but I do enjoy what we see of the hand-drawn 2D animation here.

Here's hoping this is a worthy follow-up to Tangle Tower, an Apple Arcade game we enjoyed very much. We'll find out for sure when The Mermaid Mask lands on PC and consoles this summer. In the meantime, you can check out an updated demo that just hit Steam ahead of Next Fest. 

The premise of The Stairwell is practically identical to that of The Exit 8. You walk through a small, contained scene multiple times. If everything looks okay, keep walking forward. If something is out of the ordinary, you turn around. Just try not to miss many anomalies. Rather than walk through corridors as in The Exit 8 (the film adaptation of which looks pretty promising), The Stairwell sees you going up or down a seemingly infinite tower as you try to reach the goal. 

This anomaly game, which is from Hidden Palace, has been on Steam since last year. It’s coming to PS5 on February 19. Expect jump scares. 

Let's wrap things up for this week with an arcade game that requires just two inputs: one button to turn left, and another to veer right. You can't control the speed of your craft in Ship v Maze. All you can do to avoid crashing and ending your run is to react quickly enough to steer your ship through various obstacles. It's all about putting your reflexes to the test.

Ship v Maze is from Cosmic Droplet (aka solo developer Frederic Vanmol), It'll hit Steam on April 2 for $4. A demo is available now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/relooted-reanimal-and-other-new-indie-games-worth-checking-out-120000234.html?src=rss
Kris Holt

Bitcoin biopic starring Casey Affleck to use AI to generate locations and tweak performances

2 months ago

Killing Satoshi, an upcoming biopic about the elusive creator of Bitcoin, will reportedly rely heavily on artificial intelligence to generate locations and adjust actors' performances, Variety reports. The film was announced in 2025 as being directed by Doug Liman (The Bourne Identity, The Edge of Tomorrow) and starring Casey Affleck and Pete Davidson in undisclosed roles, but its connection to overhyped technology was previously understood to begin and end with cryptocurrency.

According to a UK casting notice viewed by Variety, the producers of Killing Satoshi reserve the right to "change, add to, take from, translate, reformat or reprocess” actors' performances, using "generative artificial intelligence (GAI) and/or machine learning technologies." No digital replicas will be created of performers, but it sounds like plenty of other AI-driven tweaks are on the table. The production's use of AI will also extend to the setting of its shoots, per Variety's source. Killing Satoshi will be shot on a "markerless performative capture stage" and things like backgrounds and locations will be entirely generated by AI.

You guess is as good as mine as to why a film about blockchain technology needs to be filmed this way, but Doug Liman has been connected with plenty of unusual projects in the past, including a rumored Tom Cruise film that was supposed to film on the International Space Station. Killing Satoshi will be far less practical in comparison, and walking a much finer line of what's acceptable in the entertainment industry.

A major sticking point in SAG-AFTRA's 2023 contract negotiations was guaranteeing protections for actors who could be replaced by AI. Equity, the union representing actors in the UK, is currently negotiating protections for members that are concerned that AI could be used to reproduce their likenesses and voices and let studios use them without their consent.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/bitcoin-biopic-starring-casey-affleck-to-use-ai-to-generate-locations-and-tweak-performances-210657775.html?src=rss
Ian Carlos Campbell

Valve's latest Steam beta lets you add your PC's specs to game reviews

2 months ago

An upcoming update to Steam includes a helpful improvement to game reviews. As part of the Steam Client Beta update Valve released on February 12, users will now be able to attach information about their hardware specifications when they post a new game review or update an old one.

It's not uncommon to find negative reviews that complain about a game's performance, information that's hard to draw a conclusion from without knowing what kind of hardware the reviewer is using. With specs attached, the usefulness of complaints becomes a little bit easier to gauge. A game's sales performance and discoverability on Steam is heavily influenced by its review average, a data point Steam users sometimes manipulate for reasons unconnected to the quality of a game. Provided reviewers actually attach their specs — at least in the beta, the feature is entirely optional — Valve's mercurial reviews ecosystem could end up becoming more nuanced overall.

Alongside the new option in reviews, Valve is also experimenting with a way for users to share "anonymized framerate data" with the company. When framerate sharing is enabled, "Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on," Valve says. The feature is specifically focused on devices running SteamOS, Valve's Linux-based operating system for the Steam Deck and some third-party handhelds. The extra information could help the company's attempts to improve game compatibility using software like Proton.

The beta update also includes bug fixes, and a tweak to how Valve collects feedback about whether a game should be Deck Verified. Now when Steam prompts you to confirm whether you agree with a game's rating, if you disagree, you can provide a reason as to why.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-latest-steam-beta-lets-you-add-your-pcs-specs-to-game-reviews-195038078.html?src=rss
Ian Carlos Campbell

Apple's Magic Mouse is down to $68 right now

2 months ago

Apple's USB-C Magic Mouse is back on sale for about $11 off its usual retail price of $79. At $68, that's a savings of 14 percent for one of Apple's best accessories from a company that does not often run sales.

The multi-touch mouse was first released in 2009 with a modest refresh released in 2015 and the addition of a USB-C port in 2024. The rechargeable mouse features gesture controls and automatically pairs with your Mac when connected via USB. The Magic Mouse can also be used with an iPad via Bluetooth, or with a Windows PC, though in that case, functionality would be limited.

Famously, Jony Ive's design of the Magic Mouse sees its charge port on the underside of the body, rendering it unusable while charging. In 2024 there were rumors of a more comprehensive redesign coming but nothing has materialized since.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/apples-magic-mouse-is-down-to-68-right-now-152708925.html?src=rss
Andre Revilla

Nintendo’s Virtual Boy accessory lets you play VR Mario and Zelda on Switch 2

2 months ago

The forthcoming Nintendo Virtual Boy accessory for Switch and Switch 2 can play VR-supported games, as reported by Video Games Chronicle. There are four available games to play, including Super Mario Odyssey, Super Smash Bros Ultimate, The Legend of Zelda: Breath of the Wild and Captain Toad: Treasure Tracker.

These aren't new VR builds of the games, rather they are the versions previously released for the Nintendo Labo VR set. This was a kit for the original Switch that allowed users to build a cardboard VR headset, among other items.

However, this is very good news for Switch 2 owners as Labo creations generally don't work with Nintendo's shiny new console. So this is the only way to experience the VR versions of the aforementioned four games. It's also worth noting that the Switch 2 upgrade for Breath of the Wild still includes the VR mode.

There are some caveats. The Virtual Boy accessory is available to purchase as a hardware unit or in cardboard. The cardboard version is much cheaper, at $25, and is actually the preferred method for playing these games in VR.

That's because the hardware version sits on a stand, like the original Virtual Boy, making it harder to move one's head around. The cardboard headset is free from those constraints. The hardware also includes red filters over the lenses, to better mimic the original experience, but these can be removed.

However, the hardware version is better for playing actual Virtual Boy games, as they were designed for a static headset resting on a table. You'll have to decide if that trade-off is worth $100. It's also worth noting that Virtual Boy games will not work with the original Labo VR headset, which is a bummer for OG Switch fans.

Both versions of the Virtual Boy accessories will be available on February 17, which is the same day several of the retro console's games head to the Nintendo Switch Online + Expansion Pack subscription service. They can be purchased at the My Nintendo Store. We got a chance to try the headset and came away fairly impressed, though noted that the revamped accessory is "just as eccentric and ungainly as the original was three decades ago."

For those wondering what all the fuss is about, the Virtual Boy was an actual console released by Nintendo all the way back in 1995. It was one of the first mass-market VR devices and, as such, was decades ahead of the curve. It was cumbersome, the games were only in red and there was nothing by way of motion control. Americans only got 14 games before the console was discontinued.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-virtual-boy-accessory-lets-you-play-vr-mario-and-zelda-on-switch-2-172138483.html?src=rss
Lawrence Bonk

The best power banks and portable chargers for every device in 2026

2 months ago

Finding yourself far from a wall socket when your phone hits five percent is positively nervewracking. If you stash a portable battery in your bag, you can avoid that feeling altogether. But there are thousands of power banks out there and it can be tough to pick the right one for what you need. I’ve spent a few years testing dozens of batteries and found the best power banks for different scenarios. Whether you need a quick reup for your phone or a huge brick to keep your laptop alive, you’ll find something fitting here.

Best power banks for 2026

What to look for in a portable battery pack Battery type

Nearly every rechargeable power bank you can buy (and most portable devices) contain a lithium-ion battery. These beat other current battery types in terms of size-to-charge capacity, and have even increased in energy density by eight fold in the past 14 years. They also don’t suffer from a memory effect (where a battery's lifespan deteriorates due to partial charges).

Flying with portable batteries

You may have heard about lithium ion batteries overheating and catching fire — a recent Hong Kong flight was grounded after just such a thing happened in an overhead bin. Current restrictions implemented by the TSA still allow external batteries rated at 100Wh or less (which all of our recommendations are) to fly with you, but only in your carry-on luggage — they can’t be checked.

Recently, Southwest Airlines was the first in the industry to take that rule one step further. Now, flyers on that airline must keep power banks in clear view when using them to recharge a device. If the portable charger isn’t actively in use, however, it can stay in your carry-on bag in the overhead bin.

Capacity

Power bank manufacturers almost always list a battery’s capacity in milliamp hours, or mAh. Smaller batteries with a 5,000mAh capacity make good phone chargers and can fill a smartphone to between 50 and 75 percent. Larger batteries that can recharge laptops and tablets, or give phones multiple charges, can exceed 25,000mAh and we have a separate guide that covers that entire category. 

Unsurprisingly, the prices on most batteries goes up as mAh capacity increases, and since batteries are physical storage units, size and weight go up with capacity as well. If you want more power, be prepared to spend more and carry around a heavier brick.

You might think that a 10,000mAh power bank could charge a 5,000mAh phone to 100 percent twice, but that’s not the case. In addition to simple energy loss through heat dissipation, factors like voltage conversion also bring down the amount of juice that makes it into your phone. Most manufacturers list how many charges a battery can give a certain smartphone. In our tests, 10,000mAh of battery pack capacity translated to roughly 5,800mAh of device charge. 20,000mAh chargers delivered around 11,250mAh to a device, and 25,000mAh banks translated to about 16,200mAh of charge. That’s an average efficiency rate of around 60 percent.

Wireless

Wireless charging, whether through a bank or a plugged-in charging pad, is less efficient than wired connections. But it is convenient — and in most cases, you can carry around and use your phone as it refills with a magnetically attached power bank.

Power banks with wireless charging are far better than they once were. Just a couple years ago, the ones I tested were too inefficient to recommend in this guide. When batteries adhering to the Qi2 wireless charging standard started arriving in 2023, performance markedly improved.

To gain Qi2-certification, a device has to support speeds of up to 15 watts and include magnetic attachment points. The MagSafe technology on iPhones were once the only handsets that were Qi2-compatible, but now Google’s Pixelsnap tech brings both the higher speed and magnetic grip to Pixel 10 phones. Samsung may follow up with its own version in future releases.

The latest wireless charging standard, Q12 25W, is supported by the new iPhone 17 phones as well as the Google Pixel 10 Pro XL. Battery packs that are Qi2 25W-enabled are starting to hit the market as well, and the Ugreen MagFlow was the first on the scene.

Ports

USB-C ports can deliver faster charges than USB-A ports, and most of the portable chargers we recommend here have Type-C connections. But Type-A jacks are still handy if you need to use a specialized cable for a certain device (my camera’s USB-A to micro USB cable comes to mind).

There’s also variation among USB-C ports. Larger banks with more than one port will sometimes list different wattages for each. For example, a bank with three ports may have two 65W ports and one 100W port. There will also be at least one in/out port on the bank, which can be used to charge the battery itself or to deliver a charge to your device. Wattages and in/out labels are printed right next to the port — and always in the tiniest font possible (remember, your phone is an excellent magnifying glass if you ever have trouble reading them).

As with standard wall chargers, the port’s wattage will determine what you can charge. A phone will happily charge off a 100W connection, but a 15W plug won’t do much for your laptop. And remember, the cable has to match the maximum wattage. A cable rated for 60W won’t deliver 100W speeds.

Luckily, some of the best power banks include a built-in USB-C cable. That’ll not only ensure you have the right cord, it’s one less thing you have to remember to bring along.

Design

Once, most rechargeable batteries were black with a squared-off, brick-like design, but now they come in different colors and shapes with attractive finishes and detailing. While that doesn’t affect how they perform, it’s a consideration for something you’ll interact with regularly. Some portable power banks include extra features like MagSafe compatibility, a built-in wall plug or even a kickstand. Nearly all have some sort of indicator to let you know how much available charge your power bank has left, usually expressed with lighted pips near the power button. Some of the newer banks take that a step further with an LED display indicating remaining battery percentage.

How we test best power banks

First, I considered brands Engadget reviewers and staff have tried over the years and checked out customer ratings on retail sites like Amazon and Best Buy. Then, I acquired the most promising candidates and tested them in my home office.

Amy Skorheim for Engadget

For testing, I used each battery to charge both an iPhone and an Android phone, as well as an iPad and a MacBook Pro for the larger portable chargers. I let the devices get down to between zero and five percent and charged them until the devices were full or the power bank died. 

For reference, here are the battery capacities of the device I've used for testing over the years:

  • iPhone 11: 3,110 mAh

  • iPhone 14 Plus: 4,325 mAh

  • iPhone 15: 3,349 mAh 

  • iPhone 16: 3,561*

  • Galaxy S22 Ultra: 4,855mAh

  • iPad Air: 7,729mAh

  • 16-inch M1 Pro MacBook Pro: 27,027mAh

*The iPhone 17 has a slightly larger battery at 3,692mAh

I continuously update this guide as companies release new products.

Other power banks we tested

Here are a few picks that didn't quite make the cut, but are worth mentioning. 

Belkin Stage PowerGrip

If you’re into iPhonography, this clever accessory could be worth a look. Belkin’s Stage PowerGrip is a 9,300mAh power bank that has both a wireless charging pad and built-in cable. But it’s also a Bluetooth shutter with a quarter-inch tripod thread. The design resembles a standard digital camera and provides a sturdy grip once you magnetically attach your phone (make sure you’re either using a MagSafe case or no case to ensure a solid connection).

The shutter is conveniently placed and the remote speed was quick enough to capture the cute things my cat was doing. The accessory can even act as a stand while it charges in either landscape or portrait orientation. As a power bank, it’s slow, taking about two hours to get my iPhone 16 from three to 98 percent, but it has enough juice for a full refill plus a little more, which could help if you’re out taking pictures all day.

Anker MagGo for Apple Watch power bank

The Anker MagGo for Apple Watch power bank combines a 10K battery with a built-in USB-C cable and a pop-up Apple Watch charger. I didn’t formally test it as it’s a little too niche, but it deserves a mention for saving my keister on two occasions. Driving to a hike, my watch told me it was down to 10 percent. Thankfully, I had this and could refill the watch before I got to the trailhead. Later, on an interstate trip, I realized the travel charging station I’d brought was a dud. This kept my watch alive for the week I was away. It does a good job simply charging a phone via the handy on-board cable, too. But for those with an Apple Watch, it’s extra useful.

HyperJuice 245W

Hyper’s massive-but-sleek brick is one nice looking power bank. The HyperJuice 245W packs a hefty 27,000mAh capacity, enough to refill my tester phone about four times and get a MacBook Pro from near-dead to 75 percent. It only has USB-C ports, but you at least get four of them. USB-C only is probably fine for most situations, but a USB-A port would be nice for charging the occasional older peripheral. The 245 wattage is pretty high for a power bank and it was indeed speedy. It filled a Samsung Galaxy S24 Ultra in just over an hour. But it’s the same price and capacity as our Mophie Powerstation pick for laptop banks, and that one has a better variety of ports. Hyper’s battery is also comparable to Anker’s laptop battery, which is cheaper, has built-in cables and has nearly the same capacity. Plus, that bank is just as swanky looking.

EcoFlow Rapid magnetic power bank

I was curious to try out the first power bank from EcoFlow, a company that primarily makes larger power stations and whole-home backup batteries. The first offering in the brand’s Rapid series is a Qi2-enabled magnetic charger with a 5,000mAh capacity. It looks quite nice with shiny silver accents and soft-touch grey plastic on the MagSafe-compatible front. There’s a little pull-out leg that sturdily displays your phone as it charges and the attached USB-C cable lets you refill devices directly, then tucks out of the way when it’s not in use. But it didn’t outperform our top pick in the MagSafe category, in terms of both charging speeds and the amount of charge delivered.

Mophie Snap+ Powerstation Mini

The Mophie snap+ Powerstation Mini is terribly well-built. It feels premium with a rubberized contact point for the MagSafe charging pad and a stand that runs the entire width of the bank itself, making it extra sturdy. It’s compact, too, but only carries a 5,000mAh capacity, which gets you a partial charge on most newer or larger phones. Our current MagSafe/iPhone pick has double the capacity, a stand and a digital display — for just $20 more than the Powerstation Mini.

Power bank FAQs What's the difference between a portable power bank and a portable charger?

A slew of terms are used to describe power banks, including portable batteries, portable chargers, external battery packs and even, somewhat confusingly, USB chargers, which is what wall chargers are often called. They all mean the same thing: a lithium ion battery that stores a charge so you can refill a smartphone, tablet, earbuds, console controller, ereader, laptop, or just about any other device with its own built-in, rechargeable battery. 

There’s little difference between the terms, so the specs you’ll want to pay attention to are capacity (expressed in mAh), size and weight so you can find the right balance between recharging what you need and portability.

Power stations, on the other hand, are distinct. These are bigger units (often around the size of a car battery) that can be used to charge multiple devices multiple times, but notably, they can’t be taken on airplanes.

Does fast charging actually ruin your battery?

Not exactly. The real enemy of a battery’s longevity is heat. The faster you charge a battery, the more heat is generated. Modern phones have features that keep the battery cool while charging, like physical heat shields and heat sinks, as well as software features that slow down processes that generate too much heat. Phone manufacturers are keen to promote a phone’s fast-charging abilities, so they had to figure out ways to make faster charging work.

While there aren’t long-term studies on what fast charging does to a phone, a study on EV batteries (which use the same general concept of charged lithium ions flowing from one side of the battery to the other, absorbing or releasing a usable charge) showed a very slight decrease in capacity over time with only fast charging — though what actually made a larger difference was how hot the battery itself was, due to ambient temperatures, when it was charged.

In short, fast charging could be slightly harder on your battery than normal charging. But the safeguards most smartphones have make that difference fairly negligible. To really ensure you’re optimizing charging capabilities, limit your phone's heat exposure overall.

Can you use a power bank for all your devices?

That depends on the size of the bank and the size of your device’s battery. A small 5,000mAh battery isn’t strong enough to charge laptops, but a portable charger with a 20,000mAh capacity will give your computer a partial refill. You also have to consider port compatibility. If your device has a USB port, you’ll be able to easily find a cable to connect it to a battery. If your device has a more unique port, such as a DC port, you won’t be able to use a battery. Devices with an AC cable and plug can be charged, and sometimes powered (such as in the case of a printer or speaker), by larger laptop batteries with AC ports.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-power-bank-143048526.html?src=rss
Amy Skorheim

Good Luck, Have Fun, Don't Die rails against AI in style

2 months ago

You've seen this movie before: A disheveled man (Sam Rockwell) busts into a restaurant, threatening to blow up the joint unless a crew of people joins him. Like Groundhog Day, he's been through this countless times before, and he immediately starts recounting otherwise unknowable details to convince the diner patrons. Like 12 Monkeys, he's from the future — the timely twist in Good Luck, Have Fun, Don't Die is that, rather than a world-ending virus, he needs help preventing a humanity-ending AI from being born. 

Good Luck is more of a primal scream than a thoughtful articulation about where everything went wrong. There's a bit of "old man yells at cloud" energy here (director Gore Verbinski is 61, and screenwriter Matthew Robinson is 47), but it fits the film's satirical tone. Looking around at the world today, who doesn't wish they could warn their past selves about the tech industry and the new ruling class it helped breed. 

Rockwell's character eventually wrangles a ragtag crew of future saviors: Mark and Janet (Michael Pena and Zazie Beetz), a married couple of high school teachers; Susan (Juno Temple), a distraught mother; and Ingrid (Haley Lu Richardson), a sad woman wearing a princess dress. There's also Asim Chaudhry's Scott, who mostly serves as comic relief, but doesn't get any real backstory like the others. 

Good Luck wastes no time fleshing out its present near-dystopia in episodic chapters. It turns out Mark and Janet are also on the run from smartphone-obsessed high schoolers, who spend their days scrolling through endless TikTok-like feeds. Susan is forced to confront a horrific situation around her son (I won't get into specifics here, but it's a distinctly American phenomenon). And Ingrid is literally allergic to Wi-Fi and smart devices, which makes it hard to fit into the modern world. 

Each of these scenarios play out like mini Black Mirror episodes. Everything is heightened to the absurd, and all the problems can be traced back to unchecked technological encroachment and capitalism. Nothing subtle there. The glimpses of an apocalyptic future are even less so — all we see are destroyed cities, people trapped in VR headsets (which place them in an AI-generated reality) and robots hunting down anti-AI humans. 

Sam Rockwell in Good Luck, Have Fun, Don't Die.Briarcliff Entertainment

Good Luck is at its best when it's simply having fun. As Rockwell and crew make their way to their final destination — a child who is about to invent true AI — they encounter pig-faced assassins, Stepford-esque parents and an adorably horrific kaiju. Even when faced with half-baked scripts, Verbinski always manages to impress visually (think back to the creepiness of The Ring, or the wildly entertaining set pieces in Pirates of the Caribbean). That's as true as ever here, where the final scene evokes the hyper-tech chaos of Akira.

As much as Good Luck, Have Fun, Don’t Die, evokes classic sci-fi, it still can’t hold a candle to the sheer terror of seeing AI unleash a nuclear bomb in Terminator 2. And despite its zanines, it doesn’t reach the madcap heights of Gilliam’s Brazil or 12 Monkeys. But if you’re sick of having AI products shoved down your throat, and you think the notion of “true AI” is a farce, it’s a fun way to channel your rage.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/good-luck-have-fun-dont-die-rails-against-ai-in-style-154437854.html?src=rss
Devindra Hardawar

Meta is reportedly working to bring facial recognition to its smart glasses

2 months ago

Meta has backed away from highly controversial facial recognition tech in its products and services before, but seemingly not so far that it isn’t willing to have another crack at it. A new report from The New York Times claims Mark Zuckerberg’s company wants to add facial recognition to its lineup of branded smart glasses at some point this year.

The NYT spoke to four anonymous people with knowledge of Meta’s plans, who told the publication that the feature is codenamed "Name Tag" internally. As you’d expect, it would let people wearing Meta-powered Oakley or Ray-Ban glasses identify people and "get information about them" using AI.

Such technology naturally carries huge privacy and ethical risks, which is reportedly why Meta was hesitant to unveil Name Tag at a conference for the blind last year. It also may have shelved plans to include facial recognition in the first version of its smart glasses, which launched in 2023.

In an internal memo from Meta’s Reality Labs viewed by the NYT, Meta said that the current political instability in the US presents a good opportunity for it to push ahead with its plans. "We will launch during a dynamic political environment where many civil society groups that we would expect to attack us would have their resources focused on other concerns," it said.

With the smart glasses market expected to become more competitive in the coming years, Meta seemingly believes facial recognition would give it an edge on rival products from the likes of OpenAI. As for how it would work, the company is considering its options. It could recognize people the wearer is already connected to via one of Meta’s apps, or potentially display information from public Instagram accounts. The NYT’s sources said that universal facial recognition, effectively allowing you to look up the identity of anyone you walked past, would not be possible.

Meta shut down Facebook’s Face Recognition system, used when tagging people in photos, in 2021, following widespread public backlash over privacy concerns. Three years later, it brought it back, this time as a tool for Instagram and Facebook designed to detect scam ads that use the faces of celebrities and other public figures. Last year Meta rolled out the feature beyond the US, so Facebook and later Instagram users in the UK, Europe and South Korea could also use it on their accounts.

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-reportedly-working-to-bring-facial-recognition-to-its-smart-glasses-144721330.html?src=rss
Matt Tate

The ridiculously tiny Kodak Charmera captured our hearts (and lots of shoddy pictures)

2 months ago

Every once in a while, a product comes along that sparks a bit of joy in our jaded hearts. This is what happened with the Kodak Charmera, a $30 tiny toy camera that was nearly impossible to get ahold of in the first couple of months after its release, selling out immediately over waves of blind box restocks. Despite the gimmick of it all, the Charmera was just too cute for some of us to resist, and we sprang when they finally started becoming more readily available. 

A few of us on the Engadget team have one now, and even with all of its shortcomings, we kind of love this thing. Here's what two of our writers think about it. 

Lately, it feels like a chore to carry around a full-frame mirrorless camera. My Nikon definitely feels like the right tool to precisely capture a moment in time with fast autofocus and plenty of image resolution. Other times, that perfect moment is more casual, like catching up with friends over dim sum or killing time while you're snowed in at a cabin in Vermont. In these cases, there's no reason to carry around a hulking camera and lens to snap a flawless photo that I have to edit later. Instead, something light, discreet and playful feels like the right tool for the occasion.

Jackson Chen for Engadget

That's where the Kodak Charmera comes in. It's a toy camera with a 35mm lens with a fixed f/2.4 aperture and a 1/4-inch sensor. In other words, the photos this thing takes are about equivalent to what you would get with a crappy flip phone from the 2000s that also plays Snake.

Kodak is clearly trying to wring out the longing for nostalgia within all of us, and has nailed it with the Charmera, which is even inspired by its old-school disposable Fling cameras. It's definitely not as good as the smartphone in your pocket, but there's something disarming about snapping a quick shot with a tiny block of plastic that's lighter than your keys.

Playing around with the Charmera for a few weeks gave me a healthy reminder that the sillier and more transient parts of life don't need the technical prowess of an expensive camera. Obviously, the Chamera produces photos of terrible quality at 1.6 megapixels and can't really capture anything fast-moving or in low light, but it's undeniably fun and hard to resist shooting with. And sometimes, you and your friends are just doing wildly unserious things and you want a camera that matches that energy.

Jackson Chen, Contributing Reporter

Every time I pull out the Kodak Charmera in public to snap a few pictures, I'm immediately met with a barrage of questions and squeals of delight from full-grown adults: "What is that?"; "Is that a camera?"; "Does it really take pictures?"; "Can I see it?" It is the kind of accessory that doubles as a conversation starter, an effect that's turned out to be as joyous as taking pictures with the camera itself. I've been trying really hard to spend less time on social media and my phone in general lately, and having a two-inch camera clipped to me has made for a pretty fun shift in how I document the day-to-day. 

As the resurgence of compact digital cameras has shown us, a lot of people are yearning for a time of simpler tech — when we had personal devices that could do useful things, like take decent photos and connect us to our friends, but didn't consume our lives entirely. Companies like Camp Snap have shaped their entire brands around recapturing that magic, and some consumers have shown that they're willing to sacrifice in areas like image quality in exchange for a taste of it, too. The Kodak Charmera isn't the kind of product you go into purchasing with high expectations. It is clearly a toy that is only going to be capable of so much. 

Cheyenne MacDonald for Engadget

As Jackson noted, the low-resolution 1,440  x 1,080 pictures look about on par with those you'd have taken on a flip phone 15 or 20 years ago. In the right lighting conditions with a clearly defined subject, they're not so bad. But selfies, portraits and nature photos will generally look washed out. It can record videos too — and you should set similarly low expectations for these. 

Despite all that, I've been pleasantly surprised by how much I'm enjoying the Charmera experience. Its crunchy photos are just good enough to feel like they're successfully preserving a moment in time. And being so tiny, it's really convenient to bring everywhere. It even came with me to CES. The Charmera takes a microSD card (sold separately), allowing for tons of storage and easy transferring. There are a bunch of built-in filters you can apply, too, which have been fun to play around with.

If I want high-quality photos, this isn't the camera I'm going to reach for. But it's great for low-stakes situations when all I care about is taking some pictures I can look back on fondly later. Consider me charmed. — Cheyenne MacDonald, Weekend Editor


This article originally appeared on Engadget at https://www.engadget.com/cameras/the-ridiculously-tiny-kodak-charmera-captured-our-hearts-and-lots-of-shoddy-pictures-140000245.html?src=rss
Jackson Chen,Cheyenne MacDonald

Why does my VPN keep disconnecting?

2 months ago

One good thing about virtual private networks (VPNs) is that when they don't work, the problem is almost always solvable without technical training. Although it's aggravating when your VPN randomly drops your connection, the chances are good that you can handle the issue yourself without getting tech support involved.

If your VPN is repeatedly disconnecting from the server, I recommend dealing with the problem immediately. When you have your kill switch on as good cybersecurity habits dictate, VPN drops will kick you off the internet. Without that feature enabled, it'll expose your real identity and location online. That’s not a big deal if you’re just aiming to, say, stream an international sporting event, but it could be an existential issue if you’re using the VPN as a workaround against government censorship. Either way, you can address the issue by working through the eight troubleshooting steps below and checking whether they've solved your problem.

8 reasons your VPN keeps disconnecting

I've organized these root causes in ascending order of how much effort the solution takes. Try the easier fixes before moving on to the more complex or expensive ones.

1. You're using the VPN on too many devices at once

Most VPNs limit the number of devices you can connect at the same time on a single subscription. Some services, like Surfshark, claim to offer unlimited simultaneous connections, but they'll still cut you off if they see signs of abuse. Generally, you can install the VPN on as many devices as you like; it just can't be actively running on more than the limit.

If you're trying to connect to the VPN on a new device and it repeatedly disconnects, check how many other phones, computers or smart TVs it's already running on. Pay attention to devices where you have the VPN set to auto-connect on startup, as you may have missed that it's running. Disconnect from the VPN on one of those devices and try again on the new one.

2. Your VPN server is slow or overloaded

The problem often rests with the VPN server you're trying to connect to. Providers regularly shut down servers for routine maintenance. Sometimes, a server is technically online, but it's under such a heavy user load that it can't maintain a connection. It's also possible that the server is so physically far away from you that the connection keeps timing out.

In cases like these, the answer is simple: use another server. Pick a different server by disconnecting the VPN and reconnecting to the same location. If the new server has the same problems, try another location, assuming you don't need an IP address in a specific country.

3. You're using an unstable VPN protocol

As I explained in my article on how a VPN works, a VPN protocol is the set of instructions at the heart of everything a VPN does. Not all protocols are the same. For example, OpenVPN over TCP prioritizes speed over connection stability, causing more frequent disconnections. It's also possible for certain networks to block some VPN protocols but not others (see #8).

If changing servers didn't help your unstable connection, try switching protocols. WireGuard, OpenVPN over UDP and IKEv2 are best for stability. You can almost always find the protocol options in the Settings page of your VPN app.

4. Power-save settings are interfering

A VPN almost always runs in the background. In some cases, a device's battery saver settings might shut down the VPN to stop the battery from draining. See if turning off power-save mode stops your VPN from disconnecting randomly (and maybe plug in your device while you're at it).

5. Your internet connection isn't stable

Your VPN needs to pass traffic through an ISP like any other online app — it just encrypts that traffic first. If you don't have a good internet connection, you won't have a good VPN connection. When you notice your VPN randomly disconnecting, check whether you have problems with your home internet connection. Resetting your modem by turning it off for at least 10 seconds may solve the problem, but you can also just wait for your internet to improve with time.

6. Another program is interfering with the VPN

Other security programs are a frequent cause of VPN disruptions. If you connect to an office VPN, for example, you likely won't be able to have a personal VPN running at the same time. Likewise, if you use an antivirus program or have a firewall on your device, it may be blocking your VPN from connecting. See if you can configure the firewall to allow traffic through a port used by a VPN protocol.

7. Your software is out of date

If none of the fixes have worked so far, you can often solve your connection problems by updating all the software involved. For optimal security, you should be installing updates the moment they're available anyway, so this will protect you even if it doesn't directly solve your VPN problem.

Update your VPN client and your operating system, then try connecting again. If you're still having problems, try updating your router. You can reach its control panel by entering its default IP address into the URL bar of your browser. Update it as well, then try once more.

8. Your network or ISP is blocking VPN traffic

There's a chance that your problem originates with your network or ISP, not on the VPN or any device you own. Some networks, especially at offices and schools, automatically block any VPN traffic they detect. These restrictions can even be imposed by entire countries, most infamously in China.

Should this turn out to be your problem, turn on any obfuscation features that may be built into your VPN. Using an obfuscated protocol, connect to a server outside the location being censored, then use the internet as normal. This will be much more difficult if you're in a country where VPNs are illegal or restricted, but there's still hope — if you can safely send an email, contact a VPN provider and ask if they'll send you a configuration directly. Proton VPN is one company that's officially willing to do that.

If you still find your VPN disconnecting mid-session, you may have a rare problem that doesn't show up on this list. Contact your VPN's support staff and do what they recommend. If possible, chat with a live support technician so you can tell them what you've already tried.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/vpn/why-does-my-vpn-keep-disconnecting-130000620.html?src=rss
Sam Chapman

Meta really wants you to believe social media addiction is 'not a real thing'

2 months ago

Meta went to court this week in two major trials over alleged harms facilitated by its platform. In New Mexico, the state's attorney general has accused the company of facilitating child exploitation and harming children through addictive features. In a separate case in Los Angeles, a California woman sued the company over mental health harms she says she suffered as the result of addictive design choices from Meta and others.

In both cases, Meta has disputed the idea that social media should be considered an "addiction." On the stand this week, Instagram chief Adam Mosseri said that social media isn't "clinically addictive," comparing it to being "addicted" to a Netflix show.

In opening statements in the New Mexico trial, Meta's lawyer Kevin Huff went further. He told the jury that "social media addiction is not a thing" because it's not in the Diagnostic and Statistical Manual of Mental Disorders (DSM), the handbook used by mental health professionals in the US.

"According to the American Psychiatric Association, they don't recognize the concept of social media addiction in the same way as addiction to drugs and alcohol," Huff said during opening arguments that were broadcast by Courtroom View Network. "What you see on the screen is what's called the DSM, which is basically the official manual for recognized mental disorders. The American Psychiatric Association studied this and decided that social media addiction is not a thing."

But the American Psychiatric Association (APA) has never said that social media addiction doesn't exist. The organization provides information and resources about social media addiction on its website. "Social media addiction is not currently listed as a diagnosis in the DSM-5-TR—but that does not mean it doesn’t exist," the APA said in a statement to Engadget.

Dr. Tania Moretta, a clinical pyschophysiology researcher who has studied social media addiction, agrees. "The absence of a DSM classification does not mean that a behavior cannot be addictive, maladaptive or clinically significant," she told Engadget. That argument, she said, "reflects a misunderstanding" of how psychiatry professionals define and classify conditions. "Diagnostic manuals formalize scientific consensus; they do not define the boundaries of legitimate scientific inquiry. Many maladaptive behaviors and clinically significant symptom patterns are studied and treated well before receiving official classification."

Meta's critics have long claimed that the company has profited from addictive features that hook children and teens. The trials in Los Angeles and New Mexico are just the start of several court battles over the issue. The social media company is also facing a high-profile trial with school districts in June, and lawsuits from 41 state attorneys general

Moretta said that social media addiction is a field that requires more study, but that there is already evidence that it can have harmful effects on some people. "At present, from a scientific perspective, there is documented evidence that social media use disorder is associated with both psychophysiological alterations, including changes in reward/motivational and inhibitory/regulatory systems, and clinically significant negative impacts on functioning (e.g., sleep disturbances, psychological distress, impairment in social, academic, or occupational domains)," she said. "The key question is not whether all social media use is addictive, but whether a subset of users exhibits patterns consistent with behavioral addiction models and whether specific platform design features may exacerbate vulnerability in predisposed individuals."

Both trials are ongoing and expected to last the next several weeks. In New Mexico, jurors have already heard from former employee turned whistleblower Arturo Bejar and former exec Brian Boland, both of whom have publicly criticized the company for not prioritizing safety. In Los Angeles, Mosseri's testimony has wrapped up, but Meta CEO Mark Zuckerberg is expected to testify next week. The trials will also feature extensive internal documents from Meta, including details about the company's own research into the mental health impacts of its platform on young people.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-really-wants-you-to-believe-social-media-addiction-is-not-a-real-thing-130000257.html?src=rss
Karissa Bell

DoorDashers are getting paid to close Waymo's self-driving car doors

2 months ago

A few days ago, a Redditor posted in the community for DoorDash drivers that they received an offer to close a Waymo vehicle’s door. The job paid a guaranteed fee of $6.25 with a $5 extra on top of it after the DoorDasher verifies that it has been completed. Waymo has confirmed to 404Media and TechCrunch that, yes, it is indeed paying Dashers to shut the doors of its self-driving cars. And it makes sense because, well, there’s nobody to do it otherwise if a passenger accidentally leaves it open.

The Alphabet subsidiary and DoorDash told the publications that it’s currently running a pilot program in Atlanta, wherein if one of its vehicle’s doors is left ajar, nearby Dashers are notified. Waymo’s self-driving vehicles can’t leave if one of its doors remains open, so the company is framing the program as a way to enhance its fleet’s efficiency. Waymo told 404Media that the program started earlier this year and that payments are structured to ensure “competitive and fair compensation for Dashers.”

To note, this isn’t the first time the two companies have teamed up. In October 2025, Waymo’s self-driving cars became a delivery option for DoorDash customers in Phoenix, Arizona. To get a Waymo delivery, customers will have to choose “opt in to autonomous delivery” during checkout and to physically retrieve their order from the car’s trunk when it arrives.

This article originally appeared on Engadget at https://www.engadget.com/transportation/doordashers-are-getting-paid-to-close-waymos-self-driving-car-doors-122711640.html?src=rss
Mariella Moon

The Morning After: Meta turned Threads algorithm complaints into an official feature

2 months ago

Threads users have complained about its recommendation algorithm since the dawn of time 2023. Users even started writing posts addressed to the algorithm, specifying the topics they wanted to see more of. Now, that’s part of the system: Users can write a post that begins with “dear algo” to adjust their preferences, officially.

For example, you could write: “Dear algo, show me more posts about sous vide recipes.” You can also ask to see fewer posts about topics you don’t want to see, like “Dear algo, stop showing me posts about air fryers.” You can even retweet other users’ “dear algo” posts to have those topics reflected in your feed. “Dear algo” posts will work for Threads users in the US, UK, Australia and New Zealand, with more countries coming “soon.”

— Mat Smith

The biggest stories in tech you might have missed.

Elon Musk’s latest scheme is a satellite catapult on the MoonI think that’s a Drag Race song.

With a bigger focus on the Moon, Elon Musk is making some wild new plans. According to audio heard by The New York Times, Musk said xAI needed to build an AI satellite factory on the Moon with a gigantic catapult to launch the satellites into space. Sometimes you just want to be the Bond villain.

“You have to go to the Moon” to build the required AI capabilities, Musk told employees. “It’s difficult to imagine what an intelligence of that scale would think about, but it’s going to be incredibly exciting to see it happen.” Such a catapult would certainly need to be powerful — though the Moon has only one-sixth Earth’s gravity, the minimum escape velocity required for orbit is still around 3,800 mph, or five times the speed of sound. That’s currently possible with electromagnetic railguns, but the satellites would have to withstand that force.

Continue reading.

Pokémon Pokopia is cosy AFStardew Valley + Animal Crossing X Pokémon.TMANintendo

In a bid to distract from a lot of things, Nintendo’s new Pokémon game is a gently paced game where, instead of playing as a generic trainer, you take control of a sole Ditto. 

As a Ditto, you can transform into other Pokémon, though the process is sort of incomplete, meaning you can only learn one skill from the monsters you befriend. Instead of using tools, you can transform into other Pokémon (like Lapras or Dragonite) to use their abilities to traverse obstacles or shape the world around you.

Continue reading.

Sony WF-1000XM6 headphones reviewFacing tougher competition.TMAEngadget

Sony unveiled the latest entry in its best wireless earbud series, the WF-1000XM6, featuring yet another redesign, both inside and out. Once again, strong features and audio performance remain, but competition from all sides is tougher than ever. As Billy Steele explains in his review, if you want the strongest active noise cancellation, that will be Bose’s QuietComfort Ultra Earbuds. If the best sound quality is your goal, the Technics AZ100 is your best bet in this price range. I’ll also mention Sennheiser’s Momentum True Wireless 4, which offers great sound quality, respectable ANC and a comfier fit than the M6. The WF-1000XM6 is available now for $330.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-meta-turned-threads-algorithm-complaints-into-an-official-feature-121500663.html?src=rss
Mat Smith

There's a new John Wick game on the way

2 months ago

There's a new AAA John Wick game coming with Keanu Reaves portraying the main character both in voice and likeness, Lionsgate and Saber Interactive announced. Currently untitled, it's in development for PS5, Xbox Series X and S, and PC, and will be a single-player third-person experience designed for "mature" audiences. So far, there's no release date. 

"The new single-player third-person action game will combine John Wick’s unparalleled, adrenaline-fueled 'gun-fu' fighting style with Saber’s proven reputation for creating thrilling gaming experiences that leave players craving more," the companies said in an announcement post. They added that franchise director Chad Stahelski and star Keanu Reeves are both involved in the game’s production, with Reeves reprising his character's look, voice and more. 

The story is original and "addresses a significant time in John Wick's life," according to the game's director Jesus Iglesias. It will include both familiar film characters and new ones created for the game. As for gameplay, it will offer "a hard-hitting gun-fu combat system, jaw-dropping camerawork, intense driving experiences, cinematic storytelling, and a bold range of atmospherically immersive environments," the team said.

Saber Interactive is the developer behind Warhammer 40,000: Space Marine 2 and is also developing the upcoming titles Jurassic Park: Survival and John Carpenter's Toxic Commando. It will be the first John Wick game since John Wick Hex, which came out in 2019 but was recently delisted

This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-john-wick-game-on-the-way-103900064.html?src=rss
Steve Dent

The best iPhone accessories for 2026

2 months ago

The right accessories can make your iPhone feel more capable and more personal. Whether you want to protect your phone, improve your photos or stay powered during a long day out, there are plenty of accessories that can make a real difference. MagSafe gear has opened the door for new chargers, stands and mounts, while portable batteries and compact lenses can upgrade your everyday routine.

We tested a range of products to find the best iPhone accessories that offer practical benefits for both new and older models.

Best iPhone accessories

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-iphone-accessories-140022449.html?src=rss
Valentina Palladino

Marvel Tōkon: Fighting Souls lands on PS5 and PC August 6 with X-Men in tow

2 months ago

Marvel Tōkon: Fighting Souls was first announced last year as a tag fighting game feature superheroes including Captain America, Ms Marvel and Spider-Man, with a launch sometime in 2026. We expected more details to be revealed at Sony's State of Play yesterday and indeed they were. The game will arrive August 6 on PS5 and PC and include the Unbreakable X-Men's Storm, Magik, Wolverine, and Danger. 

The trailer teases each character's fighting style, with Magik and Wolverine using a more in-your-face melee fighting style. Storm and Danger, meanwhile, offer more diverse attack abilities, with Storm manipulating wind and lightning and Magik deploying sorcery skills. We also saw a team-based finisher attack with all four characters joining forces to unleash a flurry of attacks. The trailer also revealed that Marvel Tōkon: Fighting Souls will offer an Episode Mode with a "new form of storytelling adapted for a modern video game format" that marries Manga with American comics. 

MARVEL Tōkon: Fighting Souls launches on August 6, 2026 for PS5 and PC. Pre-orders open February 19, 2026 at the PlayStation Store and PC storefronts. It will be sold in three versions: the $60 Standard Edition, $85 Digital Deluxe Edition (includes the full game, all pre-order incentives, a Year 1 Characters and Stage Pass) and Howard the Duck and Cosmo. Finally, the $100 Ultimate Edition includes all the preceding, plus costumes for Storm, Captain America, Doctor Doom, Iron Man, and Spider-Man, along with an Animated Chromatic color unlock for all 20 launch characters. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-tokon-fighting-souls-lands-on-ps5-and-pc-august-6-with-x-men-in-tow-095235773.html?src=rss
Steve Dent

Death Stranding 2 for PC arrives on March 19

2 months ago

Death Stranding 2: On the Beach will be available on PC starting on March 19, Kojima Productions has announced at State of Play. The studio worked with Dutch video game developer Nixxes Software, which Sony acquired in 2021 to help bring PlayStation games to PCs. The sequel to the first Death Stranding is set in Australia almost a year after the events of the original game. It still features a post-apocalyptic world inhabited by strange creatures, and you’ll still control Sam Porter Bridges to connect survivors in the continent to the chiral network communications system.

Kojima Production says the PC version of the game will come with a bunch of improvements, will work with NVIDIA, AMD and Intel Upscaler and FrameGen, and will have uncapped framerates. It will support 4K gaming and will come with support for ultrawide monitors with 21:9 aspect ratio, as well as for super ultrawidescreen monitors with 32:9 aspect ratio for PC. When it comes to audio, the PC version of the game supports 3D audio via Dolby Access and DTS Sound Unbound, as well as Windows Sonic for headphones. You can play using a mouse and a keyboard if you wish, but you can also play with a DualSense controller.

You’ll be able to pre-purchase Death Stranding 2: On the Beach starting today for $70 on Steam or Epic Games and receive extra in-game items. The Digital Deluxe edition, which comes with more in-game extras, will set you back $10 more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/death-stranding-2-for-pc-arrives-on-march-19-095157946.html?src=rss
Mariella Moon
Checked
1 hour 23 minutes ago
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