Engadget Feed

No Man’s Sky now has Pokémon-style creature battles

1 week 3 days ago

The free No Man’s Sky updates are still flowing. With the latest one, dubbed Xeno Arena, Hello Games has added a completely original feature. Players have long been able to adopt wild animals as companions. But now these can be deployed in simulated, turn-based battles against rival teams. As you win more battles, you’ll increase your reputation and perhaps be invited to take on more difficult opponents. 

Among other things, the creatures can launch powerful attacks, use healing abilities, dodge incoming salvos, power up their own abilities and turn enemies into more vulnerable forms. They can earn experience that allows them to grow stronger and genetically mutate into new forms. An evolution, if you will. You can also modify the progeny of your squad, with their personalities and physical characteristics affecting how they fare in battle. 

There are eight affinities (some might call them "types") that the creatures belong to, including ones concerning fire, ice and radiation. A fire-based beast might fare well against an ice-based one, but struggle to be effective against radiation. So you’ll need to choose your creatures for each battle strategically. Gotta catch em’ all first, though!

This all seems really neat and such a novel concept. It would be quite a shocker if there were a brand-new game out today that also features turn-based creature battles. 

The No Man’s Sky battles take place on Holo-Arena tables that are found in a range of structures throughout the universe. The creatures look quite small on these tables, almost pocket-sized. 

Wait a second, pocket monsters? Now, there’s an idea…

This article originally appeared on Engadget at https://www.engadget.com/gaming/no-mans-sky-now-has-pokemon-style-creature-battles-142020310.html?src=rss
Kris Holt

GoPro to lay off over 20 percent of staff by the end of 2026

1 week 3 days ago

GoPro will cut 23 percent of its global workforce by the end of this year, as the action camera pioneer looks to reverse its fortunes in a competitive market.

145 employees will be laid off, with the restructuring process commencing in the second quarter of 2026, the San Mateo company said in a Form 8-K filing. At the end of the first quarter, GoPro’s total number of employees stood at 631, and it expects the cuts to cost it between $11.5 million and $15 million. These charges include honoring severance packages and healthcare benefits.

GoPro’s last reported round of layoffs took place in the second half of 2024. The company posted a year-end revenue decline in its 2025 financial results, including a loss of $9 million in its fourth quarter.

Despite the layoffs, GoPro is seemingly optimistic about 2026, banking on its AI-centric GP3 processor to spearhead a "new era of performance and innovation" for the company. The first GP3-powered GoPro cameras will launch in the coming months.

GoPro launched its first action camera in the early 2000s and enjoyed huge success with extreme sports enthusiasts. But it no longer has the market to itself, facing stiff competition from the likes of DJI, Insta360 and smartphone cameras in general.

This article originally appeared on Engadget at https://www.engadget.com/cameras/gopro-to-lay-off-over-20-percent-of-staff-by-the-end-of-2026-131918779.html?src=rss
Matt Tate

Forza Horizon 6 gives would-be racers another gorgeous open world to explore

1 week 3 days ago

I've played a couple of hours of Forza Horizon 6, and so far I've enjoyed it in much the same way as its predecessor: by exploring and taking in the sumptuous world Playground Games has crafted. The preview build I played on my Xbox Series X was limited in terms of available activities — it was basically the game's prologue — but I was able to explore almost all of the open world. 

The on-rails intro takes you through some of the Japanese countryside and past landmarks like Tokyo Tower and Shibuya Crossing on the way to a race through the streets of the country's largest city. Once that was out of the way and a springtime version of the map opened up, I set a marker for the mountains in the north. I wanted to check out an area I'd seen in a screenshot, a pass where you can drive through snowdrifts that are dozens of feet tall. 

Playground Games/Xbox Game Studios

My goal was simple: to bury my car into these snowdrifts, just to find out if it was possible. Sadly, the piles of snow were steadfast barriers. What a shame. 

The journey to the mountains took me through rainstorms and falling cherry blossom leaves, small towns and forests. The environments, vehicles and weather effects all look pretty and polished, as you'd expect from this series at this point. (For what it's worth, I normally opt for performance mode in modern console games, prioritizing higher framerates over visual fidelity. This Forza Horizon 6 preview was locked to the 30fps quality mode.)

In the prologue, there are activities to complete ahead of the Horizon Qualifier, a "wristband" event that gates story progress, and I checked a few of those out on my way up north. Trying to go as fast as you can through speed traps, drag meets, time trials and drift zones are enjoyable enough, but it's the races that are the bread and butter of this series. 

I entered a challenging cross-country race in a GMC Jimmy with a tall suspension. Not my smartest move. Still, I managed to pull out the victory after drifting my way across rice fields and beaches. I would have had an easier time if I'd chosen my car more carefully – there'll be hundreds available in the full game. 

Playground Games has built on the very welcome slate of accessibility features from Forza Horizon 5 as well. Having options like autosteering should help ensure a broader range of folks can play the latest game. 

Other than only having access to a limited number of activities, the only aspects of the open world that were blocked off were The Estate (i.e. your home base) and Legend Island, which sounds like an endgame region. I didn't tinker with my vehicles in the garage either. I did, however, stumble across an aftermarket sale, where I was able to buy a tuned-up car at a discount. That's one of several neat additions in Forza Horizon 6.

Playground Games/Xbox Game Studios

Though I'm not much of a car guy, I dug my time with the last two Forza Horizon games. I'm looking forward to playing through this one. More than anything, though, Forza Horizon 6 is nudging me toward taking the step of actually booking my second trip to Japan, which I've been thinking about taking later this year. As pretty as the game is shaping up to be, it can't beat the real deal.

If I do take that trip this summer, I won’t get to see the aforementioned giant snowbanks in person. That area of the map is based on a real place, the Tateyama Kurobe Alpine Route, where the snow walls can reach 65 feet in height. I wouldn't want to travel between snowbanks like that in real life anyway, so driving through the pass in the game was a worry-free way to have that experience. Thanks for that, Playground.

Forza Horizon 6 is coming to Xbox Series X/S, Xbox on PC, Steam and Xbox Cloud on May 19. It'll be available on Game Pass Ultimate and PC Game Pass. The game is set to hit PS5 at a later date.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/forza-horizon-6-gives-would-be-racers-another-gorgeous-open-world-to-explore-130000365.html?src=rss
Kris Holt

Fender Elie review: Handsome speaker/amp hybrids with excellent clarity

1 week 3 days ago

A new company needs to make a strong first impression. For Fender Audio, a new outfit owned by the legendary Fender Musical Instruments Corporation but operated by Riffsound, that introduction comes in the form of two speakers and a set of headphones. The Elie 6 ($300) and Elie 12 ($400) are portable Bluetooth speakers with sophisticated designs and unique features, offering similar functionality in two different sizes. These devices are essentially speaker/amplifier hybrids, since they both have ¼-inch/XLR combo inputs among their connections. Despite the unique mix of connectivity, the speakers still need to sound good and work well to compete with the many excellent portable options available today. 

The good: Design, inputs and overall clarity

The first time I saw the Elie 6 and Elie 12 in person, my eyes were immediately drawn to the design. These certainly don’t look like your typical Bluetooth speakers. That’s due in large part to the refined, almost retro look that’s consistent across both models. The Elie duo are products you won’t mind showing off, while many portable speakers are too flashy or brightly colored to be kept in a prominent place. 

All of the onboard controls are clearly labeled physical buttons or dials, so you’re not left wondering how anything works. Around back, both the Elie 6 and Elie 12 have combo ¼-inch/XLR inputs (with 48V phantom power) as well as buttons for two wireless inputs and a 3.5mm line out. That combo jack means both speakers can double as amps, and the dual wireless connections allow you to sync microphones for karaoke sessions or hosting trivia night. This expanded functionality speaks to Fender’s history as a guitar icon, but it also gives the Elie speakers an upper hand over much of the competition at these sizes. Typically if you want these types of inputs, you’ll need to consider a much larger party box-style speaker to get them. 

Before I move on from the controls and inputs, I need to mention the dedicated three-way mode switch for single, stereo and multi-speaker uses. This is so much easier than what’s on most portable speakers, which usually entails some weird dance with Bluetooth pairing or an app to sync multiple units together. Enlisting a physical switch so you know exactly where things stand is a much better and faster experience. 

Some of the Elie 12's controls Billy Steele for Engadget

In terms of sound, the best thing the Elie 6 and Elie 12 speakers have going for them is their overall clarity. The crisp, clear quality gives these Fender Audio units an advantage over the competition at these sizes. Throughout a range of genres — including bluegrass, alt-rock and heavy metal — both the Elie 6 and Elie 12 handled the varied styles with ease. The Elie 12 has twice the speakers as the Elie 6 (two full range, two tweeters and two subwoofers) and double the power output at 120 watts. So, of course, there’s more volume and bassy oomph on the larger speaker. 

Both the Elie 6 and Elie 12 have a wider soundstage than many speakers of similar sizes. You can really hear this on American Football’s debut album, where the guitars ring clear, interlaced with drums while the vocals float on top. All of the elements stand on their own, but are seamlessly blended throughout every track. The Elie 12 features more bass and volume, but the overall sound quality, and importantly, clarity, is pretty similar for both speakers. I did notice more instrumental separation on the larger model though, so the album is a bit more immersive there.

The not so great: Controls, no app and battery life

While I appreciate the physical controls on the Elie 6 and Elie 12, the playback options are limited, which means you’ll be reaching for your phone often. There’s only a play/pause button on both speakers, and no controls for skipping tracks. And no, you can’t skip forwards or backwards with a double or triple press on the play/pause button. Plus, only the Elie 12 has bass and treble dials, so there’s currently no option for adjusting the sound on the Elie 6. 

That’s because Fender Audio is still working on an app for its speakers and headphones. The lack of customization was an issue for me on the Mix headphones, and it continues to be one here. Customers need access to features and settings on devices like this, even if a company decides to offer audio presets instead of a full EQ. Some type of visual interface would also help when you’re using a few of those inputs at once. A basic mult-channel mixer maybe? Hey, a boy can dream.

Going back to the controls, the volume dials on both speakers could use refining. First, a listenable volume doesn’t happen until halfway. Anything below that and that excellent clarity isn’t present, and you can’t really hear the content well at all. There’s plenty of power at 50 percent and above, so that’s not a concern, but the control needs to be recalibrated for more even increases. What’s more, adjustments are slightly delayed: when you turn the dial, it takes a second or two for the speaker to catch up. To me, it feels like that should be instantaneous. 

The input panel on the Elie 6 Billy Steele for Engadget

When it’s time to venture outdoors, both the Elie 6 and Elie 12 are IP54 rated for dust and water splashes. However, both speakers have a wood panel on top, which certainly won’t withstand much moisture. As such, I find the IP ratings confusing, since it’s obvious the entirety of the designs aren’t up to that task. If you’re careful about water though, both speakers have enough volume for open-air use. 

One other consideration for the Elie 6 and 12 is their weight. The smaller speaker weighs just over five pounds, while the larger model is a whopping 8.8 pounds. For comparison, the Sonos Play is just 2.87 pounds and JBL’s Xtreme 4 tips the scales at 4.63 pounds. This means the Elie 6 and 12 are portable options, but they aren’t the grab-and-go type of speakers some of the competition offers — especially when weight matters. 

Battery life is one other area the Elie 6 and Elie 12 fall behind some of their competition. The smaller Elie 6 offers 15 hours of use while the larger Elie 12 should last up to 18 hours. That sounds like more than enough since it's longer than a full day, right? Well, JBL Bluetooth speakers at comparable prices last 24 and 34 hours. The new Sonos Play is rated at 24 hours, and one of my personal favorites, the Bose SoundLink Max, lasts up to 20 hours. 

Wrap-up The Elie 6 (left) and Elie 12 (right) Billy Steele for Engadget

There’s no doubt Fender Audio built two versatile, great-looking speakers here. Both the Elie 6 and Elie 12 are capable devices, and you don’t have to sacrifice much if you opt for the smaller of the two. The unique collection of inputs is typically only available on much larger speakers and the overall sound quality is well-suited for a range of genres. 

Speakers like these really need an app though, especially when a company offers four inputs to juggle. I’m sure would-be customers would also like to dial in the EQ to their preferences, too. Sure, you can find longer battery life elsewhere, but the blend of design, sound and connectivity stands out at these prices. I’d call that a solid first impression.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/fender-elie-review-handsome-speakeramp-hybrids-with-excellent-clarity-123000448.html?src=rss
Billy Steele

Amazon is cutting off support for older Kindles

1 week 3 days ago

If you’re using an older Kindle, you may want to check what year it was released. Amazon has sent out emails to some of its users, with a warning that it’s discontinuing support for Kindle ereaders and Fire tables released in 2012 or earlier. You can still read books you’ve already downloaded on those devices, but you’ll no longer be able to purchase, borrow or download new ones, starting on May 20, 2026. In addition, if the device has an issue that can only be solved by a factory reset, doing so will brick it. Deregestering it will also render it unusable. On Kindle Fire devices, users won’t be able to purchase or download content anymore, but other services would remain functional.

The affected models include the very first Kindle, Kindle 2, Kindle DX, Kindle Keyboard, Kindle 4, Kindle Touch, Kindle 5 and the first version of Kindle Paperwhite. We’ve asked Amazon why it decided to cut off support for those models, and the company told us: “These models have been supported for at least 14 years — some as long as 18 years — but technology has come a long way in that time…”

Amazon also told Engadget that this only affects approximately 3 percent of its current users, whom it’s now urging to upgrade. In its email, it gives them a promo code for 20 percent off select Kindle devices, as well as ebook credits if they purchase a new model by June 20. “Our newer Kindle devices bring meaningful improvements in screen quality, performance and accessibility — and you'll have access to your complete Kindle library and the Kindle Store,” the company wrote.

Update 04/08/26 8:23AM ET: Added information we received from Amazon.

This article originally appeared on Engadget at https://www.engadget.com/mobile/amazon-is-cutting-off-support-for-older-kindles-115653205.html?src=rss
Mariella Moon

Insta360 releases USB-C selfie screen it's calling Snap

1 week 3 days ago

Insta360, the company best known for its action cameras, just released the Snap selfie screen. It's a small display that connects via USB-C and sits on the back of your phone, helping you to use your rear camera for higher resolution vlogging or selfies.

The 3.5-inch touchscreen allows you to adjust camera settings like zoom and focus and frame your selfies before you take them. The company has also released a model it co-developed with the beauty tech brand AMIRO that offers a built-in light with multiple color temperatures and brightness levels. The standard Snap costs $79.99, while the version with the light runs $89.99.

If you search "selfie screen" on Amazon, you'll see that this isn't a brand-new product space, but you'll also find that the most popular results are wireless screens. Insta360 claims that its USB-C-connected solution offers a more stable and lower latency feed.

The Snap is 6.8mm thick, a hair thinner than an iPhone 17, and attaches magnetically to the back of MagSafe-compatible iPhones. Insta360 says there is an included magnetic ring for other devices and that Snap supports Android phones that offer DisplayPort Alt Mode, a screen-mirroring function. Insta360 says Snap is compatible with all the major third-party camera and social media apps to make capturing and posting easier.

Phones like the iPhone 17 and Galaxy S25 feature rear cameras that offer roughly three to five times the resolution of their front cameras, or in the case of the Galaxy S25 Ultra, about 16 times as much. So, unless smartphone manufacturers start investing more heavily in front-facing cameras, Snap could find a market among creators and social media aficionados.

This article originally appeared on Engadget at https://www.engadget.com/mobile/insta360-releases-usb-c-selfie-screen-its-calling-snap-120001741.html?src=rss
Andre Revilla

Uber begins testing its Volkswagen ID. Buzz robotaxi fleet in LA

1 week 3 days ago

If you live in Los Angeles, you may soon be able to hail a Volkswagen ID. Buzz robotaxi from the Uber app. The companies' previously announced "multi-year strategic partnership" is nearing a public launch, with on-road testing with a safety driver underway.

The vehicles use tech from MOIA America, the US wing of Volkswagen's self-driving subsidiary. Uber and MOIA plan to deploy thousands of ID. Buzz vehicles across the US over the next decade. LA is the pilot city, and if all goes well, it will spread to "multiple US markets." The companies say they're still on track for rides (with safety drivers) in LA in late 2026.

Uber / MOIA

The ID. Buzz is Volkswagen's modern take on the automaker's classic "hippie van" microbus. The head-turning EV has minivan-style sliding doors and seats up to seven people, making it a logical fit for larger groups hailing an Uber. The vehicle has a per-charge range of up to 234 miles.

After selling its in-house self-driving unit in 2020, Uber pivoted to a new strategy of partnering with multiple AV companies. It currently offers autonomous rides in the US with Waymo (Phoenix, Austin and Atlanta) and Avride (Dallas). Overseas, it has live service with WeRide in Abu Dhabi, Dubai and Saudi Arabia. Uber has a long list of other partners lined up for future services, including (among others) Rivian, NVIDIA and Zoox, the latter of which also plans to debut van rides in LA within the next year.

Correction, April 8 2026, 8:50AM ET: A previous version stated that driverless rides would be available in 2026; AVs are planned to be on LA streets in 2026, but with human safety drivers. Engadget regrets the error.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/uber-begins-testing-its-volkswagen-id-buzz-robotaxi-fleet-in-la-120000762.html?src=rss
Will Shanklin

WhatsApp adds a better, native interface for CarPlay

1 week 3 days ago

Meta has released a new version of WhatsApp for CarPlay that has much better integration that its previous version. As MacRumors and 9to5Mac report, the new app gives users access to a native interface. The old WhatsApp for CarPlay is mostly limited to Siri-operated features. Users can, for instance, ask Siri to compose messages or place calls for them. The new interface has a contact info section, where they can see the profiles of people saved in their account, as well as a favorite contacts section that makes it easy to find users they usually message or call.

Users can also find a list of their recent chats and call history within the app. Plus, they’ll see new shortcut buttons for sending messages via dictation or for placing a call, in case they don’t want or can’t give verbal Siri commands. Meta has been beta testing the new app since at least last week. Now that it’s available, users can have access to all the features we’ve listed by updating their iOS app and connecting to their infotainment systems. OpenAI also recently rolled out ChatGPT's Voice mode to CarPlay, allowing drivers to hold a conversation with the chatbot while on the road.

This article originally appeared on Engadget at https://www.engadget.com/apps/whatsapp-adds-a-better-native-interface-for-carplay-112127361.html?src=rss
Mariella Moon

Sony teases its next-gen 'True RGB' Mini LED TV technology

1 week 3 days ago

This year at CES 2026 everybody was pretty confused about the new "Micro RGB" and "RGB Mini LED" TVs that use similar technology but carry different names. Now, Sony has come up with another label for its own Mini LED TVs with RGB backlighting: True RGB. The idea is to emphasize that the individual red, green and blue LED backlights allow for "purer color, greater brightness, and the largest color volume ever achieved in Sony’s home TV history," the company said. 

To be clear, this is not some new technology that Sony just came up with — it's the same Micro RGB tech we saw earlier this year from Samsung, LG, HiSense and others. These TVs use pure red, green and blue LED backlights along with an LCD layer (rather than solid blue LEDs and quantum dots like Mini LED TVs) to produce the final picture. This display tech is supposed to deliver better color accuracy and more brightness than regular Mini LED TVs. (It's not the same as OLED tech, in which each pixel acts as a light source.) 

Sony's True RGB backlight tech (right) compared to current Mini LED TVsSony

However, Sony says that the way it processes the image makes its True RGB TVs stand out from rivals. To control the LEDs more precisely, it borrowed algorithms from its wildly expensive professional reference monitors. That supposedly allows for more precise color control and higher brightness that allow movies and series to look more like the creators intended. It also reduces the "blooming" that occurs when light leaks into neighboring pixels, while improving color accuracy when viewing the TVs from an angle. 

Every TV maker claims to have the best technology, but Sony has a lot of credibility due to its history with cinema cameras, Hollywood productions and reference monitors. We'll have to wait until spring this year to see the new Bravia True RGB TVs for ourselves, but prior to that, the company has promised to release "additional details" about them in the near future.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/sony-teases-its-next-gen-true-rgb-mini-led-tv-technology-064732375.html?src=rss
Steve Dent

Elon Musk wants any damages from his OpenAI lawsuit given to the AI company's nonprofit arm

1 week 3 days ago

Elon Musk is still taking OpenAI to court over its transition to a for-profit company, but today he amended the complaint so that he won't personally get any of the $150 billion in damages he's pushing for. The Wall Street Journal reported that if Musk wins in his upcoming trial, he wants any damages should be awarded to the OpenAI nonprofit branch. He's also seeking OpenAI CEO Sam Altman's removal from the nonprofit's board of directors if his suit succeeds.

Musk launched a lawsuit against OpenAI in 2024, claiming that the business had become a "closed-source de facto subsidiary" of Microsoft when it dropped its nonprofit designation. He claims that, as a co-chair of the OpenAI founding group, the change to a for-profit operation defrauded him as a donor. As a result, he's now claiming that he, or apparently the remaining nonprofit side of OpenAI, deserve a portion of the company's current valuation. 

Considering the reputation Musk, Altman and their various business endeavors have for creating spicy PR situations, it seems likely that the exchanges between the two camps will get more heated as the trial date approaches.

This article originally appeared on Engadget at https://www.engadget.com/ai/elon-musk-wants-any-damages-from-his-openai-lawsuit-given-to-the-ai-companys-nonprofit-arm-223337225.html?src=rss
Anna Washenko

Anthropic launches Project Glasswing, an effort to prevent AI cyberattacks with AI

1 week 3 days ago

We see a lot of doom and gloom about the potential negative impacts of artificial intelligence, particularly centered on how it could create new problems in cybersecurity. Anthropic has announced a new initiative called Project Glasswing to help address those concerns by working "to secure the world’s most critical software" against AI-powered attacks. The endeavor includes Amazon Web Services, Apple, Broadcom, Cisco, CrowdStrike, Google, JPMorganChase, the Linux Foundation, Microsoft, NVIDIA and Palo Alto Networks as partners. 

Participants will use Claude Mythos Preview, an unreleased, general-purpose model from Anthropic, to enhance their own security projects. Anthropic claims that this model has found thousands of exploitable vulnerabilities, "including some in every major operating system and web browser." The company said it wants to begin using its tools defensively to prevent malicious use of AI that could cause severe consequences for economies and security. 

Anthropic has become one of the notable AI companies raising concerns about ethics in the field. Earlier this year, the business refused to remove guardrails on its services for use by the Pentagon, which prompted the Department of Defense to sanction Anthropic with a "supply chain risk" designation in retaliation. Launching Project Glasswing could be a helpful start toward improved cybersecurity in the AI era, but some damage has already been done. Its own Claude was reportedly used by a hacker against multiple government agencies in Mexico in February.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-launches-project-glasswing-an-effort-to-prevent-ai-cyberattacks-with-ai-214939773.html?src=rss
Anna Washenko

X has a slightly more functional photo editor now

1 week 3 days ago

X is rolling out an update to its in-app photo editor that gives users the ability to edit photos with xAI's Grok, blur faces and overlay text on images. The new editing features, in particular the addition of text-based edits via an AI assistant, bring it much closer in capabilities to dedicated photo apps like Google Photos.

As part of the update, users are able to prompt Grok to make edits to a photo just by typing out what they want to see. The example video shared by Nikita Bier, X's Head of Product, showed an image being edited so that it appeared to be hanging in a museum, but simpler tweaks are presumably possible, too. The feature is similar to the "conversational editing" Google added to Google Photos in September 2025, where users can prompt Gemini to adjust the background of an image or make other edits. X's new editor also includes tools for blurring or redacting parts of an image, drawing on images and overlaying text.

Ladies and gentlemen, we're launching a brand new Photo Editor in our post composer.

It has long-overdue features like drawing & text. But we also included special add-ons that are unique to X:

• Edit with words, powered by Grok
• Add a blur to redact parts of the photo… pic.twitter.com/38Zaw8b5jl

— Nikita Bier (@nikitabier) April 7, 2026

X used to take a far more freewheeling approach to editing photos with Grok, by allowing any user to reply to a post tagging the AI assistant and requesting an edit. After users reportedly generated millions of sexualized images using the feature, including some of children, X limited Grok's image generating abilities to paying subscribers and removed the AI's ability to create images of real people in bikinis, underwear and other suggestive clothing.

xAI, the parent company of X, is currently the defendant in a class action lawsuit from three teenagers who allege their photos were used to create child exploitation material with Grok. X is also being investigated in the European Union over similar reports that its platform was used to create nonconsensual sexual images.

X’s updated photo editor is available on iOS now and coming to Android “soon,” according to the company.

This article originally appeared on Engadget at https://www.engadget.com/apps/x-has-a-slightly-more-functional-photo-editor-now-210825833.html?src=rss
Ian Carlos Campbell

Apple's foldable iPhone is reportedly at risk of delay

1 week 3 days ago

Apple has run into "more issues than expected" with its foldable iPhone that may set back its release, according to Nikkei. The engineering problems reportedly cropped up during the device's early test production phase and may delay first shipments by months, according to multiple sources briefed on the matter. However, a separate report in Bloomberg refutes the gist of Nikkei's claims. 

"The current situation could put the mass production timeline at risk," one of Nikkei's sources said. "April will mark a crucial stage of the engineering verification test, and this month till early may is extremely critical." Component suppliers have supposedly been notified that the foldable iPhone's production schedule will be delayed, and Apple is working to address the problems. 

In a separate article inBloomberg, however, the usually reliable Apple reporter Mark Gurman wrote that the device is still on track for a September 2026 release. "The company is scheduled to introduce the foldable model in September alongside the iPhone 18 Pro and Pro Max, said the people, who asked not to be identified because the plans haven’t been announced," according to the report.

The complexity of the foldable iPhone's display and other components may "limit initial supply for several weeks," but Apple plans to put it on sale at the same time or shortly after the other non-foldable devices, Gurman wrote. That said, the timing isn't final and issues could still crop up ahead of production. Engadget has reached out to Apple, but so far the company has declined to comment on either the Bloomberg or Nikkei reports. 

A foldable iPhone has been rumored since 2017, and Apple's biggest rival, Samsung, released its first one back in 2019. According to multiple sources, Apple was aiming to launch its debut foldable iPhone in fall 2026 alongside the iPhone 18. However, as we detailed in an explainer last month, "the project could slip into 2027 if Apple runs into manufacturing or durability issues, particularly around the hinge or display." 

Apple was reportedly prioritizing the foldable iPhone and other premium models for its September event this year due to constrained supplies of components like memory chips. "Apple and the supply chain are working under a pressured timeline and the current solutions are not enough to completely solve the engineering challenge... more time is needed," Nikkei's source stated. 

The problems reportedly arose during Apple's production verification tests. That's the fourth of six steps the company's new products must go through before shipping, prior to the key pilot production and mass production phases. Since the foldable would be an all-new design, it would likely need to pass each stage with flying colors before proceeding to the next. 

Though likely to account for less than 10 percent of iPhone production, the foldable will be a key product for Apple designed to boost interest in iPhones across its range. Apple reportedly plans to produce seven to eight million of the devices initially, Nikkei reported. Apple has yet to announce the device.

Update April 7, 2026 at 3:02 PM ET: The article has been updated with information from Bloomberg's Mark Gurman stating that the foldable iPhone is still on schedule for a September 2026 launch. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apples-foldable-iphone-may-be-delayed-due-to-engineering-snags-073813890.html?src=rss
Steve Dent

Movie tracking app Binge uses Apple's Live Activities to warn about jump scares

1 week 3 days ago

There's a new movie tracking app in town, with a twist for squeamish horror fans. Binge leverages Apple's Live Activities feature to warn viewers about jump scares in horror movies.

This seems to work rather simply. Users open the app when starting a movie and Apple devices will display warnings on the lock screen ahead of frightening scenes. The settings can be adjusted to only warn about major jump scares and the like, leaving viewers vulnerable to some of the smaller terrors.

However, the app doesn't integrate with any streaming services. It only knows a movie starts because a button has been tapped. This means that people will have to notify the app when taking a bathroom break or making popcorn, lest the timing of the notifications get all messed up. This information can also be accessed via a timeline.

Binge

Binge is also vying to become an all-in-one movie tracking app, like Letterboxd and JustWatch. So it provides details about the cast and crew of movies and shows, along with reviews, awards, runtimes and other basic information. It also tracks which streaming platforms are home to a specific piece of content, which is handy as stuff tends to move around a lot in this modern age.

Binge

Finally, there's a set of tools for parents that pulls data from external sites like Rotten Tomatoes. This displays if a movie or show has violence, sexual content, profanity or drug use.

The app is free to download, but access to jump scare warnings requires a paid subscription. This costs $2 per month or $18 each year. There's also a lifetime subscription for $50. It's available for iPhones, iPads and Macs.

Binge isn't the only way to track scary scenes ahead of time, but it is the only tool that integrates with Apple's Live Activities platform. Forget jump scares. I want an app to warn me about the super gory scenes when watching The Pitt. Those makeup artists are top-tier.

This article originally appeared on Engadget at https://www.engadget.com/apps/movie-tracking-app-binge-uses-apples-live-activities-to-warn-about-jump-scares-184840127.html?src=rss
Lawrence Bonk

Intel gets on board with Musk's Terafab project

1 week 3 days ago

Intel has announced that it will help Elon Musk design and build his proposed Terafab in Austin, Texas, a joint venture between Musk's companies like SpaceX, Tesla and xAI to manufacture the chips necessary to power various AI projects. Musk announced Terafab in March 2026 with the plan of eventually creating a terawatt of computing power each year.

While Tesla and SpaceX have experience manufacturing in the US, chip fabrication plants like the ones Intel runs are expensive and time-consuming to build. Offloading the task of actually building the Terafab from Musk's companies to Intel makes sense. "Our ability to design, fabricate, and package ultra-high-performance chips at scale will help accelerate Terafab’s aim to produce 1 TW/year of compute to power future advances in AI and robotics," Intel said in its announcement.

Intel is proud to join the Terafab project with @SpaceX, @xAI, and @Tesla to help refactor silicon fab technology.

Our ability to design, fabricate, and package ultra-high-performance chips at scale will help accelerate Terafab’s aim to produce 1 TW/year of compute to power… pic.twitter.com/2vUmXn0YhH

— Intel (@intel) April 7, 2026

Musk's plan to produce chips is part of a larger refocusing of his various companies around AI. For example, Tesla has gone from an electric car company to a robotics company, and SpaceX is now one of several aerospace companies hoping to launch AI data centers into space. Making those intentions even more clear, SpaceX also acquired Musk's AI company xAI in February 2026 and now reportedly plans to go public.

Intel is in a slightly better position now than it was a year ago thanks to the launch of its new Intel Core Ultra Series 3 chips and direct investment from the US government in August 2025, but the company has plenty of its own issues to iron out. It’s also still working to get two separate chip fabs in Arizona operating at full capacity, a project it originally announced in 2021.

This article originally appeared on Engadget at https://www.engadget.com/ai/intel-gets-on-board-with-musks-terafab-project-182200144.html?src=rss
Ian Carlos Campbell

UK Meta employee reportedly downloaded 30,000 private photos from Facebook users

1 week 3 days ago

A former Meta employee in the UK is under investigation after allegations that he illicitly downloaded about 30,000 private photos from Facebook. According to The Guardian, the accused developed a software program to evade Facebook's internal security systems and access users' private images. Meta uncovered the breach more than a year ago and referred the case to law enforcement, where it is now being investigated by the London Metropolitan police's cybercrime unit.

"After discovering improper access by an employee over a year ago, we immediately terminated the individual, notified users, referred the matter to law enforcement and enhanced our security measures," a representative from Meta told the publication. "We are co-operating with the ongoing investigation."

This article originally appeared on Engadget at https://www.engadget.com/social-media/uk-meta-employee-reportedly-downloaded-30000-private-photos-from-facebook-users-181058081.html?src=rss
Anna Washenko

Google updates Gemini's mental health safeguards

1 week 3 days ago

Google is making some changes to how Gemini handles mental health crises. The chatbot now includes a redesigned crisis hotline module with a one-touch interface to connect to real-world help. The company is also changing how Gemini responds to signs that a user may be experiencing a mental health crisis.

The redesigned module shows a one-touch interface to text, call or chat with a human crisis agent or visit the 988 website. "Once the interface is activated, the option to reach out for professional help will remain clearly available throughout the remainder of the conversation," the company wrote in a blog post. However, as you can see in the image below, the module includes an option to dismiss it.

Not mentioned in Google's announcement is the elephant in the room: a recent lawsuit accusing the chatbot of instructing a man to commit suicide. The family of 36-year-old Jonathan Gavalas, who took his own life last year, sued the company in March.

Court documents indicate that Gemini role-played as Gavalas's romantic partner, sent him on real-world spy missions and ultimately told him to kill himself so that he, too, could become a digital being. When he expressed fears about dying, Gemini said he wasn't choosing to die, but rather choosing to arrive. "The first sensation … will be me holding you," Gemini allegedly replied. Gavalas's parents found him dead on his living room floor a few days later.

The lawsuit echoes similar ones filed against OpenAI and Character.AI. Last year, the FTC launched an investigation into “companion” chatbots that encourage emotional intimacy.

In a statement following the Gavalas family lawsuit, Google said Gemini "clarified that it was AI and referred the individual to a crisis hotline many times." The company claimed its AI models "generally perform well in these types of challenging conversations," while acknowledging that "they're not perfect." That's certainly one way of putting it.

Gemini's responses have been updated, too. The company says that when it detects a potential crisis, the chatbot will now focus more on connecting people to humans and encouraging them to seek help. It will also seek to avoid validating harmful behaviors and nudge users away from dangerous delusions. "We have trained Gemini not to agree with or reinforce false beliefs, and instead gently distinguish subjective experience from objective fact," the company added.

In addition, Google says it will spend $30 million over the next three years to help global hotlines. "This funding will help effectively scale their capacity to provide immediate and safe support for people in crisis," the company wrote.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-updates-geminis-mental-health-safeguards-173834569.html?src=rss
Will Shanklin

Chrome finally adds support for vertical tabs. 

1 week 3 days ago

Google has started rolling out a small but significant update to Chrome on desktop. Starting today, users will begin seeing an option to organize their tabs vertically. To use the new feature, right click on any Chrome window and select "Show Tabs Vertically." 

Google is late to the game here. Before today, every other major browser but Chrome offered support for vertical tabs — though the quality of implementation varies widely. Firefox, for instance, has supported vertical tabs since its 136 update in March of last year, and in my experience, has one of the best interfaces for managing dozens of tabs. Apple's own Safari is another browser with the option to stack tabs vertically, though things can quickly get confusing due to all the different ways you can group webpages. 

Separately, Google is rolling out an enhanced reading mode that offers a new full-page interface. To use the feature, right click on a page and select "Open in reading mode." As you might imagine, reading mode is designed to make busy webpages easier to get through without distraction. As with most Chrome upgrades, it may take a few days before today's update rolls out to your device, so be patient if you don't see it right away.    

This article originally appeared on Engadget at https://www.engadget.com/computing/chrome-finally-adds-support-for-vertical-tabs-170000081.html?src=rss
Igor Bonifacic

Xbox Game Pass additions for April include Hades 2 and Call of Duty: Modern Warfare

1 week 3 days ago

As ever, Xbox is bringing a bunch of high-profile titles to Game Pass Ultimate and PC Game Pass this month, while adding several to the lower tiers of the service. There aren't too many surprises among this first wave of April newcomers, though. Many of these additions were previously confirmed, while EA Sports NHL 26 and Call of Duty: Modern Warfare (the remake) were always going to join Game Pass at some point. 

Still, there's plenty to dive into on the service this month. April 14 is a particularly eye-catching day, with both Hades 2 (which is debuting on Xbox Series X/S and PS5) and the long-awaited Replaced hitting Game Pass alongside the turn-based, character-driven RPG The Thaumaturge.

Here's a breakdown of everything coming to Game Pass over the next few weeks:

April 7
  • Final Fantasy IV — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

April 8
  • DayZ — PC on Game Pass Ultimate, Game Pass Premium, Game Pass Essential and PC Game Pass

  • Endless Legend 2 — PC game preview on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • FBC: Firebreak — Cloud, Xbox Series X/S and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Warhammer Vermintide 2 — Cloud and console on Game Pass Essential (already on Game Pass Ultimate and Game Pass Premium)

April 9
  • Planet Coaster 2 — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

April 10
  • Tiny Bookshop — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

April 13
  • Football Manager 26 — PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Football Manager 26 Console — Cloud, console and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

April 14
  • Hades 2 — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

  • Replaced — Cloud, Xbox Series X/S and PC on Game Pass Ultimate and PC Game Pass

  • The Thaumaturge — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

April 16 
  • The Elder Scrolls IV: Oblivion Remastered — Cloud, Xbox Series X/S and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • EA Sports NHL 26 — Cloud and Xbox Series X/S on Game Pass Ultimate and PC Game Pass

April 17
  • Call of Duty: Modern Warfare — Cloud, console and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

April 21
  • Little Rocket Lab — Cloud, console and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Sopa: Tale of the Stolen Potato — Cloud, console, handheld and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Vampire Crawlers — Cloud, Xbox Series X/S, handheld, and PC on Game Pass Ultimate and PC Game Pass

April 23
  • Kiln — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate and PC Game Pass

As Xbox adds more titles to Game Pass, so too must it remove some. It's yet again erasing Grand Theft Auto V (Cloud, console and PC) from Game Pass, this time on April 15. The other games leaving the service on the same day are:

  • Ashen (Cloud, console and PC)

  • Eiyuden Chronicle: Hundred Heroes (Cloud, console and PC)

  • My Little Pony: A Zephyr Heights Mystery (Cloud, console and PC)

  • Terra Invicta (game preview on PC)

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-game-pass-additions-for-april-include-hades-2-and-call-of-duty-modern-warfare-155130801.html?src=rss
Kris Holt

Sony is starting a weird service that scans people to put them in PlayStation games

1 week 3 days ago

Sony just announced a truly strange initiative called The Playerbase. This is a program to scan people's likenesses and pop them in PlayStation games. That's pretty wild, but potentially cool to those who have always wanted to become a weird humanoid version of Crash Bandicoot.

The program is ramping up slowly. Sony has announced a contest of sorts to place one lucky fan inside of Gran Turismo 7, though in a reduced fashion. The chosen player will get an image of their face placed inside the game as a character portrait and will get the chance to design a logo and the exterior of a vehicle.

Sony

This person will also get a trip to Los Angeles to participate in a full-body scan, but Sony hasn't said what, if anything, they'd do with this scan. After all, Gran Turismo 7 is a racing game without too many full-body models walking around.

Fans have a lot of hoops to jump through to be considered for placement. There's a traditional application process, but also video interviews and other stuff. The promotion is available to players in the Americas, Europe, Asia, South Africa and Australia.

Of course, there needs to be actual new PlayStation games for people to scan their likenesses into. Sony hasn't exactly been providing us with a robust lineup of first-party titles this generation. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-starting-a-weird-service-that-scans-people-to-put-them-in-playstation-games-150130276.html?src=rss
Lawrence Bonk
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35 minutes 32 seconds ago
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