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Google Maps brings a 3D map to your driving directions

1 month ago

In recent weeks, Google has been busy adding AI features to all of its most popular apps. Following Gmail and Chrome, Maps is now the latest service to get a Gemini makeover, with a redesign of the driving experience headlining the update.       

Google is billing the new "Immersive Navigation" mode as the most significant update to driving directions in Maps in about a decade. Now instead of displaying a 2D map of the area around your car, Maps will render the surroundings in 3D. Google believes this transformation will make it easier for drivers to orient themselves, with the new view giving greater depth to nearby landmarks like buildings and overpasses. 

Behind the scenes, the company's Gemini models power the experience, deciding how to render elements to remove distractions. Pulling information from Google's Street View database and aerial photos, Google says its models are also smart enough to know when to highlight road elements like crosswalks, traffic lights and stop signs to ensure you don't miss an off ramp or important turn. At the same time, Google has made the voice guidance in Maps sound more natural. For instance, when you're driving along the highway, looking for where you need to get off, the voice assistant will say something along the lines of "go past this exit and take the next one." I imagine this will be especially helpful when driving in a foreign country with unfamiliar road names. 

The new intelligence Google has built into the redesigned navigation experience extends to alternative routes. Now, when the app suggests taking a different way of getting somewhere, it will detail the associated tradeoffs with that route. For example, it might tell you it might take longer to travel but you'll encounter less traffic along the way. Before you start your journey, Maps will now also provide a Street View preview of your destination and recommend where to park.     

This being a new release in Google's self-proclaimed Gemini era, the company has naturally found a way to add its chatbot to Maps. Inside the app, you'll find a new icon labelled Ask Maps. Tap the icon, write a natural language prompt and Gemini will use all the information contained within Maps to craft a response. 

Google is pitching the feature as a way to get information no traditional map can provide. For example, you could ask Gemini to find you a place where you can charge your phone and grab a cup of coffee, all without having to wait a long time in line. Google suggests finding the answer to a specific question like that would have previously required sifting through countless reviews. Not so anymore. The results Gemini produces through Ask Maps will contain personalized results based on places you searched for and saved in the past. You can also act on any recommendations Gemini surfaces, making it easy to book restaurants, save locations and more.

Google is starting to roll out the new immersive driving experience today in the US, with availability to expand over the coming months to Android and iOS devices, as well as CarPlay, Android Auto and cars with Google built-in. Ask Maps, meanwhile, is rolling out to Android and iOS devices in the US and India, with desktop support coming soon.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-maps-brings-a-3d-map-to-your-driving-directions-123000843.html?src=rss
Igor Bonifacic

JBL's two new Live headphones offer 80 hours of battery each

1 month ago

JBL just released two new pairs of headphones in its pre-existing Live line. There's the over-ear Live 780NC and the on-ear Live 680NC.

Both sets of headphones have similar specs, despite the difference in design. The biggest news here is likely the battery life. They max out at 80 hours per charge with regular use, which is a fantastic metric. This shrinks to 50 hours when using ANC, but that's still fairly remarkable. We truly live in a golden age of wireless headphone batteries.

JBL's new headphones can also fully charge in just two hours, which is nice. They also offer the option for multi-point connections. There are two dedicated microphones for phone calls, with clarity assisted by an AI algorithm.

JBL

Both can stream high resolution audio via Bluetooth or a wired connection. The models even look similar, with availability in the same seven colorways. The 680NC, however, is slightly lighter.

There is one major difference between the two. The 780NC includes six microphones for ANC, while the 680NC features four. This likely means that ANC performance will be better with the former, which will be assisted by the design itself. Over-ear headphones offer passive noise isolation.

Those extra microphones do boost the price up a bit. The JBL 780NC headphones cost $250, while the JBL 680NC headphones cost $160. Both are available for purchase right now, with shipments going out by March 15.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/jbls-two-new-live-headphones-offer-80-hours-of-battery-each-120044416.html?src=rss
Lawrence Bonk

The best eco-friendly phone cases for 2026

1 month ago

We're all holding onto our phones for longer now, and in order to do that, you'll need some protection. Now, with so many good phone cases on the market, you don't have to compromise if you're also trying to live a more eco-conscious life. The best eco-friendly phone cases offer a great blend of durability and sustainability, helping to reduce plastic waste and better the planet.

Made from natural materials like biodegradable plastics, recycled ocean waste or even sustainable bamboo, eco-friendly phone cases and compostable phone covers prove that you don’t have to sacrifice style or protection to make the greener choice. Whether you’re looking for something sleek and minimal or bold and artistic, there are a number of eco-friendly options to choose from. And remember, even if you can't find a sustainable phone case that fits all your requirements, any phone case that allows you to get a few more years our of your smartphone instead of buying new and upgrading is eco-conscious in itself.

Best eco-friendly phone cases

Eco-friendly phone case FAQs What makes a phone case eco-friendly?

A phone case can be considered eco-friendly when it’s designed to protect not just your phone but also the planet. What sets these cases apart is the use of sustainable materials like biodegradable plastics, recycled plastic waste or even natural materials like bamboo or flax straw. Instead of contributing to plastic pollution, these materials break down naturally over time, or are made from recycled content that reduces waste.

Eco-friendly cases can also go a step further by being compostable, meaning you can toss them in a compost bin at the end of their life and they’ll decompose into the earth without leaving harmful residues. Plus, many brands behind these cases focus on sustainable practices, like reducing carbon emissions during production or offering recycling programs for old cases.

Are compostable phone cases actually biodegradable?

Yes, most compostable phone cases are designed to break down naturally, but how fast they do depends on the material and the conditions. In a home compost bin, some cases may take months to decompose, while in industrial composting facilities the process is quicker. These cases are usually made from plant-based bioplastics, flax or starch blends which return to the soil without leaving behind harmful residue.

Can you recycle old phone cases?

It depends on the material. Standard plastic cases are tough to recycle because they’re often made with mixed plastics and additives so they usually end up in landfills. Some brands run take-back programs where you can send your old case in and they’ll reuse or up-cycle it into new products. If your case is made from single-type plastic or a recycled blend, check with your local recycling facility but in many cases specialized programs are the best option.

Georgie Peru contributed to this report.

Check out more from our spring cleaning guide.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-eco-friendly-phone-cases-150016494.html?src=rss
Nicole Lee,Valentina Palladino

Uber is piloting a robotaxi service in Tokyo

1 month ago

Uber has teamed up with UK self-driving car startup Wayve and Nissan to launch a pilot program for a robotaxi service in Tokyo in late 2026. The program will use Nissan Leaf EVs powered by Wayve’s AI Driver automated vehicle technology, which will then be connected to Uber’s platform. Trained drivers will be behind the wheel at first, as the deployed vehicles gather real-world data to be able to navigate Tokyo’s driving conditions and complex streets that are also a lot narrower than the roads in the US.

Another company backed by Uber, Nuro, will also test its vehicles on Tokyo’s challenging streets soon. Nuro has been trialing its self-driving tech in the US for years now and plans to launch a robotaxi service, as well. They’re not the first companies to take on Tokyo streets, however: Waymo deployed its Jaguar I-PACE autonomous vehicles in the metropolis last year to collect data on its roads and the driving patterns of locals.

The pilot program in Tokyo is just part of Wayve’s and Uber’s plan to roll out a robotaxi service in more than 10 cities around the world. In the future, the companies are planning to offer self-driving vehicles as an option in the city through a licensed taxi partner in Japan.

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-is-piloting-a-robotaxi-service-in-tokyo-112133871.html?src=rss
Mariella Moon

NVIDIA- and Uber-backed Nuro is testing autonomous vehicles in Tokyo

1 month ago

US self-driving startup Nuro, which is backed by the likes of NVIDIA, Toyota and Uber, has started testing its autonomous vehicles on Tokyo's challenging streets, Bloomberg reported. The company, which plans to launch a robotaxi service with Uber and Lucid in San Francisco this year, will be testing a "handful" of vehicles in the city. Human safety drivers will be at the wheel, as is required by Japanese law. 

Tokyo presents a challenge for autonomous vehicles, given its narrow, crowded streets and left side of the road driving. "Testing the capability of the autonomy system in such an interesting market with some international complexity really is a good pressure test of what the system is capable of," said CEO Andrew Chapin. The company's ultimate goal is to achieve Level 4 autonomy, which allows full self-driving under limited conditions. 

Waymo is the other major robotaxi operator testing vehicles in Tokyo in collaboration with Japanese taxi operators Nihon Kotsu and the country's leading taxi app, Go. It has been operating in the nation since April 2025 in collaboration with Toyota.

Nuro has yet to announce which operators or vehicle manufacturers it will be partnering with, but Chapin said it may not limit itself to autonomous rides. "A universal autonomy platform that can be extended to a lot of different applications and form factors is a bit different than the approach Waymo is taking," he told Bloomberg. The company previously teamed with 7-Eleven on autonomous deliveries in Mountain View, California. 

Uber plans to have up to 100,000 autonomous vehicles including 20,000 robotaxis powered by Lucid and Nuro, with a rollout starting in 2027. It introduced its new vehicle design recently at CES 2026. Uber is also collaborating with Nissan and Wayve with the aim to introduce pilot cars in Tokyo by late 2026.  

This article originally appeared on Engadget at https://www.engadget.com/transportation/nvidia--and-uber-backed-nuro-is-testing-autonomous-vehicles-in-tokyo-081200366.html?src=rss
Steve Dent

Google Play will let you try a game before you buy it

1 month ago

Google Play has introduced a new feature called Game Trials, which will let you play a portion of paid games for free before you commit to buying them. It’s now rolling out to select paid games on mobile, and it’s coming soon to Google Play Games on PC. Titles that offer Game Trials will show a button marked “Try” on their profile pages. When you click it, you’ll see how long you can play the game before you have to buy it. In Google’s example, the survival and horror game Dredge will give you 60 minutes of free play time, after which you’ll get the option to either buy the game or delete it from your device.

Google has also announced that it’s releasing more paid indie games over the coming months, including Moonlight Peaks, Sledding Game and Low-Budget Repairs. It has launched a new section in the Play store, as well, to feature games optimized for Windows PCs. You can wishlist the games from that section to get a notification when they’re on sale.

Finally, the company is rolling out Play Games Sidekick, the Gemini-powered Android overlay it announced last year, to select games downloaded from Play. Sidekick can show you relevant info and tools for whatever game you're playing without having to do a search query. But if you’d rather ask other people for gaming advice instead of an AI, you can also look at a game’s Community Posts, a feature now available in English for select titles on their Play pages.

This article originally appeared on Engadget at https://www.engadget.com/gaming/google-play-will-let-you-try-a-game-before-you-buy-it-051854016.html?src=rss
Mariella Moon

I guess this wasn't an Xbox after all

1 month ago

In 2024, Microsoft caused a lot of head-scratching and general bemusement with the launch of its "This is an Xbox" marketing campaign. Now, though, it appears the quandary over what is and isn't an Xbox has been resolved. Game Developer noticed that the original blog post on Xbox Wire that kicked off the whole affair has been removed. It seems Xbox will be going a new direction with its future promotions.

Maybe since the new Project Helix hardware it has in the works is more definite attempt to blur console and PC gaming, "This is an Xbox" might have been truly confusing as a tagline. Maybe with the recent changing of the guard at the company, the top brass decided that it was the right time to start fresh with a less meme-able marketing plan. Whatever the reason, we have enjoyed this opportunity to learn about the existential philosophy behind being an Xbox. And fortunately, although the blog post may be gone, the video trailer still exists whenever we need to remind ourselves of the many things that can be Xbox-ified.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/i-guess-this-wasnt-an-xbox-after-all-230154314.html?src=rss
Anna Washenko

Grammarly has disabled its tool offering generative-AI feedback credited to real writers

1 month 1 week ago

Superhuman has taken its writing assistant Grammarly on quite the merry-go-round ride regarding its approach to AI tools. In August, the company launched a feature called Expert Review that would offer feedback on your writing, offering AI-generated feedback that would appear to come from a famous writer or academic of note. These recreations were based on "publicly available information from third-party LLMs," which sounds a lot like web crawlers of dubious legality were involved. 

The suggested experts would be based on the subject matter and could be anyone from great scientific minds to bestselling fiction authors to your friendly neighborhood tech bloggers. Living or dead, these writers' names appeared on Grammarly without their permission or knowledge. "References to experts in this product are for informational purposes only and do not indicate any affiliation with Grammarly or endorsement by those individuals or entities," the company hedged in a disclaimer on the service. 

As one might imagine, once people took notice, a large number of the living contingent of those writers were none too pleased. In fact, there's an attempted class action suit already underway against Superhuman. The company initially attempted to address the complaints by allowing writers to opt out of the platform. Which I'm sure was a big relief to the deceased contingent and to those living ones who aren't closely following AI news and might still not know they were being cited by the tool. 

Today, Superhuman CEO Shishir Mehrotra wrote in a LinkedIn post that the company will disable Expert Review while it reassesses the feature. "The agent was designed to help users discover influential perspectives and scholarship relevant to their work, while also providing meaningful ways for experts to build deeper relationships with their fans," he said. Yes, Carl Sagan must be bemoaning the lack of deep relationships with his fans from the afterlife.

Update, March 11, 2026, 5:34PM ET: Updated to note pending class action lawsuit filed against Superhuman over this feature.

This article originally appeared on Engadget at https://www.engadget.com/ai/grammarly-has-disabled-its-tool-offering-generative-ai-feedback-credited-to-real-writers-201614257.html?src=rss
Anna Washenko

iPhone Fold rumors: Everything we know right now, including the leaked design, upgrades, price and more

1 month 1 week ago

Apple still hasn’t confirmed a foldable iPhone, and the company’s latest round of product announcements didn’t change that. Apple launched several new devices last week, but there was still no mention of a folding iPhone. Even so, the steady stream of leaks and analyst reports hasn’t slowed. Over the past few months, supply-chain sources and leakers have continued to sketch out Apple’s possible plans, with most signs still pointing to a launch in the second half of 2026.

As with any unannounced Apple hardware, plenty could shift before anything ships. Features can be revised, timelines can move and some ideas may never make it beyond internal testing. Even so, the growing consistency across recent reports offers a clearer picture of how the so-called iPhone Fold might take shape and where it could land in Apple’s lineup.

Below, we’ve rounded up the most credible rumors so far, and we’ll keep this guide updated as new details emerge.

When could the iPhone Fold launch?

Rumors of a foldable iPhone date back as far as 2017, but more recent reporting suggests Apple has finally locked onto a realistic window. Most sources now point to fall 2026, likely alongside the iPhone 18 lineup, with some supply-chain hints suggesting mass production could begin in mid-2026 if development stays on track.

Mark Gurman has gone back and forth on timing, initially suggesting Apple could launch “as early as 2026,” before later writing that the device would ship at the end of 2026 and sell primarily in 2027. Analyst Ming-Chi Kuo has also repeatedly cited the second half of 2026 as Apple’s target.

Some reports still claim the project could slip into 2027 if Apple runs into manufacturing or durability issues, particularly around the hinge or display. Given Apple’s history of delaying products that it feels aren’t ready, that remains a real possibility.

What will the iPhone Fold look like?

Current consensus suggests Apple has settled on a book-style foldable design, similar to Samsung’s Galaxy Z Fold series, rather than a clamshell flip phone.

When unfolded, the iPhone Fold is expected to resemble a small tablet like the iPad mini (8.3 inches). Based on the rumor mill, though, the iPhone Fold may be a touch smaller, with an internal display measuring around 7.7 to 7.8 inches. When closed, it should function like a conventional smartphone, with an outer display in the 5.5-inch range.

CAD leaks and alleged case-maker molds suggest the device may be shorter and wider than a standard iPhone when folded, creating a squarer footprint that better matches the aspect ratio of the inner display. New images shared by leaker Sonny Dickson appear to back up that general design direction. The CAD files show what looks like a book-style foldable with a camera plateau similar to the iPhone Air, though with two rear cameras instead of one. The renders also suggest a layout with a punch-hole front camera on the inner display and squared-off edges near the hinge, which would be consistent with earlier reports about the device’s overall form factor.

If that theory holds, it could help explain the Fold’s rumored dimensions. Thickness is expected to land around 4.5 to 4.8mm when unfolded, according to analyst Ming-Chi Kuo, putting it in a similar range to the iPhone Air, and roughly 9 to 9.5mm when folded, depending on the final hinge design and internal layering.

iPhone 17 Pro, iPhone AirEngadgetDisplay and the crease question

The display is arguably the biggest challenge for any foldable phone, and it’s an area where Apple appears to have invested years of development.

Multiple reports say Apple will rely on Samsung Display as its primary supplier. At CES 2026, Samsung showcased a new crease-less foldable OLED panel, which several sources — including Bloomberg — suggested could be the same technology Apple plans to use.

According to these reports, the panel combines a flexible OLED with a laser-drilled metal support plate that disperses stress when folding. The goal is a display with a nearly invisible crease, something Apple reportedly considers essential before entering the foldable market.

If Apple does use this panel, it would mark a notable improvement over current foldables, which still show visible creasing under certain lighting conditions.

Cameras and biometrics

Camera rumors suggest Apple is planning a four-camera setup. That may include:

  • Two rear cameras (main and ultra-wide, both rumored at 48MP)

  • One punch-hole camera on the outer display

  • One under-display camera on the inner screen

Several sources claim Apple will avoid Face ID entirely on the iPhone Fold. Instead, it’s expected to rely on Touch ID built into the power button, similar to recent iPad models. This would allow Apple to keep both displays free of notches or Dynamic Island cutouts.

Under-display camera technology has historically produced lower image quality, but a rumored 24MP sensor would be a significant step up compared to existing foldables, which typically use much lower-resolution sensors.

iPhone Fold’s hinge and materials

The hinge is another area where Apple may diverge from competitors. Multiple reports claim Apple will use Liquidmetal, which is a long-standing trade name for a metallic glass alloy the company has previously used in smaller components. While often referred to as “liquid metal” or “Liquid Metal” in reports, Liquidmetal is the branding Apple has historically associated with the material.

Liquidmetal is said to be stronger and more resistant to deformation than titanium, while remaining relatively lightweight. If accurate, this could help improve long-term durability and reduce wear on the foldable display.

Leaks from Jon Prosser also reference a metal plate beneath the display that works in tandem with the hinge to minimize creasing — a claim that aligns with reporting from Korean and Chinese supply-chain sources.

Battery and other components 

Battery life is another potential differentiator. According to Ming-Chi Kuo and multiple Asian supply-chain reports, Apple is testing high-density battery cells in the 5,000 to 5,800mAh range.

That would make it the largest battery ever used in an iPhone, and competitive with (or larger than) batteries in current Android foldables. The device is also expected to use a future A-series chip and Apple’s in-house modem, with some reports pointing specifically to a next-generation C2 modem as part of Apple’s broader push to reduce reliance on Qualcomm.

Pixel 10 Pro FoldSam Rutherford for EngadgetInterface

With the extra screen real estate the iPhone Fold could have while open, software will naturally need to adapt. Bloomberg reports Apple will do that (and encourage developers to do the same) by offering a software interface that’s similar to iPadOS. Apps on the iPhone Fold will offer “iPad-like layouts” with “sidebars along the left edge of the screen,” allowing them to display more information and controls at once.

Despite borrowing interface elements from the iPad, however, Apple’s foldable reportedly won’t run iPadOS or offer the windowed multitasking of the company’s tablets. Instead the iPhone Fold will display apps in splitscreen, in a similar way to foldables like Google’s Pixel 10 Pro Fold.

Price

None of this will come cheap, that’s for certain. Nearly every report agrees that the iPhone Fold will be Apple’s most expensive iPhone ever.

Estimates currently place the price between $2,000 and $2,500 in the US. Bloomberg has said the price will be “at least $2,000,” while other analysts have narrowed the likely range to around $2,100 and $2,300. That positions the iPhone Fold well above the iPhone Pro Max and closer to Apple’s high-end Macs and iPads.

Despite years of rumors, there’s still plenty that remains unclear. Apple hasn’t confirmed the name “iPhone Fold,” final dimensions, software features or how iOS would adapt to a folding form factor. Durability, repairability and long-term reliability are also open questions. For now, the safest assumption is that Apple is taking its time and that many of these details could still change before launch.

Update, March 11, 5:34PM ET: Added details about the iPhone Fold’s software interface.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-fold-rumors-everything-we-know-right-now-including-the-leaked-design-upgrades-price-and-more-130000733.html?src=rss
Georgie Peru,Ian Carlos Campbell

Valve's Steam Machine launches in 2026: Everything we know so far

1 month 1 week ago

The Steam Machine is back from the dead. Not as a Valve-supported program for manufacturers to create living room PCs, but instead as a home console sibling to the Steam Deck. Valve introduced its second attempt at ruling the living room in a surprise hardware announcement in November 2025, and paired the new Steam Machine with a new Steam Controller and a wireless VR headset it calls the Steam Frame. Since the announcement, as is often the case with Valve, some details remain elusive, however.

While we wait for the release of the company's new hardware lineup in 2026, and more information straight from the horse's mouth, here's everything we know about the hardware, software and price of the Steam Machine, so far.

What's the Steam Machine's hardware like?Valve

Like the Steam Deck, the Steam Machine is utilitarian and bespoke. The PC is a black, 5.98 x 6.39 x 6.14 inch (152 x 162.4 x 156mm) box, with ports and a grille for a fan in the back and a removable faceplate and customizable LED light strip in the front. Inside, Valve says the Steam Machine features a "semi-custom" AMD Zen 4 CPU with six cores and up to 4.8GHz clock speeds, and a "semi-custom" RDNA3 AMD GPU, along with 16GB DDR RAM, 8GB GDDR6 VRAM and either 512GB or 2TB of storage.

While these specs make the Steam Machine more powerful than the aging Steam Deck (which shipped in 2022 with its own custom AMD chip) Valve has been careful not to oversell the capabilities of the box. In a blog post, the company said that "the majority of Steam titles play great at 4K 60FPS" using AMD's FidelityFX Super Resolution (FSR) frame generation and upscaling technology, but some titles require more upscaling than others, and it "may be preferable to play at a lower framerate with [variable refresh rate] to maintain a 1080p internal resolution."

In a hands-on preview of the Steam Machine, Digital Foundry expressed concern with what Valve's claims and the device's stated specs could mean for future performance. "The decision to opt for 8GB of GDDR6 memory has been proven to be a limiting factor on many modern mainstream triple-A games and falls short of the maximum VRAM pools and memory bandwidth available on both Xbox Series X and base PS5," Digital Foundry writes.

The Steam Machine supports Bluetooth 5.3, Wi-Fi 6E and includes an integrated 2.4GHz adapter for the new Steam Controller. In terms of port selection, there's DisplayPort 1.4 and HDMI 2.0 inputs for connecting the box to external monitors and TVs, four USB-A ports (divided between two USB 2.0 ports and two USB 3.2 Gen 1 ports) and one USB-C port on the back.

Engadget will have to try out the Steam Machine to really know what it's capable of, but there's nothing to suggest it couldn't be as flexible as the Steam Deck, especially with more power to play with. 

What games will be able to run on the Steam Machine?Valve

Any game that runs on SteamOS, Valve's Linux-based operating system, will run on the Steam Machine, provided the device's technical specs will support it. For games running natively on Linux, the Steam Machine will download the Linux version. For Windows games and everything else, it'll be able to use Steam's built-in Proton compatibility layer to translate games to Linux, just like the Steam Deck does.

Proton is developed by both Valve and CodeWeavers, the team behind the macOS compatibility app CrossOver. Valve's compatibility layer translates a game's API calls and other software features into something Linux understands, essentially tricking the game into thinking it's running on Windows when it isn't. Proton has worked remarkably well so far, in some cases helping some PC games run more efficiently on Linux than they do on Windows, but it does have some limitations. Because some anti-cheat software doesn't support Linux, many competitive multiplayer games aren't playable on SteamOS. Valve hopes the Steam Machine will help change that. 

"While [the] Steam Machine also requires dev participation to enable anti-cheat, we think the incentives for enabling anti-cheat on Machine to be higher than on Deck as we expect more people to play multiplayer games on it," Valve told Eurogamer. "Ultimately we hope that the launch of Machine will change the equation around anti-cheat support and increase its support."

To help users find what games work well on the Steam Machine, Valve plans to expand its program for verifying games on the Steam Deck to include the Steam Machine and Steam Frame. Valve looks at things like controller support, the default resolution of the game, whether or not it requires a separate launcher and whether the game and its middleware work with Proton to determine a game's rating. Then the company sorts games into four categories: Verified (where the game works with Steam hardware at launch), Playable (where a user might have to make modifications to run smoothly), Unplayable (where some or all of the game doesn't function) and Unknown.

Valve

 According to an announcement Valve sent to developers in November 2025, games that were Verified for the Steam Deck will automatically be verified for the Steam Machine. In a presentation at GDC 2026, the company also shared that Steam Machine Verified games will be expected to support the same input methods as the Steam Deck and run at 1080p at 30fps at a minimum. Unlike the company’s handheld, Valve won’t require developers to support specific display resolutions or meet legibility requirements to be Steam Machine Verified, though, because the Steam Machine is more likely to be connected to larger displays. That means a game could be marked as Playable on the Steam Deck due to its small text, but Verified on the Steam Machine.

Valve’s system is helpful, but far from definitive — some Unplayable games are in fact playable on the Steam Deck — which is why online, community-run databases like ProtonDB fill in the gaps with more granular information.

How much will the Steam Machine cost and when will it launch?Valve

Valve hasn't announced a price or a release date for the Steam Machine or any of its new hardware, beyond affirming its new hardware will ship in 2026. In terms of price, however, the company has suggested it might not be a deal in quite the same way the $399 Steam Deck LCD was. Valve designer Pierre-Loup Griffais told The Verge that the "Steam Machine’s pricing is comparable to a PC with similar specs" and that its price would be "positioned closer to the entry level of the PC space" but be "very competitive with what you a PC you could build yourself from parts."

That means the Steam Machine will likely cost more than the $499 PS5, and that the rising costs of memory could make it even more expensive. Valve has already publicly admitted that memory and storage shortages are affecting its plans. In February, the company said that it was delaying the launch of its hardware (though it still hopes to ship in the first half of 2026) and rethinking pricing, particularly around the Steam Machine and Steam Frame, because of the "limited availability and growing prices" of critical components like RAM.

The changes Framework had to make to the pricing of the Framework Desktop are an illustrative example of the position Valve is in. Framework pitched its compact desktop PC as being great for gaming, with an AMD Ryzen AI Max chip (originally meant for gaming laptops) and a minimum of 32GB of RAM that lets it run games at 1440p. The company originally sold the base configuration of the Framework Desktop for $1,099, but announced in January 2026 that it would now cost $1,139 due to the rising cost of RAM. The price situation got even worse for configurations with more RAM. A Framework Desktop with 128GB of RAM now costs $2,459.

The blame for rising costs lies squarely with the AI industry, whose demand for RAM has led to the collapse of consumer RAM brands and a dearth of true deals on the in-demand component. At this point, PC makers have no solution to the problem other than riding the shortage out and raising prices. Valve clearly isn't immune to those same issues.

That doesn't rule out the company offering its Linux PC at multiple different price points, or in some kind of bundle deal with multiple pieces of new Steam hardware. But it does mean that the Steam Machine will likely be priced like a premium device. Same for the Steam Controller and Steam Frame. In the case of the Frame, UploadVR reports that Valve wants to sell the headset for less than the $1,000 Valve Index, but that doesn't mean it won't be significantly more expensive than the $300 Meta Quest 3S.

What accessories will work with the Steam Machine?Valve

The Steam Machine is designed to work with a variety of different Bluetooth controllers and other wireless accessories, and also whatever you can plug into its multiple USB-A ports and single USB-C port. With a built-in 2.4GHz Steam Controller dongle inside the Steam Machine, Valve's controller should be an ideal option for controlling games, particularly because of its multiple input options, like touchpads and gyroscopes. Support for Steam Link, Valve's tech for streaming PC games over local wireless, means you can also send games from a Steam Machine to the Steam Deck, Steam Frame or the Steam Link app and play them there.

Update, March 11, 4:40PM ET: Updated headline and added details on Valve’s Steam Machine Verified program.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-steam-machine-launches-in-2026-everything-we-know-so-far-200458597.html?src=rss
Ian Carlos Campbell

Valve defends loot boxes in response to New York's lawsuit

1 month 1 week ago

It must be 2017 because loot boxes are back in the news again. Two weeks after New York's attorney general sued Valve over its use of the gimmick, the company has responded. In short, the Steam maker essentially said, "See you in court."

New York's lawsuit accuses Valve of promoting illegal gambling through its games. AG Letitia James called the loot boxes found in titles like Counter-Strike 2, Team Fortress 2 and Dota 2 "addictive, harmful and illegal." The state seeks to "permanently stop Valve from continuing to promote illegal gambling in its games" and pay relevant fines.

In its defense posted on Thursday, Valve likened its mystery boxes to kids buying packs of physical trading cards. "Players don't have to open mystery boxes to play Valve games," the company wrote. "In fact, most of you don't open any boxes at all and just play the games — because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money."

That last point, while applicable within the game itself, isn't quite that cut and dry once you zoom out beyond that. As James pointed out, players can trade the cosmetic items they win from loot boxes on Steam's marketplace or sell them on third-party marketplaces. Rarer ones can sometimes fetch lucrative sums.

A CS2 gun skin listed for $20,000 on DMarketDMarket

Here, too, Valve defended the profitable practice by rolling out the trading card comparison. "We think the transferability of a digital game item is good for consumers — it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokémon or baseball card," the company wrote. "NYAG proposes to take away users' ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that."

Valve is also facing a new class-action lawsuit over its loot boxes.

Some of Valve's points land a bit more than its righteous defense of a gaming gimmick that, well, isn’t exactly beloved. The company accused the NYAG of proposing that Valve collect additional user information to prevent VPN use. In addition, the state allegedly "demanded that Valve collect more personal data about our users to do additional age verification." Privacy experts have been sounding the alarm about the recent push for online age verification.

Valve also addressed James's erroneous and outdated statement that video games encourage real-world violence. "Those extraneous comments are a distraction and a mischaracterization we've all heard before," the company wrote. "Numerous studies throughout the years have concluded there is no link between media (movies, TV, books, comics, music and games) and real world violence. Indeed, many studies highlight the beneficial impact of games to users."

The company says that, while it may have been cheaper to settle the suit, it deemed the NYAG's demands user-hostile. "Ultimately, a court will decide whose position — ours or NYAG's — is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere."

This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-defends-loot-boxes-in-response-to-new-yorks-lawsuit-190655554.html?src=rss
Will Shanklin

TikTok will let you stream full songs in its app if you're an Apple Music subscriber

1 month 1 week ago

TikTok will soon let you stream full songs in its app via a new integration with Apple Music. The company's new Play Full Song feature makes it possible to link your Apple Music account toTikTok, and play any song that strikes your fancy directly in the app while you're scrolling.

Starting a song is as simple as tapping a button in the Sound Details page or your For You page. Assuming you pay for Apple Music, TikTok will then open up a streamlined version of Apple's music player, which you can use to listen to the song, save it for later or add it to a playlist.

TikTok says that Play Full Song is built using Apple's MusicKit APIs, which let developers surface elements of the Apple Music streaming service in their apps. TikTok has previously offered integration with multiple music streaming services through a feature it calls Add to Music App, which made it possible to save songs you heard on TikTok to your streaming library. What's particularly interesting about this new integration is that because it's using Apple's APIs, songs streamed with Play Full Song count as normal streams for the artists in Apple Music, so they don't lose out on any money.

Alongside the new feature, TikTok and Apple are also introducing a way for fans to listen to music live with their favorite artists. TikTok's Listening Party feature creates a live "shared environment" where people can listen to music and interact with artists directly, in what effectively sounds like an audio-only livestream. TikTok livestreams are a whole ecosystem in their own right, and Listening Party seems like a way to leverage some of the same technology for a more controlled, music promotion-focused end.

TikTok is already a popular tool for music discovery and launching the career of new artists, and the platform also briefly dabbled in offering a streaming service of its own in 2023. The company abandoned those plans in 2024, but under new owners, TikTok's ambitions could ultimately be bigger than just offering nice integrations with existing streaming services.

TikTok says Play Full Song and Listening Party are rolling out worldwide “in the weeks ahead,” so if you don’t see either feature now, you may soon.

This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-will-let-you-stream-full-songs-in-its-app-if-youre-an-apple-music-subscriber-183333143.html?src=rss
Ian Carlos Campbell

Microsoft's full screen 'Xbox Mode' will roll out to Windows 11 PCs in April

1 month 1 week ago

Microsoft first debuted its full screen Xbox experience for Windows in the ROG Ally Xbox handheld, in a bid to compete with Steam's nearly 15-year-old Big Picture Mode. That Xbox interface eventually made its way to other Windows 11 gaming portables last year. Today at GDC, Microsoft revealed that its big screen Xbox UI is headed to all Windows 11 devices (including laptops and desktops) in April. Oh yah, and it's now simply called "Xbox Mode."

Xbox Mode will only be available in select markets at first, and Microsoft describes it as bringing "a controller-optimized experience to your Windows 11 device, letting players browse their library, launch games, use Game Bar and switch between apps." You know, just like Steam Big Picture mode. Microsoft didn't have much else to share about optimizations in Xbox Mode, but when it debuted the feature for Windows 11 Insiders last fall, the company noted that its task switcher will let people quickly move between games, as well as their apps.

Microsoft revealed at GDC today that it plans to start sending Project Helix systems (likely dev kits) to developers next year. Last week, Xbox CEO Asha Sharma announced the Project Helix codename and confirmed that it will play both PC and console games. Xbox VP of next generation Jason Ronald also noted that the new system will be built on AMD’s next-generation technology, which sounds very similar to what AMD will be bringing to Sony’s PlayStation 6.

Microsoft also has some geekier developer-focused news for the Games Developer Conference. Advanced Shader Delivery (ASD), which first appeared on the Xbox ROG Ally, will be made available to all developers on the Xbox store. ASD allows delivers to pre-compile shaders, so you're not stuck waiting for them to get processed on your system. That should also help to avoid the shader stuttering so common when playing a new title, since shader processing often occurs in the background too.

DirectStorage, Microsoft's technology for speeding up game loading on NVMe SSDs, is also getting support for Zstandard compression, as well as a tool called the "Game Asset Conditional Library." According to Microsoft, that tool enables "improving compression efficiency while simplifying asset conditioning across production pipelines." Microsoft also plans to give developers a glimpse at how next-generation Machine Learning will be implemented in its DirectX gaming API.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsofts-full-screen-xbox-mode-will-roll-out-to-windows-11-pcs-in-april-181000289.html?src=rss
Devindra Hardawar

Microsoft will start providing game studios with Project Helix consoles in 2027

1 month 1 week ago

Microsoft plans to begin shipping early units of its next generation console, codenamed Project Helix, to game studios starting sometime next year. “We're sending alpha versions of Project Helix to developers starting in 2027,“ said Jason Ronald, vice-president of next generation for Xbox, according to IGN, which was present at the company’s GDC 2026 presentation where it shared early details about the new device. Ronald did not clarify what he meant by “alpha version,” but given the keynote’s developer focus, presumably he meant devkits, which studios could use to start creating games for the new console.

Additionally, Ronald reiterated that the new system would be capable of playing both Xbox console games and PC games, and said it would incorporate a custom AMD-made system-on-a-chip capable of rendering graphics with path tracing. Judging from a slide the company shared, Microsoft and AMD are working on many of the same technologies and capabilities AMD is co-designing with Sony for next PlayStation console. For instance, Ronald said Helix would be capable of ray regeneration, a technique designed to produce better-looking ray-traced effects. The new console will also offer multi-frame frame generation and machine learning-based upscaling.

“It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players,” Ronald wrote in a blog post published after his presentation.

Ronald didn’t speak to any specific compute numbers, likely due to the fact Microsoft has yet to finalize the Helix hardware. We’ll likely learn more of those details the closer we get to 2027.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-will-start-providing-game-studios-with-project-helix-consoles-in-2027-180352458.html?src=rss
Igor Bonifacic

Tembo might just be the world's cutest drum machine

1 month 1 week ago

A new company called Musical Beings has officially unveiled the Tembo, which might be the cutest drum machine ever made. Just look at this thing! It's got a wooden chassis that resembles a standard drum machine, but with one key difference. The sequencer is tactile. Users arrange beats by placing magnetic pucks that trigger samples.

This seems like a really good way to introduce the basics of sequencing and beatmaking to kids and young adults, being that DAWs and grooveboxes can feature a steep learning curve. The sequencer isn't all that different from what's found on a typical groovebox, but the analog nature of it seems novel.

The company says it designed Tembo to "enable everyone to create music from the very first touch." Co-founder David Davidov told MusicRadar that most instruments take "so long to get to the fun part" and that Musical Beings wanted to "help people experience music as something they do, not just something they listen to."

Just because it's accessible to kids and amateurs doesn't mean it's not for seasoned musicians. This is a real-deal drum machine with plenty of nifty features. There's a five-channel, 16-step sequencer that's controlled via the aforementioned circular magnets. The machine includes knobs for swing, tempo, effects and pattern length.

It has two USB-C MIDI connections, so it can easily be hooked up to a DAW or synced with external gear. Sessions can be recorded via USB audio or a stereo output. There's also a dedicated companion app to help with that sort of thing.

The Tembo is battery-powered, making it relatively portable, and there's a built-in speaker. The integrated sampler lets users lay down musical ideas in addition to beats, making it something of a junior groovebox. This is assisted by a built-in microphone. 

The Kickstarter just launched, but has already soared past the initial goal. The price ranges from around $360 to $450 depending on the tier. It's worth noting that Musical Beings is a new company and Kickstarter projects are never guaranteed to come out. However, a number of units have already been built, as some musicians and studios have already gotten their hands on them.

This isn't the first wacky drum machine that has come across our desk. The BeatBox is a cardboard gadget that uses arcade-style buttons to make beats. The OddBall is quite literally a ball that makes beats as it bounces around.

This article originally appeared on Engadget at https://www.engadget.com/audio/tembo-might-just-be-the-worlds-cutest-drum-machine-173926914.html?src=rss
Lawrence Bonk

Meta will let kids under 13 use WhatsApp with parent-managed accounts

1 month 1 week ago

Meta has announced that it’s introducing parent-managed accounts on WhatsApp. Designed to allow young people under the age of 13 to use the messaging platform more safely, these accounts feature new controls that enable a parent or guardian to restrict who can send them messages. Parent-managed accounts can also only be used for messaging and calling, so additional features like Channels, location sharing and Meta AI integration aren’t included.

To set up an account, you’ll need to put your phone next to the pre-teen’s device to link the two accounts. Once that’s done, the person managing the kids’ account can decide who’s able to contact them and which groups they’re able to join. Step-by-step instructions on how to activate the new accounts can be found here.

They’ll also see message requests from unknown contacts first and can adjust privacy settings from the managed device. Parent-managed accounts are PIN-protected and only the parent or guardian can make changes to privacy settings.

Like all WhatsApp conversations, end-to-end encryption means nobody else can see messages exchanged on parent-managed accounts. By default, only saved contacts can message a managed account, and a child won’t be able to join a group or view group invites from strangers before they’re separately approved by the owner of the parent account. These requests will appear as notifications to the parent.

WhatsApp doesn’t specify a minimum age suitable for a parent-messaged account, but says it’ll roll the new features out gradually in the coming months.

Meta has spent the last few years ramping up its parental controls features across its various platforms. In September it introduced teen accounts — aimed at teens between the age of 13 and 15 — for Facebook and Messenger. A year earlier, Under-16 teen accounts became a requirement on Instagram. Like the new parent-managed accounts on WhatsApp, these allow parents to vet requests and enable stricter privacy settings.

At the start of 2026, Meta put a temporary pause on allowing teens to interact with its AI chatbot characters, following reports that some of these bots had engaged in sexual conversations and other concerning interactions with minors.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-let-kids-under-13-use-whatsapp-with-parent-managed-accounts-172023976.html?src=rss
Matt Tate

Most AI chatbots will help users plan violent attacks, study finds

1 month 1 week ago

Eight of the 10 most popular AI chatbots were willing to help plan violent attacks when tested by researchers, according to a new study from the Center for Countering Digital Hate (CCDH), in partnership with CNN. While both Snapchat's My AI and Claude refused to assist with violence the majority of the time, only Anthropic's Claude "reliably discouraged" these hypothetical attackers during testing.

Researchers created accounts posing as 13-year-old boys and tested ChatGPT, Gemini, Claude, Copilot, Meta AI, DeepSeek, Perplexity, Snapchat My AI, Character.AI and Replika across 18 scenarios between November and December 2025. The tests simulated users planning school shootings, political assassinations and bombings targeting synagogues. Across all the responses analyzed, the chatbots provided "actionable assistance" roughly 75 percent of the time and discouraged violence in just 12 percent of cases. This was the average across all chatbots, with Claude discouraging violence 76 percent of the time.

Meta AI and Perplexity were the least safe, assisting in 97 and 100 percent of responses. ChatGPT offered campus maps when asked about school violence, and Gemini said metal shrapnel is typically more lethal in a synagogue bombing scenario.

DeepSeek signed off rifle selection advice with "Happy (and safe) shooting!" Character.AI, which the report described as "uniquely unsafe," actively encouraged violence in seven instances, at one point telling a researcher to "use a gun" on a health insurance company CEO. In another scenario, it provided a political party's headquarters address and asked if the user was "planning a little raid."

Meta told CNN it had taken steps to "to fix the issue identified," while Google and Open AI said they had implemented new models since the study was conducted. Sixty-four percent of US teens aged 13 to 17 have used a chatbot, according to Pew Research.

This article originally appeared on Engadget at https://www.engadget.com/ai/most-ai-chatbots-will-help-users-plan-violent-attacks-study-finds-163651255.html?src=rss
Andre Revilla

The PS Plus Games Catalog is getting Space Marine 2 and Persona 5 Royal in March

1 month 1 week ago

Sony has announced its latest additions to the PlayStation Plus Game Catalog. While they might not top last month's introduction of Marvel's Spider-Man 2, Extra and Premium subscribers are still getting access to some notable games.

In March, the new additions include Warhammer 40,000: Space Marine 2 (PS5), one of Engadget's picks for the Best Games of 2024, and Persona 5 Royal (PS5 and PS4). The PS4 version of Persona 5 Royal Ultimate Edition, the complete version of one of Atlus' most popular RPGs, will also be available alongside a collection of other fun additions.

Warhammer 40,000: Space Marine 2 is a third-person action game reminiscent of Gears of War, but set in Games Workshop's elaborate Warhammer 40,000 universe. If you're a fan of the larger franchise, Space Marine 2 is well worth a look, especially with a third entry on the way, but the game is also a solid option if you're just looking for a new co-op game to try with friends.

Persona 5 Royal is a known-quantity among fans of Atlus' social simulation/RPG series, and the way it both expands on and streamlines the original Persona 5 also makes it a suitable entry point to the series as a whole. If seeing Japanese teenagers deal with their personal problems while embarking on Inception-style missions into the hearts of the corrupt adults of Tokyo sounds interesting, you'll love Persona 5 Royal.

Alongside those standouts, PS Plus Game Catalog is also getting:

  • EA Sports Madden NFL 26 (PS5)

  • Blasphemous 2 (PS5 and PS4)

  • Metal Eden (PS5)

  • Lord of the Rings: Return to Moria (PS5)

  • Astroneer (PS5 and PS4)

And as promised last month, the PS Plus Classics Catalog is expanding to include Tekken: Dark Resurrection, a revamped and rebalanced version of Tekken 5 that includes expanded character customization options and new stages that weren't in the original 2004 fighting game. This one’s only for PS Plus Premium subscribers on PS4 and PS5.

All of these will be available on the PS Plus Game Catalog on March 17.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps-plus-games-catalog-is-getting-space-marine-2-and-persona-5-royal-in-march-162716284.html?src=rss
Ian Carlos Campbell,Kris Holt

Fortnite's original Save the World mode will be free to play starting on April 16

1 month 1 week ago

Fortnite's original Save the World game mode will be free to play beginning on April 16. This is not the battle royale mode that went on to take over the world, but rather a PvE co-op campaign that focuses on crafting and survival. It currently costs $9 but that ends soon.

As a matter of fact, Epic Games will stop selling the paid version of the content tonight, March 11, at 8PM ET. If you have $9 burning a hole in your pocket to spend on something that'll be free next month, go for it. Current players will still be able to access the content, so there are no worries there.

Once the free version goes live, pre-existing players will get a bunch of perks as a thank you of sorts. This includes vouchers for V-bucks, gold bars and end-game resources that are used to boost player and item levels.

Save the World will still be a great way to gather V-bucks, for those worried the freemium shift will change things. Epic says players will earn this currency "through Daily Quests, Mission Alerts, Storm Shield Defense Missions and existing Challenges."

Pre-registration for the free mode is already live and there's a welcome bit of news here. For the first time, Save the World will be available on Switch 2. It'll remain unavailable on the original Switch and smartphones. The mode is also playable on PC, PlayStation and Xbox.

Epic promises those who pre-register will get perks when the free version launches, but says the specifics will vary depending on how many people sigh up by April 16. Save the World originally came out in 2017 and was a modest success that was immediately dwarfed by the PUBG-inspired battle royale mode.

This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnites-original-save-the-world-mode-will-be-free-to-play-starting-on-april-16-160757693.html?src=rss
Lawrence Bonk

Rabbit's Cyberdeck is a modern take on a netbook

1 month 1 week ago

When you think of an AI-forward PC, you might think of something like NVIDIA's $3,999 DGX Spark — a computer with enough computing power to run complex large language models locally. That's not what Rabbit is trying to build with Project Cyberdeck. Instead, the company's goal is to produce a device tailored for vibe coding, and Engadget was given an exclusive first look at the upcoming PC. 

Rabbit began working on Project Cyberdeck after the company's CEO, Jesse Lyu, saw how much his software engineers were using Claude Code. Lyu thought a small form factor PC, like the netbooks that were popular in the late aughts, with a command line interface would be ideal for on-the-go vibe coding, but when he went online to look for something that fit the bill, he was disappointed.

"They all come with shitty rubber dome keyboards," Lyu says of low-cost PCs like the latest Chromebooks, which use flexible silicone sheets under their keys to save on space and cost. "They're not something you would enjoy typing on for an extended period of time." So Rabbit decided to build its own device. For inspiration, Lyu and company looked to an unlikely source: the Sony Vaio P

The Cyberdeck takes inspiration from the Sony Vaio P. Sony

Sony's netbook was only briefly available from the start of 2009 to about the end of 2010. At the time, the 8-inch Vaio P was the world's lightest netbook, weighing just 1.4 pounds, but it had a host of issues. It was also expensive, costing considerably more than other Intel Atom notebooks of the time. In 2009, the most affordable Vaio P would set you back $900 (about $1,365 adjusted for inflation). With Project Cyberdeck, Rabbit is aiming for a device that costs about $500, and hopefully avoids a similar fate.

I saw a few early renders of Project Cyberdeck, which Rabbit isn't ready to share publicly yet. Imagine a cross between the Rabbit R1, Vaio P and the original Nintendo DS. It looks cute. All the renders had four USB-C ports to allow users to connect the device to external monitors and peripherals, though the actual IO specs are as-yet undecided. 

The company is in the process of sourcing components and working towards a final design, so details can — and will — change. I saw some of the parts Lyu has been testing in his office, but no final prototype as such. 

For one, Rabbit still needs to decide on a chipset. The company is aiming for a performance benchmark relative to the Raspberry Pi 5, which has a Broadcom BCM2712 quad-core Arm Cortex A76 processor clocked at 2.4GHz. With 16GB of RAM, the Raspberry Pi 5 can run two external monitors, a capability Rabbit hopes to match with the Cyberdeck. The idea here is to make a device that's powerful enough it won't feel slow when it's communicating with Anthropic and OpenAI's servers, but affordable enough to make it a no-brainer purchase for developers. 

The company confirmed Project Cyberdeck will run Linux. Rabbit will allow users to modify the operating system and install any third-party tools they want. Additionally, all the software features the company has developed for RabbitOS will be available through command-line prompts. 

Two parts of the device Lyu hopes are major differentiating factors are the keyboard and screen. Lyu appears set on shipping a computer with a 40 percent keyboard that has low-profile mechanical switches and a fully hot swappable PCB, so users can tweak the typing feel to their liking. Lyu also had a sample 7-inch OLED screen on his desk when I spoke to him. That specific panel offers touch input, a 165Hz refresh rate and 815 nits of brightness. While it might not be the one Rabbit settles on, OLED is the goal, because of what it would mean for battery life. 

For the uninitiated, OLED panels produce black values by turning off individual diodes, and since each diode is self-emitting, there's no need for a power-hungry backlight. Like every smartphone manufacturer, Rabbit is taking advantage of this by planning to offer a dark mode interface from day one. 

One aspect of the Cyberdeck's design Lyu can't definitively speak to is how much RAM it will feature. The entire industry is dealing with datacenter demand for high-bandwidth memory that has sent the price of computers, smartphones and other electronics soaring. Lyu believes Rabbit won't be forced to delay the Cyberdeck out of 2026, but he also didn't rule out the possibility either. If things change for the better, he's confident Rabbit would be able to take advantage, since it took the company about 93 days to ship the first R1 device after it began working on the design.      

Separately, I wonder if people will want to carry around a second device solely for their coding needs? You don't need a dedicated machine to access Claude Code or OpenAI Cursor. Even companies like Apple have begun integrating vibe coding services into their development environments. Rabbit could be on track for a repeat of the R1, but with so many details of the Cyberdeck left undecided, for now, it's too early to know for sure. The company will get to make its case when it shares more details in the coming weeks and months.  


This article originally appeared on Engadget at https://www.engadget.com/ai/rabbits-cyberdeck-is-a-modern-take-on-a-netbook-151907273.html?src=rss
Igor Bonifacic
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