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NASA finally has a leader, but its future is no more certain

3 months 3 weeks ago

After a rudderless year and an exodus of around 4,000 employees due to Trump administration cuts, NASA got what may be its first piece of good news recently. On December 17, the Senate confirmed billionaire Jared Isaacman as the agency's new administrator. He now holds the power to rehabilitate a battered engine of scientific research, or steer it towards even more disruption. 

Considering the caliber of President Trump's other appointees, Isaacman is probably the best candidate for the job. Outside of being a successful entrepreneur, he has flown fighter jets and been to space twice as part of the Inspiration4 and Polaris Dawn private missions. One of those flights saw him complete the first commercial space walk, and travel farther from Earth than any human since the end of the Apollo program.   

"Perfect is the enemy of the good. Isaacman checks a lot of boxes," says Keith Cowing, a former NASA employee and the founder of NASA Watch, a blog dedicated to the agency. "He's passed every requirement to fly in a spacecraft that American astronauts at NASA are required to pass. He also went out of his way to have a diverse crew, and shove as much science as he could in those missions." 

And yet if you're a NASA employee or just someone who cares about the agency's work, there are still plenty of reasons to be concerned for its future. When Trump first nominated Isaacman in the spring, the billionaire wrote a 62-page document detailing his vision for NASA. In November, Politico obtained a copy of that plan, titled Project Athena.

To some insiders, Project Athena painted a picture of someone who, at least at the time when it was written, fundamentally misunderstood how NASA works and how scientific discovery is funded in the US and elsewhere. It also suggests Isaacman may be more open to Trump's NASA agenda than would appear at first glance.   

When asked about the plan by Politico, one former NASA official characterized it as "bizarre and careless." Another called it “presumptuous," given many of the proposed changes to the agency's structure would require Congressional approval. In one section, Isaacman recommended taking “NASA out of the taxpayer funded climate science business and [leaving] it for academia to determine.” In another section, he promised to evaluate the “relevance and ongoing necessity” of every agency center, particularly NASA's iconic Jet Propulsion Laboratory, saying the facility and others must increase the “output and time to science KPI.” 

A lot has changed since Isaacman first wrote that document. It came before the workforce cuts, before the future of Goddard Space Flight Center became uncertain and before Trump surprised everyone by renominating Isaacman. But during his Senate testimony earlier this month, the billionaire said “I do stand behind everything in the document, even though it was written seven months ago. I think it was all directionally correct.”  

He did appear to distance himself from some viewpoints expressed in or inferred by Project Athena, however. Isaacman stated that “anything suggesting that I am anti-science or want to outsource that responsibility is simply untrue.” He also came out against the administration's plan to cut NASA's science budget nearly in half, claiming the proposals would not lead to "an optimal outcome."

One thing is clear, Isaacman is not your typical bureaucrat. "One of the pitfalls of some prior NASA administrators has been that they've shown too much reverence for the internal processes and bureaucratic structure of the agency to the detriment of decision-making and performance," said Casey Drier, chief of space policy at The Planetary Society, a nonprofit that advocates for the exploration and study of space. "Isaacman has positioned himself as the opposite of that. Clearly, that's something that could lead to a lot of political and congressional challenges if taken too far."   

Even if Isaacman doesn't follow through on any of the proposals made in Project Athena, there's only so much a NASA administrator — even one sympathetic to civil servants working under them — can do. 

"Once a budget request goes out publicly, everyone in the administration has to defend it. Anything he does will have to be internal and private," Drier explains. "He never explicitly criticized the administration during his hearing. He's also coming relatively late in the budget process."    

A lot of NASA's future will depend on the White House Office of Management and Budget (OMB), which is responsible for implementing the president's agenda across the executive branch. As a direct result of guidance the OMB issued over the summer, NASA awarded 25 percent fewer new grants in 2025 than it did on average between 2020 and 2024.   

"The OMB has added layers of requirements that scientists now have to go through to spend the money they've already been allocated. The administration has worked against its own stated goals of efficiency," Drier said. "Isaacman can't solve that himself. He can't tell the OMB what to do. That's going to be a serious challenge." 

Looming over everything is the fact NASA still does not have a full-year budget for 2026. Congress has until January 30 to fund NASA and the rest of the federal government before the short-term funding bill it passed on November 12 runs out. "On paper, the official policy of the administration is still to terminate a third of NASA's scientific capability," Drier points out.

There are reasons to be cautiously optimistic. Publicly, both the House and Senate have come out against Trump's funding cuts. And some science missions that were slated to be cancelled, such as OSIRIS-APEX, have been approved for another full year of operations.   

What NASA needs now is someone who will, as Drier puts it, "vigorously advocate" for the agency in whatever way they can. It remains to be seen if that's Jared Isaacman.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-finally-has-a-leader-but-its-future-is-no-more-certain-201109072.html?src=rss
Igor Bonifacic

Co-founder of CD Projekt Michał Kiciński has acquired GOG, the company's game storefront

3 months 3 weeks ago

Michał Kiciński, co-founder of CD Projekt, has acquired total ownership of the DRM-free video game storefront GOG. The digital video game platform was started by CD Projekt in 2008 with a stated mission to preserve "Good Old Games" (hence the GOG acronym). CD Projekt is known for its game studio CD Projekt Red, the developers The Witcher series and Cyberpunk 2077.

GOG said Kiciński bought 100 percent of its shares for PLN 90.7 million ($25 million). The acquisition was fully financed through committed funding secured at the sale’s closing and did not involve the sale of any of Kiciński’s CD Projekt shares.

The storefront will continue to operate independently under its new owner, sticking with its DRM-free philosophy and ongoing work to keep classic titles playable on modern PCs. After the sale, CD Projekt and GOG signed a distribution agreement that will see CD Projekt Red games continue to be listed on GOG.

While the press release for the sale did not list a reason, a report posted Monday under the Regulatory Announcements section of the CD Projekt website states "the sale of shares in GOG is consistent with the CD PROJEKT Group growth strategy, which assumes focusing on the core business of the Company, i.e., developing and publishing video games and related projects based on the owned and new franchises." The report also describes a "competitive sale process," implying that Kiciński may not have been the only bidder.

While it seems Kiciński will have a hands-on role in GOG after its acquisition, his current involvement at CD Projekt is less clear. He remains a significant shareholder but is not listed on the company's Management board or its Supervisory board.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/co-founder-of-cd-projekt-micha%C5%82-kicinski-has-acquired-gog-the-companys-game-storefront-174853415.html?src=rss
Andre Revilla

Rainbow Six Siege servers are back online after shutting down in response to Marketplace hacks

3 months 3 weeks ago

Ubisoft had to shut down Rainbow Six Siege's servers and roll back transactions, a situation that came from a widespread breach that left various players with billions of in-game credits, ultra-rare skins of weapons, and banned accounts. As of Sunday, December 28, the status page on Rainbow Six Siege's website still shows "unplanned outage" on all servers across PC, PlayStation and Xbox.

Later that evening, though, the company confirmed that it was done testing on the update it pushed out and was opening the severs back up to players. It also said that the transaction rollback was complete, but that the Marketplace would remain closed for the time being.

➡️ Our live tests are now complete and we are opening the game to all players. Please note that you may experience a queue when connecting, as our services ramp up.

➡️ The rollback is also complete.
🔸 Players who did not log in between December 27th 10:49 UTC and December 29th… https://t.co/mfaAVnvK5G

— Rainbow Six Siege X (@Rainbow6Game) December 29, 2025

The fiasco began Saturday morning when Ubisoft said on X that they were "aware of an incident currently affecting Rainbow Six Siege" and "working on a resolution." A couple of hours later, the Rainbow Six Siege servers were shut down, following plenty of user reports showing either zero or billions in R6 credits, rare skins in their lockers and either account bans or unbans. Ubisoft later clarified Saturday afternoon on X that nobody would be banned if they spent their ill-gotten credits, but that a rollback of all transactions starting from Saturday, 6AM ET would soon be underway.

On Sunday afternoon, Ubisoft informed the playerbase that they're currently performing a rollback, but that "extensive quality control tests will be executed to ensure the integrity of accounts and effectiveness of changes." The company added that "this matter is being handled with extreme care and therefore, timing cannot be guaranteed" and didn't provide an estimate for when servers would be back online.

Update, December 29, 2025, 10:22AM ET: This story and its headline have been updated with the details about Ubisoft re-opening the game’s servers.

This article originally appeared on Engadget at https://www.engadget.com/gaming/rainbow-six-siege-servers-are-back-online-after-shutting-down-in-response-to-marketplace-hacks-191049079.html?src=rss
Jackson Chen

Samsung plans to integrate Google Photos into its TVs

3 months 3 weeks ago

Samsung has announced that it "aims to be the first" to natively integrate Google Photos into TVs. The aim is for Google Photos to work seamlessly with Vision AI Companion, Samsung's souped-up version of Bixby. This would help to make user photos part of the day-to-day TV experience, with photos appearing while navigating the TV's OS during "contextual and convenient moments."

The company says users will be able to explore their Google Photos libraries in three new experiences. The first is called Memories, and will show curated stories based on "people, locations and meaningful moments." This has a planned launch in March 2026 and will be exclusive to Samsung TVs for six months.

Create with AI will use Google DeepMind's image generation and editing model, enabling users to transform their photos using AI using themed templates. Users will also be able to turn any still image into a short video using the tool. Create with AI has a planned launch in the second half of 2026.

Finally, Personalized Results will create themed slideshows of users' photos based on particular topics or the content of an image. Examples given by Samsung include the ocean, hiking and Paris. This also has a planned launch in the latter part of 2026.

This article originally appeared on Engadget at https://www.engadget.com/home/samsung-plans-to-integrate-google-photos-into-its-tvs-132739713.html?src=rss
Andre Revilla
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