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Samsung Galaxy Buds 4 and 4 Pro review: Impressive audio, imperfect ANC

1 month 1 week ago

Samsung caught flak for the Galaxy Buds 3. The company’s mimicry of Apple’s AirPods was all too obvious last year when it opted for a stem or “blade” design after several generations of putting touch controls on the main housing of its earbuds. The Galaxy Buds 4 and Galaxy Buds 4 Pro continue that trajectory, as Samsung keeps adding new features with direct parallels to AirPods. The good news is, both models have been improved in various ways, all while  their prices stay the same. 

A refined design that’s still too familiar

On last year’s Galaxy Buds models, Samsung introduced its “blade” design and overall shapes that clearly took inspiration from Apple’s earbuds. While all of that remains the same on the Galaxy Buds 4 lineup, Samsung made some refinements that at least gives its earbuds a more polished look. 

The angular “blade” is gone from both the open-fit Galaxy Buds 4 and silicone-tipped Galaxy Buds 4 Pro. That stem is now a flat panel with a thin metal cover, but it’s still called the blade (thanks, Samsung). And thank the gods, the gimmicky blade lights on the last Pro model are now gone. The Galaxy Buds 4 and 4 Pro both have an indented area that accepts both swipes and presses for the onboard controls, a design choice that makes that area easy to find by touch alone. Aside from that, the overall shape of both Galaxy Buds 4 models remains mostly the same, and they’re both pretty much the same size too. 

One big change for the Galaxy Buds 4 duo is the charging case. Since the buds now lay flat in there instead of sitting vertically in the case on the previous model, Samsung has gone back to its rounded square shape from older generations. The company did, however, keep the translucent lids, so you can clearly see if the earbuds are in the case without having to open it.  

In addition to their styles (the Buds 4 are open fit while the Pro have ear tips), a notable distinction between the two is their ingress protection (IP) levels. The Galaxy Buds 4 Pro is rated IP57, which is good enough for dust protection and full immersion in up to three feet for 30 minutes, while the Galaxy Buds 4 is IP54. That latter number means you’re only guarded against dust intrusion and water splashes.

Useful features, if you have a Samsung phone Samsung Buds 4 Pro Billy Steele for Engadget

A few years ago, Samsung offered iPhone users the same suite of features as those onGalaxy phones. Those days are long gone. Like Apple does with AirPods and Google with Pixel Buds, Samsung requires you to pair a Galaxy phone to get the most out of a pair of Galaxy Buds 4 or 4 Pro. If you opt for the open-fit model though, you’ll have to sacrifice a few features. 

Let’s start with the tools that are available on both versions. You can expect Adaptive EQ 2.0, 360 audio with head tracking, Auracast, automatic switching, head gestures and both touch and swipe controls across the board. Both models also offer AI assistance via either Bixby or Gemini. 

Voice features are where the two models primarily differ. The Galaxy Buds 4 Pro has voice detection that automatically lowers the volume and activates ambient sound mode when you start speaking. The pricier version also offers hands-free access to an AI assistant without having to touch the earbuds or your connected device. 

Pretty much all of this stuff requires a Samsung phone. Sure, you can use the basics — ANC, onboard controls and ambient sound — from the likes of iPhones and Macs. But the more advanced items like voice detection, head gestures and automatic switching won’t be available there. As before, there’s an app for Android users with non-Galaxy phones, but things like UHD audio and higher-quality calls are not available on those devices. If you do have a Galaxy phone, everything is baked into the Bluetooth menu, just like Apple does with AirPods. 

Shockingly good sound quality Samsung Galaxy Buds 4 Pro (left) and Samsung Galaxy Buds 4 (right) Billy Steele for Engadget

I’ve come to expect good sound from the Galaxy Buds line. I usually go into any new Samsung audio review knowing I”ll be getting average audio quality at the very least. On last year’s Galaxy Buds 3, the sound performance was well above average for both sets, and that continues on the two latest models. However, if audio is your main priority, the Galaxy Buds 4 Pro is the better pick. 

Like Samsung did with the Galaxy Buds 3 Pro, this year’s 4 Pro has a two-way driver setup with an 11mm “super-wide” woofer and a 5.5mm planar tweeter. While the woofer is larger than what’s inside the 3 Pro, the tweeter is smaller. Those components combine for shockingly good sound quality for a pair of Samsung earbuds. I was truly surprised when I put the Galaxy Buds 4 Pro in my ears for the first time and played aya’s electro-tinged hexed! The driving bass line on “off the ESSO” is energetic yet nuanced, vocals are cutting and clear, while the synths and other percussive elements pierce through the mix. The Galaxy Buds 4 Pro deftly handled everything I threw at it, from Spiritbox’s heavy metal to the mellow acoustic tunes on Muscadine Bloodline’s 2025 release. 

The Galaxy Buds 4 aren’t a sonic slouch by any means. It’s true you’ll get deeper bass and more overall clarity and detail from the Pro model, but prospective buyers who desire an open fit don’t have to sacrifice too much in the sound department. There’s still punchy bass and crunchy highs, with enough midrange to fill in the gaps adequately. I noticed the biggest difference on that aya track, where the bass isn’t as deep or detailed and the rest of the mix isn’t quite as dynamic as it is on the Galaxy Buds 4 Pro. 

Active noise cancellation that still needs work Samsung Galaxy Buds 4 Pro (left) and Galaxy Buds 4 (right) Billy Steele for Engadget

While both Galaxy Buds 4 models offer active noise cancellation (ANC), the Pro version has what Samsung calls Adaptive Active Noise Cancellation 2.0 versus just Adaptive Active Noise Cancellation on the other. The company didn’t go into much detail about the differences, other than to say the ANC performance on the Galaxy Buds 4 Pro is superior. Hence the 2.0, I guess. 

ANC performance was a major issue on the Galaxy Buds 3 and that continues on the Galaxy Buds 4. Samsung just hasn’t managed to crack the noise cancellation code on open-fit earbuds the same way Apple has with its “regular” AirPods. In fact, the ANC on this new model makes such a modest difference, I’d wager most customers would prefer to trade it for longer battery life (or a lower price). I only kept it on in the interest of my battery rundown, otherwise I wouldn’t have used it at all. It’s definitely more like active noise reduction than outright cancellation. 

Thankfully, noise cancellation is a different story on the Galaxy Buds 4 Pro. It’s still not going to silence the world like the second-gen Bose QuietComfort Ultra Earbuds can, but Samsung’s tech does just enough to make it useful in most circumstances. I found it particularly adept at blocking moderate levels of constant noise, like a clothes dryer, fan or white noise machine. It’s the sudden jolts of racket where the Pro struggles. The Buds 4 Pro also does a decent job at muffling human voices, which caused my family much frustration. 

Calls and voice quality Samsung Galaxy Buds 4 Pro (left) and Galaxy Buds 4 (right)

Every audio company claims its special sauce is the key to the clearest calls, and Samsung is no different. The company boasts that its combo of a 16kHz super wideband mode, DNN noise reduction and personalized beamforming mics offer “calls so clear, it’s stunning.” Of course, that promise requires a Galaxy S26 series phone — not just the earbuds. 

I was shocked to discover how well I sounded in quiet environments as both of these earbuds offer voice quality that’s crisp and clear. If you move to a noisy spot, both models will completely block any background roar, but you will sound slightly digitized on the other end. This was more apparent on the Galaxy Buds 4, but it’s noticeable on both versions. That’s due to all the audio processing Samsung is doing to mute those distractions. 

To top it all off, the ambient sound mode on the Galaxy Buds 4 Pro is very natural, which means you won’t be yelling to hear yourself during calls or meetings. 

The competition

If you’re looking for the best earbuds to use with a Samsung phone, the Galaxy Buds 4 and 4 Pro are your best options. Again, like Apple does with the AirPods and Google with the Pixel Buds, Samsung continues to offer the most advanced and most useful features to the Galaxy faithful. If you don’t really care about that synergy, the second-gen Bose QuietComfort Ultra Earbuds are currently my top pick. That set won’t wow you with features, but the combination of excellent sound quality and the best ANC performance make them hard to beat. Plus, multipoint Bluetooth connectivity offers easy switching between a Galaxy S26 and a MacBook.  

Wrap-up

With each passing year, Samsung draws closer to offering Galaxy phone users a true like-for-like AirPods rival. The company is really only lagging behind Apple in two areas: hearing health and heart-rate tracking. Samsung currently offers the option to amplify voices on its earbuds, but it hasn’t built a hearing test or the hearing protection tools Apple has. The biggest update on the AirPods Pro 3 was the addition of heart-rate tracking last year, which would be a great foundation for a fitness-focused version of the Galaxy Buds. 

Everything else continues to improve on a familiar formula. Samsung has bolstered overall sound quality and ANC performance, even if the noise canceling abilities of the Galaxy Buds 4 remain somewhat lackluster. The design changes offer a more premium look and the gradual addition of modern features like head gestures help the company keep pace with the competition. While the Galaxy Buds 4 and 4 Pro are both good, Samsung really needs to take bigger swings with new features to make its earbuds the must-buy that AirPods are for iPhone users.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/samsung-galaxy-buds-4-and-4-pro-review-impressive-audio-imperfect-anc-190000202.html?src=rss
Billy Steele

Pokémon Pokopia review: Possibly the most charming Pokémon game yet

1 month 1 week ago

One of the biggest issues with mainline Pokémon games is that you're often so focused on catching, battling and trying to be the very best that you don't have time to stop and smell the flowers. But in Pokémon Pokopia, you're rewarded for doing just that while building a loving community of friendly monsters. The game is one part Animal Crossing and one part Dragon Quest Builders sprinkled with a touch of Minecraft and Stardew Valley. he result might be one of the coziest, most wholesome life sims on the market.

Setup and gameplay

In Pokopia, you play as a Ditto, who has awakened to a world where all the other humans and Pokémon have mysteriously disappeared. Naturally, the loss of your trainer has inspired you to take the form of a person (well, as best as a Ditto can). You work together with the only other soul around, Professor Tangrowth, to figure out how to revitalize this once thriving town. As you explore, you learn to create habitats from a mix of shrubs, trees and anything else you can scavenge. You can also create new homes for the missing Pokémon and lure them back, slowly converting the wasteland into a bustling place full of life and excitement. It's a simple but extremely rewarding gameplay loop, and as you make friends with the returning monsters, they help you on your quest by teaching you skills that allow you to continue shaping and manipulating the environment. They also provide handy items and building materials. 

Some Pokémon like Squirtle can even teach you new moves that you can use to manipulate your environment. Nintendo / Engadget

This is where the other main gameplay cycle comes in, as the entire world is made up of blocks that you can excavate or rework to your heart's content. Not only does this let you customize your environment, it also serves as a way to traverse the world. See a shiny treasure on the other side of a river but you can't swim there? You can simply build a bridge instead. And just like in Minecraft, you can use raw materials to create all sorts of fancy blocks and furniture so your homes look exactly how you want. When compared to games like Animal Crossing, I found I actually prefer Pokopia's flavor of world-building a touch more, as it relies slightly more on building and exploring and less on decorating. 

In order to lure Pokémon to your town, first you need to build a home they'll want to live in. Nintendo / Engadget

My one small issue with the game is that while I like the real-time building mechanic that lets Pokémon work on stuff while you're not playing, having to wait a full day for bigger projects to be completed can bog down your progress a bit. With a game that easily provides more than 50 hours of content just for its main story (and that's not counting all the time you'll spend customizing and tweaking your town), sometimes things become a slower burn than they ought to be.

The magic of PokopiaAs befitting a Pokémon game, each monster has skills befitting their type like Charmander being able to light fires. Sam Rutherford for Engadget

While the success of Pokopia's core mechanics can be largely attributed to co-developer Bandai Namco borrowing the game's basic template from the Dragon Quest Builders series, the real magic of the game comes from the Pokémon themselves. When I load into the world and the first thing that happens is one of my townsfolk running up to me to say thanks or give me a present, it just makes me happy. And unlike most other Pokémon games, you can actually have proper conversations with them, instead of just hearing them do their 8-bit cries. Speaking of that, I really think it's time for Game Freak to archive those Game Boy-inspired sound bites in favor of proper voice acting. We've had thirty years of crunchy, low-fi yells, and in an open-world game with adorable polygonal graphics, I think we can finally let the 'mons say their names like they do in the anime. 

Pokopia's roster of characters is also bigger than expected. That's because in addition to new faces like Peakychu and Mosslax, there are well over 100 different Pokémon to befriend. And while the game leans a bit more heavily on characters from Kanto and the original 151, there's solid representation from other generations, including cameos from legendaries. Furthermore, each monster has its own unique habitat, preferences and abilities. I appreciate little details like water-type Pokémon who ask you to make their home a bit more humid or fighting-type monsters who ask for exercise equipment to spruce up theirs. Similarly, when it comes to building out your town, I like that the game makes you turn towards plant-types if you want help with your crops or a fire-type if you need help smelting some iron. 

Teamwork makes the dream work. Nintendo / Engadget

However, the most heartwarming thing about Pokopia might not even be how you interact with the other Pokémon, but how they socialize with themselves. Sometimes you'll run into two mons chasing each other around, working out together or cuddling up for a nap. And thanks to the game's photo mode, you can capture all these moments when they happen. 

Exploring the world is also quite satisfying, particularly for anyone who has played any of the Pokémon games from gen one. There are a ton of references to memorable people and places from Kanto. Plus, when you're just out and about or spelunking, you'll sometimes run into other adventurous mons who need a little help before you can convince them to move into town. It feels like there are fun secrets hiding around every other corner, and even for those that are a bit less obvious, Pokopia drops just enough hints to point you in the right direction. 

Wrap-upJust look how happy everyone is when we all work together. Nintendo / Engadget

There's so much to do in Pokopia that I wouldn't be surprised if dedicated players could tide themselves over with this game until Pokémon Winds and Waves comes out next year. But more importantly, Bandai Namco and Game Freak have found a perfect balance between the title's open-world building mechanics and homages to the underlying franchise. Pokopia isn't just a half-hearted life-sim clone with a thin veneer of monster catching (or in this case, monster community outreach) draped on top; it's a good game in its own right that just gets better with the addition of neighborly Pokémon. 


This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-pokopia-review-possibly-the-most-charming-pokemon-game-yet-183000812.html?src=rss
Sam Rutherford

COPPA 2.0 passes the Senate again, unanimously this time

1 month 1 week ago

Today the US Senate unanimously passed proposed legislation known as COPPA 2.0. This measure, fully named the Children and Teens’ Online Privacy Protection Act, aims to create new protections for younger users online, such as blocking platforms from collecting their personal data without consent. 

COPPA 2.0 is a modernized take on the Children’s Online Privacy Protection Act of 1998, attempting to address recent changes in common online activities, like targeted advertising, that could prove harmful to minors. Lawmakers have made several attempts to get this bipartisan bill through. While it has made varying amounts of headway in the Senate, none of the COPPA 2.0 bills to date have gotten past the House of Representatives. Industry groups such as NetChoice have previously opposed COPPA 2.0 and other measures around minors' online activity such as KOSA, the Kids Online Safety Act. NetChoice members include Google, YouTube, Meta, Reddit, Discord, TikTok and X. Google specifically has since changed its stance to support COPPA 2.0, however.

"This bill expands the current law protecting our kids online to ensure companies cannot collect personal information from anyone under the age of 17," Senate Democratic Leader Chuck Schumer (D-NY) said in a statement about the latest result. "This is a big step forward for protecting our kids. We hope the House can join us. They haven’t thus far."

However, there has been a bigger push both domestically and internationally toward restrictions on when and how younger people engage online. Several states — Utah, California and Washington to name a few — have enacted laws requiring some level of age verification, either to access mature content online or to use social media apps at all. Many of these efforts have raised concerns about privacy regarding where and how people's personal information is stored and protected. COPPA 2.0 might wind up benefitting from the privacy debates since it emphasizes giving teens and parents ways to protect themselves from having their data used against them rather than asking adults to give up data in order to use the internet as usual.

Update, March 6 2026, 11:38AM ET: Article updated with additional context on Google.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/coppa-20-passes-the-senate-again-unanimously-this-time-215044656.html?src=rss
Anna Washenko

Capcom's long-delayed Pragmata is now arriving a week earlier

1 month 1 week ago

Capcom revealed during its March 5 Spotlight showcase that Pragmata, its repeatedly delayed dystopian sci-fi adventure game, will release on April 17 for PlayStation 5, Xbox Series X/S, Nintendo Switch 2 and PC via Steam. The game had been set for April 24 since its appearance at The Game Awards in December.

The game’s new trailer shows previously unseen locations and gameplay moments, and new elements within the Shelter, the in-game lunar base. Pragmata was first revealed in 2020 with a 2022 release window. Capcom then delayed it to 2023, then went radio silent on the project before resurfacing with a new 2026 date last year.

A free Sketchbook demo is available now on the PlayStation Store, Xbox Store, Nintendo eShop and Steam. Pre-orders for the game are available now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/capcoms-long-delayed-pragmata-is-now-arriving-a-week-earlier-160257053.html?src=rss
Andre Revilla

Rad Power Bikes gets a new owner, pledge to build bikes in the US

1 month 1 week ago

Life EV has completed a court-approved acquisition of Rad Power Bikes, granting a second life to the troubled e-bike brand.

The Florida-based Life EV now owns Rad’s brand, intellectual property, inventory and certain unspecified operating assets, and will continue to operate as Rad Power Bikes in the US, with plans to expand to "select key markets."

Rad’s new owner has committed to honoring certain warranties and gift cards purchased prior to the acquisition, and says new bikes will be built in the US going forward. Life EV will adopt a Foreign Trade Zone (FTZ) structure for its manufacturing operations, allowing it to take advantage of special domestic customs procedures when sourcing parts from global suppliers.

"Rad Power Bikes has helped define the e-bike category in North America with its innovative products and passionate rider community," said Life EV CEO, Rob Provost. "Respecting and preserving that legacy - its brand, vision, and leadership - is foundational to this acquisition. Together, we will build on that trust and create new opportunities for riders nationwide."

The completed acquisition marks the end of a turbulent period for Rad. Back in December, the company was forced to file for Chapter 11 bankruptcy after the Consumer Product Safety Commission (CPSC) warned Rad’s customers to "immediately stop using" some of its e-bike batteries due to a serious fire hazard. At the time, Rad said it couldn’t afford to recall the at-risk batteries.

Less than two months later, in what can only be described as a strange twist of fate, a fire broke out at a Rad Power Bikes retail store warehouse in Huntington Beach, California. "We’re working with local authorities to review a thermal incident that occurred at our Huntington Beach store Sunday evening," a Rad Power Bikes spokesperson told Engadget at the time. "The incident was contained and happened while the store was closed. The cause of the fire has not been confirmed."

This article originally appeared on Engadget at https://www.engadget.com/transportation/rad-power-bikes-gets-a-new-owner-pledge-to-build-bikes-in-the-us-144641940.html?src=rss
Matt Tate

Engadget Podcast: Is the MacBook Neo the one?

1 month 1 week ago

It's been a wild week for Apple. After announcing a slew of new hardware, the company capped things off with its cheapest laptop ever: the $599 MacBook Neo. It's low on specs, but high on character and value. In this episode, Devindra and Engadget Deputy Editor Nathan Ingraham dive into the MacBook Neo, as well as the refreshed MacBook Air M5, MacBook Pro M5 Pro/Max, iPad Air M4 and iPhone 17e

Also, Devindra chats with Spencer Ackerman, author of Forever Wars and recent Iron Man comics, about the ongoing battle between Anthropic and the Department of Defense. It turns out the DOD still used Claude for attacks on Iran, after banning Anthropic'/s AI last week. And really, what do these AI companies expect to happen when they jump at military contracts?

Subscribe!Topic
  • Apple announces a the MacBook Neo priced at $599 and it’s shockingly great – 0:53

  • MacBook Air got the M5, MacBook Pro got the M5 Pro and M5 Max, and who needs the new iPad Air now? – 22:31

  • Anthropic vs. DoD with Spencer Ackerman, author of The Forever Wars – 30:34

  • Gemini encouraged a man to end his own life to be with his ‘AI wife’ – 58:53

  • Polymarket nixes bets on nuclear detonation after public outcry – 1:01:55

  • No Yōtei on PC: Sony closes down first party titles outside of PS5 – 1:03:56

  • Wildlight Studios’ Highguard shuts down after 46 days live – 1:08:23

  • Working on: Dell’s XPS 14 will be great when the keyboard fix comes through – 1:15:09

  • Pop culture picks – 1:15:58

Credits

Hosts: Devindra Hardawar and Nathan Ingraham
Guest: Spencer Ackerman
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/engadget-podcast-is-the-macbook-neo-the-one-132801575.html?src=rss
Devindra Hardawar

The Morning After: Apple takes on cheap Windows laptops and Chromebooks with the $599 MacBook Neo

1 month 1 week ago

Right off the back of the iPhone 17e, new iPads and MacBook Airs, Apple also announced a keenly priced new laptop. The MacBook Neo is a multi-colored low-cost Mac ($599), running on an iPhone chipset with most but not all of the hardware features you find on the MacBook Air and Pro. All models of the MacBook Neo ship with an extremely scant 8GB of RAM, which might be the main productivity bottleneck for demanding tasks.

The Neo has a 13-inch Retina display, a 1080p webcam, two USB-C ports, a headphone jack and optional Touch ID, if you're willing to pay a little more. A lot has been said about whether this is Apple marching to the beat of its own drum again, in a year of RAM shortages and AI obsessions. This is a direct attack on cheap Windows laptops and underperforming Chromebooks. Tempted? Check out our initial impressions from Apple's event earlier this week, right here. Oh, and for everything Apple announced – we've pulled all the news together here.

– Mat Smith

The other big stories this week

Nothing's Phone 4a Pro has a premium unibody design Design-wise, it seems a little safer than the company's usual. Engadget

There's no flagship Nothing Phone 4 this year, but the company has put a lot of effort into making its A-series almost flagship, including a notable design pivot with the Phone 4a Pro. The transparent back is now aluminum, and the trademark Nothing aesthetic has been boxed into the camera unit. It looks more grown-up, perhaps, but a little less fun? That said, the egregious camera bump on the Nothing 3a Pro last year is no more. Both 4a phones are sleek slabs of smartphones. The company has also substantially upgraded the devices, with better cameras, more batteryand improved screens. Only the 4a Pro will be coming to the US later this month.

Continue reading.

Samsung Galaxy S26 Ultra review The stealth upgrade. Engadget

While MWC 2026 offered us plenty of Chinese smartphones ready to wow us, established player Samsung managed to surprise us with its S26 Ultra the week before. Sure, it doesn't have a ton of major improvements, but it brings subtle upgrades across the board, along with a standout new display for anyone who cares about privacy.

The Privacy Display is the standout new feature – one we've never seen before on a smartphone. When you turn the Privacy Display on and view the phone from less than head-on, everything fades to black, like those privacy-sticker screen protectors, but at the hardware level.

The S26 ultra can even selectively activate Privacy Display under specific situations, turning on when you get notifications or open certain apps (like for banking or authenticators). The phone can also enable the feature when you need to enter a PIN, pattern, or password, though this is only for system-level prompts, such as your lock screen.

Continue reading.

Netflix just bought an AI startup founded by Ben Affleck The company promises to keep "filmmakers at the center of the process." Engadget

What could go wrong?

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121523538.html?src=rss
Mat Smith

UK government delays AI copyright rules amid artist outcry

1 month 1 week ago

The UK government is working on a controversial data bill that would allow AI companies like Google and OpenAI to train their models on copyrighted materials without consent. However, following a two month consultation, it looks like passage of the law will be delayed. "Copyright is going to be kicked down the road," a person with knowledge of the matter told The Financial Times

Responses by stakeholders during the consultation period weren't favorable to any of the government's proposed ideas for use of copyrighted materials, the FT's sources said. There's no expectation now that an AI bill will be part of the King's Speech set for May this year. 

As a result, Ministers have decided to go back to the drawing board and spend more time exploring other options. The House of Lords Communications and Digital Committee called on the government to develop a licensing-first regime "underpinned by robust transparency that safeguards creators' livelihoods while supporting sustainable AI growth."

The UK parliament's preferred position on the bill (also argued by tech giants like Google) has been that copyright holders need to formally opt-out if they don't want their materials used to train AI models. However, publishers, filmmakers, musicians and others have said that this would be impractical and an existential threat to the UK's creative industries.

The House of Lords took the side of artists and introduced an amendment that would require tech companies to disclose which copyright-protected works were used to train AI models. That addition, however, was blocked by the UK's House of Commons in May last year.

The UK's majority Labour government — already under fire for its handling of the economy — has taken hits from publishers, musicians, authors and other creative groups over the proposed law. Elton John called the government "absolute losers" while Paul McCartney said that AI has its uses but "it shouldn't rip creative people off." McCartney and others artists were part of a "silent album" meant to show the impact of IP theft by AI. 

Baroness Beeban Kidron from the House of Lords has also ripped the government over the AI bill. "Creators do not deny the creative and economic value of AI, but we do deny the assertion that we should have to build AI for free with our work, and then rent it back from those who stole it," she said last year. "It's astonishing that a Labour government would abandon the labor force of an entire section."

This article originally appeared on Engadget at https://www.engadget.com/ai/uk-government-delays-ai-copyright-rules-amid-artist-outcry-113937154.html?src=rss
Steve Dent

Anthropic says it will challenge Defense Department's supply chain risk designation in court

1 month 1 week ago

In a new blog post, Anthropic CEO Dario Amodei has admitted that it received a letter from the Defense Department, officially labeling it a supply chain risk. He said he doesn’t “believe this action is legally sound,” and that his company sees “no choice” but to challenge it in court. Hours before Amodei published the post, the Pentagon announced that it notified the company that its “products are deemed a supply chain risk, effective immediately.”

If you’ll recall, the Defense Department (called the Department of War under the current administration) threatened to give the company the designation typically reserved for firms from adversaries like China if it didn’t agree to remove its safeguards over mass surveillance and autonomous weapons. President Trump then ordered federal agencies to stop using Anthropic’s tech.

Amodei explained that the designation has a narrow scope, because it only exists to protect the government. That is why the general public, and even Defense Department contractors, can still use Anthropic’s Claude chatbot and its AI technologies. Microsoft told CNBC that it will continue using Claude after its lawyers had concluded that it can keep on working with Anthropic on non-defense related projects.

The CEO has also admitted that his company had “productive conversations” with the department over the past few days. He said that they were looking at ways to serve the Pentagon that adheres to its two exceptions, namely that its technology not be used for mass surveillance and the development of fully autonomous weapons, and at ways to “ensure a smooth transition if that is not possible.” That confirms reports that Anthropic is back in talks with the agency in an effort to reach a new deal. In addition, he apologized for a leaked internal memo, wherein he reportedly said that OpenAI’s messaging about its own deal with the department is “just straight up lies.”

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-says-it-will-challenge-defense-departments-supply-chain-risk-designation-in-court-054459618.html?src=rss
Mariella Moon

X's Exclusive Threads feature lets creators paywall the end of tweet threads

1 month 1 week ago

Today, X announced some updates to its creator subscriptions platform. The leading change gives participating accounts the option to make part of tweet threads only visible to subscribers. This new Creator Subscriptions feature is called Exclusive Threads, an ironic name choice given X's main text-based social media posting competitor is called Threads.

Creator Subscriptions 2.0 is here: powerful new tools to grow your subscribers and earn more.

Introducing Exclusive Threads — lock any post in a thread for subscribers only. Tease in the parent, monetize the rest. Subscribe buttons are now embedded directly in the conversation. pic.twitter.com/j8Bg3bMDiW

— Creators (@XCreators) March 5, 2026

The new tool allows a creator to tease paywalled content, rather than keeping all of the material behind a subscribers-only gate. A gif shared both by the X Creators account and by the company's head of product, Nikita Bier, show how it will look in practice. Buttons to sign up as a subscriber will be embedded into the post chain, with the hope that the need to see the rest of the thread will be a big enough draw for readers to pay up. X has been making a push to draw content creators, offering other recent features like a 'paid partnership' label for sponsored posts.

This article originally appeared on Engadget at https://www.engadget.com/social-media/xs-exclusive-threads-feature-lets-creators-paywall-the-end-of-tweet-threads-000246204.html?src=rss
Anna Washenko

Amazon.com is on the mend after experiencing technical issues

1 month 1 week ago

Amazon's website appears to be stabilizing after experiencing technical issues that kept users from logging in and prevented prices from displaying correctly. DownDetector reported a spike of outage reports around 2PM ET, but as of 5:56PM ET, user complaints have fallen significantly.

The Amazon.com homepage currently loads, and Engadgets staff have been able to load product pages and view prices without any problems. During the peak of the site’s issues, neither were loading consistently, and clicking through in some cases showed an error page with text that says "Sorry, something went wrong on our end." Users also reported being unable to log into their accounts.

“We're sorry that some customers may be experiencing issues while shopping,” Amazon said in a statement to Engadget. “We appreciate customers’ patience as we work to resolve the issue." The company shared a similar sentiment with customers on X, confirming that it’s aware there’s a problem and acknowledging that its working on a fix. Amazon has yet to confirm whether the issue is fully resolved.

As a cloud provider through its Amazon Web Services (AWS) business, Amazon has experienced its fair share of outages, including one in October 2025 that took out services like Snapchat and Amazon's own Alexa voice assistant for hours. The company's website experiencing issues without a larger AWS outage seems a bit more unusual, and might suggest the problem lies outside of its cloud infrastructure.

Update, March 5, 5:56PM ET: Updated article to reflect improved performance on Amazon.com.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazoncom-is-on-the-mend-after-experiencing-technical-issues-211430657.html?src=rss
Ian Carlos Campbell

Xbox CEO confirms next-gen 'Project Helix' console will play PC games

1 month 1 week ago

Xbox CEO Asha Sharma is gearing up to spill the beans on Microsoft’s next-generation console. In a post on X today, she revealed that the system is codenamed “Project Helix.” Confirming previous rumors, she says it will “lead in performance” and play both console and PC games. Sharma also notes that she’ll be discussing the system at GDC next week with partners and developers.

The next-gen console tease follows Sharma’s appointment as Xbox CEO a few weeks ago, after former Xbox head Phil Spencer stepped down. Last year, it was clear that things were rocky for Microsoft’s storied gaming brand, and the executive shakeup certainly didn’t help much. But it’ll be interesting to hear more details about Project Helix at GDC — is it simply a PC masquerading as a console? What sort of performance benchmarks is Microsoft trying to reach, and will we get any hints about hardware?

For the first time, in a long time, there’s something intriguing happening in the land of Xbox. Much like the first Xbox, Microsoft could end up cutting this generation short to quickly prep a successor. And if the rumors about a PlayStation 6 delay end up being true, it could give Microsoft a few years with new hardware ahead of Sony.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-ceo-confirms-next-gen-project-helix-console-will-play-pc-games-204654357.html?src=rss
Devindra Hardawar

How to watch Frost Fatales 2026, kicking off on March 8

1 month 1 week ago

It feels like we could all use a little (or a large) boost of joy and optimism right now, so it's a perfect coincidence that a Games Done Quick event is on the horizon. Frost Fatales 2026 is running from March 8 through March 14. This week-long livestream will be raising money for the National Women's Law Center, a nonprofit working toward gender justice for women and girls. 

GDQ events have been branching out with more ways to tune in for the speedrunning fun. Frost Fatales 2026 will be a streaming on the GDQ Twitch channel as usual, but the organization is also now broadcasting on YouTube, and you can watch the live feed there next week as well. Each day’s pre-show kicks off at 12:30PM ET.

Frost Fatales is the winter charity event from the Frame Fatales, a community for women and femmes in speedrunning that operates under the GDQ banner. The group has raised more than $1 million for philanthropic organizations since its first event in 2019. 

The schedule for next week has a mix of speedrun standards (think Super Mario 64 and Super Metroid) alongside and newer releases, plus some more offbeat categories that promise to be a highly entertaining watch. The event kicks off on Sunday with western flair in Red Dead Redemption 2. Horror fans have a good selection on Tuesday night with Silent Hill f, Resident Evil 3 (2020) and Resident Evil Village. The Kirby Air Riders run on Friday night will highlight a bunch of community members for max wholesome vibes. Peak, a notable new game from 2025, is already getting speedruns, which you can watch Saturday afternoon before a bingo race of recent indie hit UFO 50 in the evening and the final run of Titanfall 2 to close the event. Fatales events aren't a 24/7 affair like Awesome and Summer Games Done Quick, so be sure to check the schedule for all the highlights.

Or, if you simply can’t wait until Sunday to dive into some great speedruns, Games Done Quick recently launched GDQ TV. This dedicated Twitch channel is always on and highlights some notable moments and runs from the entirety of the GDQ archive.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-frost-fatales-2026-kicking-off-on-march-8-201826864.html?src=rss
Anna Washenko

Google reportedly muzzles Epic Games CEO Tim Sweeney until 2032

1 month 1 week ago

Epic Games’ courtroom battle with Google is over, but it’s reportedly going to affect how its CEO can speak about the tech giant for years for years to come. According to The Verge, part of the settlement terms Epic had signed has a clause stating that Epic and Sweeney will have to speak positively about Google’s competitiveness and app store operations going forward. “Epic believes that the Google and Android platform, with the changes in this term sheet, are procompetitive and a model for app store / platform operations, and will make good faith efforts to advocate for the same,” the clause reportedly reads.

Further, The Verge says the settlement terms between the companies will expire five years after Google is done rolling out changes to its service fees. Since Google expects to finish implementing changes worldwide by September 30, 2027, Sweeney can’t speak negatively about the app store until after September 30, 2032.

Sweeney is one of the most vocal critic of how Apple and Google operate their app stores, which had led to several lawsuits between the companies. He once called both Apple and Google “gangster-style businesses” that will “always continue” to be engaged in illegal practices and just pay the fine afterwards. Epic Games filed a lawsuit against Google in 2020, accusing it of illegal monopoly on app distribution and in-app billing services for Android devices. In 2023, Google lost the lawsuit. It then lost its appeal two years later, before the companies reached a settlement in November 2025. On March 4 this year, Google officially scrapped the 30 percent cut it takes from Play Store transactions, lowering it to 20 percent and even to 15 percent in some cases.

In response to the Google’s decision, Epic Games is bringing back Fortnite to the Play Store worldwide. “Google is opening up Android all the way with robust support for competing stores, competing payments, and a better deal for all developers. So, we've settled all of our disputes worldwide. THANKS GOOGLE!” Sweeney posted on X. Based on the clause in their settlement, future statements from the CEO about Google will need to carry a similar tone, in the next few years at least.

Update, March 5 2026, 2:13PM ET: Epic reached out to Engadget to share an important clarification: “Criticizing Google is fair game on topics not related to app store distribution/ fees,” the company wrote on X, “Epic and Google agreed to not disparage only on topics about the settlement.” We’ve updated the copy of our story to reflect the specificity of the non-disparagement agreement, and look forward to the ways in which Epic will certainly exercise its remaining capacity to be critical of Google.

This article originally appeared on Engadget at https://www.engadget.com/gaming/google-reportedly-muzzles-epic-games-ceo-tim-sweeney-until-2032-105501644.html?src=rss
Mariella Moon

Roku is launching a trivia game called... Roklue?

1 month 1 week ago

Who needs Half-Life 3 or Beyond Good & Evil 2? Roku, in an attempt to gamify content discovery on its platform, has cooked up a gaming announcement for the ages. Behold: Roklue. Yes, that's a real name that someone with a job title and (likely high) salary came up with.

Roklue (shudder) will quiz players on "the movies and TV shows that everyone is talking about," along with classic "beloved favorites." When it references a movie or show, it will provide a link for you to tune in on your device. The initial version is an Oscar season tie-in ("Roklue: Awards Season") that debuts on Saturday. This inaugural version is produced by B17 Entertainment, a Sony-owned company.

Roku says it will rotate thematic content throughout the year. Variety reports that those will center around music festivals, the Emmys and holidays.

Apart from that name, which should come with a gag-reflex warning, Roklue sounds harmless enough. You play a trivia game to find new stuff to stream; Roku grows its engagement. Win-win. But with corporate schemes like this, it's always worth wondering where further monetization might eventually come into play. Think something like linking to series on platforms you don't yet subscribe to. (Hello, kickback.)

On March 7, you'll find the free Roklue (ick) game on your Roku home screen, no download required.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/roku-is-launching-a-trivia-game-called-roklue-190000386.html?src=rss
Will Shanklin

Netflix just bought an AI startup founded by Ben Affleck

1 month 1 week ago

Netflix has acquired an AI filmmaking startup called InterPositive, according to a report by Variety. This is a company that was founded by actor Ben Affleck back in 2022. Don't worry if you haven't heard of it. Affleck has been operating the company in stealth mode for the past few years, so this is pretty much it's big coming-out party.

The terms of the acquisition haven't been disclosed, but Affleck will remain on as a senior advisor to Netflix. Additionally, the entire staff will be absorbed into the streaming platform.

Affleck says he started the company after "observing the early rise of AI in production" and realizing how the "models came up short." The company makes tools that generate AI models based on an existing production's dailies. This lets filmmakers use the model in the post-production process to do stuff like mix and color, relight shots and add visual effects.

Affleck adds that this tech is "not about text-prompting or generating something from nothing." Netflix says the company will keep "filmmakers at the center of the process." The company recently used generative AI tools to whip up a VFX shot in a show called The Eternaut. It's also been using AI to make ads more intrusive. We'll have to wait and see if creators do indeed remain at the center of things. Netflix will offer access to InterPositive's tech to creative partners but has no plans to sell it commercially.

To Affleck's credit, he seems to have a nuanced understanding of modern AI tools. "We also need to preserve what makes storytelling human, which is judgment," he said. "The kind that takes decades to build, experience to hone and that only people can have. I knew I had a responsibility to my peers and our industry, to protect the power of human creativity and the people behind it." However, it's worth reiterating that the company is no longer in Affleck's hands, as he is now just an advisor.

This article originally appeared on Engadget at https://www.engadget.com/ai/netflix-just-bought-an-ai-startup-founded-by-ben-affleck-184536640.html?src=rss
Lawrence Bonk

Meta hit with a class action lawsuit over smart glasses' privacy claims

1 month 1 week ago

Meta is facing a class action lawsuit for false advertising related to its AI glasses following reports about the company's use of human contractors to review footage captured from users' glasses. The lawsuit, filed Wednesday in federal court in San Francisco, alleges that Meta's claims about the devices' privacy features have misled users. 

The lawsuit comes after a Swedish newspaper reported that subcontractors in Kenya have raised concerns about viewing footage recorded via Ray-Ban Meta glasses. According to Svenska Dagbladet, workers have reported witnessing "intimate" material, including bathroom visits, sexual encounters and other private details as part of their job labeling objects in videos captured on users' smart glasses.

"This nationwide class action seeks to hold Meta responsible for its affirmatively false advertising and failure to disclose the true nature of surveillance and its connection to the company’s AI data collection pipeline," the lawsuit, filed by Clarkson Law Firm, states. The filing names two individuals who live in California and New Jersey who purchased Meta's smart glasses. It says that both "relied" on Meta's marketing claims about the glasses' privacy protecting features and that they would not have purchased them if they knew about the company's use of contractors. The lawsuit seeks monetary damages and injunctive relief.

A spokesperson for Meta confirmed to Engadget that data from its smart glasses can be shared with human contractors in some cases. The company declined to comment on the claims in the lawsuit.

"Ray-Ban Meta glasses help you use AI, hands free, to answer questions about the world around you," the spokesperson said. "Unless users choose to share media they've captured with Meta or others, that media stays on the user's device. When people share content with Meta AI, we sometimes use contractors to review this data for the purpose of improving people's experience, as many other companies do. We take steps to filter this data to protect people's privacy and to help prevent identifying information from being reviewed."

What the company doesn't explicitly say there is that there is no way to use the smart glasses' "multimodal" features without sharing the captures of your surroundings with the company. As I noted in my review of the second-generation Ray-Ban Meta smart glasses last year: "images of your surroundings processed for the glasses' multimodal features like Live AI can be used for training purposes (these images aren't saved to your device's camera roll)." 

So while Meta claims that users' own recordings are kept private, footage that is captured but not stored locally for users — like video when Live AI is in use — can be sent to contractors who help train the company's AI models. Meta's privacy policy doesn't specifically mention the use of human contractors, though it states that such data can be used for training purposes. 

"The undisclosed human review pipeline renders the Meta AI Glasses’ privacy features materially misleading, transforms the product from a personal device into a surveillance conduit, and exposes consumers to unreasonable risks of dignitary harm, emotional distress, stalking, extortion, identity theft, and reputational injury," the lawsuit says. "Indeed, Meta employees and contractors have described viewing credit card numbers, nudity, sexual activity, and identifiable faces in the footage they reviewed, and reported that Meta’s purported anonymization safeguards do not reliably function."

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-hit-with-a-class-action-lawsuit-over-smart-glasses-privacy-claims-182846817.html?src=rss
Karissa Bell

I hope you like spreadsheets, because GPT-5.4 loves them

1 month 1 week ago

OpenAI is releasing a new model today, and like GPT-5.2 before it, GPT-5.4 is all about professional work. OpenAI is calling GPT-5.4 its most capable frontier model for tasks like coding and data analysis. OpenAI claims the new model produced presentations with stronger, more varied aesthetics and made more effective use of its image generation tools.

It's also the first model from OpenAI built with native computer-use capabilities, making it better at carrying out tasks across several apps at the same time. When it comes to computer use, one noticeable improvement OpenAI has recorded is the way GPT-5.4 issues mouse and keyboard commands. It's significantly better at navigating a desktop environment than its predecessor.  

When users turn to GPT-5.4 in ChatGPT, where it will now be the default model for the chatbot's Thinking mode, the system will outline how it plans to tackle a request, giving people the opportunity to tell it to adjust course as it's generating a response. At the same time, the new model offers better web research capabilities, especially when it comes to "highly specific" queries, according to OpenAI. 

"Together, these improvements mean higher-quality answers that arrive faster and stay relevant to the task at hand," the company states. Separately, OpenAI claims GPT-5.4 is its most factual model yet, noting, relative to GPT-5.2, it's 18 percent less likely to generate a response with any errors. Here's hoping it knows not to turn to Grokipedia for information, something its predecessor was known to do.    

As mentioned, GPT-5.4 will be available in ChatGPT when users select the chatbot's Thinking mode, and as GPT-5.4 Pro from the model picker. As such, this isn't a release for Free and Go users — or even Plus subscribers, for that matter. It's more for enterprise customers, and developers who rely on the company's Codex app. On that note, for API customers, OpenAI claims GPT-5.4 is its most token efficient reasoning model to date, though those tokens will cost more than their GPT-5.2 counterparts. For instance, OpenAI is pricing one million input tokens at $2.50, up from $1.75 with GPT-5.2.   

The fact that OpenAI has increasingly shifted its strategy to focus on professionals shouldn't be surprising. When Microsoft announced last September it would add Anthropic's models to Copilot 365 (where previously it depended exclusively on OpenAI's systems), there were reports that suggested the company made the decision because it found Claude was better at tasks like generating spreadsheets and presentations. Reporting from The Information suggests OpenAI is generating about $25 billion in annualized revenue. However, the company is still far from being profitable, and with more than $1.4 trillion in data center commitments on the books, it's reliant on funding from investors to keep the lights on. Seen in that context, productivity represents a place where it might have a chance to build a sustainable business. 


This article originally appeared on Engadget at https://www.engadget.com/ai/i-hope-you-like-spreadsheets-because-gpt-54-loves-them-180000444.html?src=rss
Igor Bonifacic

The National Videogame Museum has acquired the mythical Nintendo Playstation

1 month 1 week ago

It might sound like the stuff of daydreams now, but once upon a time it was briefly the very real intention of Sony and Nintendo to collaborate on a console. Nicknamed the Nintendo PlayStation, the idea was that a new CD-ROM format backed by Sony would be added to the cartridge-based Super NES, resulting in a hybrid console that could play both.

The partnership didn’t last long, though, with Nintendo backing out before it ever really got off the ground, announcing that it would instead be working with Philips. Sony decided to make the PlayStation on its own instead, in an act of revenge that you have to say paid off in the long run, and we never did get to see Crash Bandicoot running around the Mushroom Kingdom. Still, the short-lived Nintendo PlayStation remains a fascinating what-if scenario in video game history, and the USA’s National Video Museum has acquired the original development kit.

BREAKING: The NVM has acquired the mythical Nintendo Playstation! 🤯

This Sony MSF-1 is the OLDEST known existing Nintendo Playstation hardware artifact, and is the original development system for Sony’s planned Super Nintendo CD attachment. It is the ONLY known unit to exist!… pic.twitter.com/9JQyCsFtxc

— National Videogame Museum (@nvmusa) March 4, 2026

Codenamed the MSF-1, the device now in the museum’s possession is the oldest known prototype of the console that never was, and according to the Texas-based NVM, likely the only one that still exists. Being a dev kit, it’s unsurprisingly not the most attractive thing to look at, and definitely not something you would guess is designed to play video games if you didn’t know any better. But it’s still a hell of an artifact for the museum to get its hands on.

Presumably very few people outside of Sony and Nintendo would have had access to the MSF-1, but just over a decade ago Engadget was able to test an ultra-rare prototype of what was going to be the consumer product. The same prototype was later sold for more than $300,000 at an auction.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-national-videogame-museum-has-acquired-the-mythical-nintendo-playstation-173529085.html?src=rss
Matt Tate

Google begins calling out battery-killing Android apps

1 month 1 week ago

Google is living up to its word and posting warning labels for battery-killing apps. 9to5Google spotted Google's rollout announcement, which the company previously said would arrive on March 1.

The label says, “This app may use more battery than expected due to high background activity.” If you don't yet see the warnings, they may not have reached you yet. Google says the banners will "roll out gradually to impacted apps" in the coming weeks.

Play Store battery warningGoogle

Warning labels aren’t the only stick in Google’s fight against infringing apps. They may also be excluded from discovery services like Play Store recommendations.

Google's definition of battery-draining apps centers around Android's "partial wake lock" mechanism. This service allows an app to keep the phone's processor running even while the screen is off. There are logical exceptions where apps do need this: audio playback, location access, etc. But the company apparently sees too many abusing that API for other reasons. And Google wouldn't want people to assume the problem is with the hardware and switch to an iPhone — because then we’re talking about money.

If you're a developer, Google's technical documentation offers much more detail. For everyone else, keep an eye out for those Play Store labels and consider steering clear of those apps until their devs clean things up.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-begins-calling-out-battery-killing-android-apps-170650936.html?src=rss
Will Shanklin
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