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Blue Origin also wants to put AI data centers in space

4 weeks 1 day ago

Blue Origin has revealed its plans for an orbital AI data center system in a new filing with the Federal Communications Commission. The company has asked the agency for permission to deploy 51,600 satellites, as reported by the Wall Street Journal and SpaceNews. Called Project Sunrise, the initiative aims to launch and operate a constellation of satellites that can deliver computing capacity for artificial intelligence uses.

Project Sunrise’s satellites will be placed in sun-synchronous orbits at altitudes between 311 and 1,118 miles. Each layer in the constellation will have between 300 to 1,000 satellites and will be approximately 3 to 6 miles apart. In its filing, Blue Origin said the constellation would complement terrestrial data centers.

The satellites will, of course, will be fitted with solar panels to be able to gather energy from the sun. Blue Origin explained that the orbital AI data center will lower the “marginal cost of compute capacity compared to terrestrial alternatives,” because the satellites will be powered by the sun, won’t need land and won’t need grid infrastructure. Project Sunrise will “enable US companies developing and using AI to flourish, accelerating breakthroughs in machine learning, autonomous systems and predictive analytics,” Blue Origin added.

By filing its request with the FCC, Blue Origin has officially joined SpaceX in the list of companies looking to build an AI data center in space. In January, SpaceX asked the FCC for permission to deploy 1 million satellites for its constellation. The company justified at the time that “orbital data centers are the most efficient way to meet the accelerating demand for AI computing power.”

This article originally appeared on Engadget at https://www.engadget.com/science/space/blue-origin-also-wants-to-put-ai-data-centers-in-space-115614142.html?src=rss
Mariella Moon

OpenAI is putting ChatGPT, its browser and code generator into one desktop app

4 weeks 1 day ago

OpenAI is developing a “super app” for desktop that unifies ChatGPT, its browser and its Codex app, according to the Wall Street Journal and CNBC. A company spokesperson told the publications that OpenAI Chief of Applications Fidji Simo will lead the application revamp with assistance from OpenAI President Greg Brockman. Simo will also help the marketing team advertise the app when it comes out. OpenAI’s leadership is apparently hoping that combining several products can help it streamline user experience and dedicate its resources to one project.

The company has yet to make an official announcement about the new app, but Simo replied to the Journal piece’s author on X. “Companies go through phases of exploration and phases of refocus; both are critical,” Simo said. “But when new bets start to work, like we're seeing now with Codex, it's very important to double down on them and avoid distractions. Really glad we're seizing this moment.”

The Journal saw the internal note Simo sent to employees, wherein she said that the company realized it was spreading its efforts across too many apps and that it needed to simplify its efforts. “That fragmentation has been slowing us down and making it harder to hit the quality bar we want,” she reportedly wrote. In an all-hands meeting, CNBC said she also told employees that the company was “orienting aggressively” towards high-productivity use cases.

It’s not clear yet when the unified app will be available, but OpenAI is reportedly focusing on developing agentic AI capabilities for it. The agents will be able to make decisions and use tools to do tasks on computers, such as writing software or analyzing data, with little human oversight.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-putting-chatgpt-its-browser-and-code-generator-into-one-desktop-app-025709839.html?src=rss
Mariella Moon

Alphabet no longer has a controlling stake in its life sciences business Verily

4 weeks 2 days ago

Alphabet's life sciences business Verily is restructuring and raising money as a new corporate entity. Verily announced that with its $300 million investment round, it will change from an LLC to a corporation and rename itself Verily Health Inc. As a result, Alphabet now has a minority stake rather than a controlling one in the business. 

Similar to every other tech business, this chapter for Verily will be focused on AI. “From research to care, our customers need solutions that bring the best of clinical and scientific rigor together with AI to deliver the next generation of healthcare - one that is as precise as it is personal," Chairman and CEO Stephen Gillett said.

Google Life Sciences was renamed Verily in 2015, around the same time as Google also rebranded to Alphabet. It has worked on a wide range of projects over the years, such as using eye scans to predict heart disease and an opioid addiction center. In 2025, it closed its medical device division, a move that may have signaled its shift toward AI.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/alphabet-no-longer-has-a-controlling-stake-in-its-life-sciences-business-verily-221718631.html?src=rss
Anna Washenko

States are suing the EPA for relinquishing its role as a greenhouse gas emissions regulator

4 weeks 2 days ago

California, Massachusetts, Connecticut and New York are leading a group of 20 other states in suing the US Environmental Protection Agency for renouncing its ability to regulate greenhouse gas emissions, The New York Times reports. The lawsuit specifically argues that the EPA's decision to rescind a 2009 study that determined greenhouse gases are dangerous to public health was illegal. The study, which is the source of what's called the "Endangerment Finding," was one of several justifications — along with things like the Clean Air Act — for the agency's ability to regulate emissions.

Rescinding the finding nullified the EPA's evidence for things like emissions standards and a variety of other regulations that attempted to reduce the amount of greenhouse gases produced by the automotive, coal and oil industries. The Trump administration framed the rollback as a cost-saving measure, but it was also a major blow to the government's ability to fight climate change. Greenhouse gases, which include things like carbon dioxide, methane and nitrous oxide, collect in the atmosphere and warm the planet, upsetting weather patterns and negatively impacting the environment. Determining the changes caused by greenhouse gases posed a risk to public health gave the EPA the authority to regulate them under its existing mandate to address air pollution. An authority it could have again, depending on the result of this litigation.

Of course, winning a lawsuit isn't necessary to restore the EPA's role in fighting climate change. Congress could do that now by passing a new law. The legal route is just faster, and potentially riskier. The New York Times writes that this new lawsuit was filed in the US Court of Appeals for the District of Columbia, and could ultimately be combined with an existing lawsuit from environmental groups. Depending on how the case fairs in the lower court, it may eventually be appealed to the US Supreme Court, who could decide on an even more restrictive interpretation of the EPA's role. 

Under President Donald Trump, the EPA has already rolled back clean water rules and attempted to stifle research. The Trump administration has separately tried to undermine the authority of independent agencies like the EPA and FTC, something the Supreme Court has yet to determine to be illegal.

This article originally appeared on Engadget at https://www.engadget.com/science/states-are-suing-the-epa-for-relinquishing-its-role-as-a-greenhouse-gas-emissions-regulator-221425064.html?src=rss
Ian Carlos Campbell

Amazon acquires autonomous robotics startup Rivr

4 weeks 2 days ago

Amazon has acquired Rivr, a startup focused on autonomous robotics. Rivr is based in Zurich and was valued at $110 million in a funding round from August 2024, which both Amazon and its CEO's Bezos Expeditions participated in. Financial details of the acquisition were not disclosed. 

Rivr's robots have four legs and wheels that allow it to maneuver on stairs and other potentially uneven surfaces. The company just released its second generation of the robot. The purchase will likely further Amazon's capabilities for ever-faster and more efficient package deliveries. 

"This acquisition reflects our commitment to a continued investment in research, which we believe has the potential to further improve safety outcomes and the overall delivery experience for delivery service partners and their delivery associates," a representative from Amazon told The Information.

Amazon has been working toward introducing automations and robotics at various stages of its shopping business. It deployed its 1 millionth robot last summer and has future goals for automating 75 percent of all its operations.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazon-acquires-autonomous-robotics-startup-rivr-212839750.html?src=rss
Anna Washenko

DoorDash will start paying gig workers for creating content to train AI models

4 weeks 2 days ago

DoorDash has launched a new option for its gig economy workers to earn some extra cash. The delivery service introduced Tasks, which it describes as "short activities Dashers can complete between deliveries or in their own time." It gives taking pictures of restaurant dishes or recording video of unscripted conversations in languages other than English as examples. These materials will be used to train artificial intelligence and robotics models. 

A representative from DoorDash told Bloomberg News that it will use Tasks content for evaluating its in-house AI models as well as those made by its partner companies in retail, insurance, hospitality and tech. DoorDash is piloting a standalone app for Tasks where Dashers will submit their content. The blog post notes that pay will be displayed upfront, and compensation will vary based on the complexity of the activity.

This idea isn't new. We've seen other startups in AI and robotics offering payment for content filmed by regular people. Considering how many lawsuits are underway against AI companies that have already benefited from unauthorized use of copyrighted materials, at least this approach lets people be directly compensated for training content.

This article originally appeared on Engadget at https://www.engadget.com/ai/doordash-will-start-paying-gig-workers-for-creating-content-to-train-ai-models-204048743.html?src=rss
Anna Washenko

Google is reportedly testing a Gemini app for Mac

4 weeks 2 days ago

Google is testing a version of its Gemini app for macOS, Bloomberg reports. The app would bring the AI assistant to uncharted territory, and in more direct competition with OpenAI's ChatGPT and Anthropic's Claude, both of which offer standalone Mac apps.

Gemini remains accessible through the web, and it sounds like the macOS app offers the same set of features, with the ability to respond to prompts, search the web and generate text, images and code. The major differentiator of the Mac app could be a feature called "Desktop Intelligence," which gives Gemini a new source of information and context for its responses. According to a message in the app's code viewed by Bloomberg, "when you enable apps for Desktop Intelligence you are enabling Gemini to see what you see (such as screen context) and pull content directly from these apps to improve and personalize your experience only when Gemini is in use."

The ability to refer to information in apps and what's currently on your screen is offered by both the Claude and ChatGPT macOS apps, and something Gemini is capable of on mobile devices. It's not clear if Gemini for macOS will be able to actually take action in the apps it can view — like, for example, Anthropic's popular Claude Cowork feature — but Google has already started offering that experience in a limited form on smartphones, so who's to say that couldn't come to desktop operating systems, too.

Bloomberg reports that the Gemini app is being tested with non-Google employees, which could be a sign it's making its way to a public release. Thanks to Apple and Google's AI partnership, whether the app sees the light of day or not, some of the technology that makes Gemini possible will run on macOS in the future. Google and Apple announced in January that Google's Gemini models would power future versions of Apple Intelligence. Apple is also reportedly overhauling Siri into more of a chatbot, an experience likely made possible by Gemini.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-is-reportedly-testing-a-gemini-app-for-mac-203703372.html?src=rss
Ian Carlos Campbell

Android will hide some app sideloading behind a new one-time security process

4 weeks 2 days ago

Google has detailed how users will be able to sideload apps from unverified developers once it implements its more restrictive policy towards downloading software on Android. The company originally planned to require all developers to be "verified" to distribute on Android, but softened its stance in November 2025 to allow carveouts for Android power-users and hobbyist developers.

For the average Android users, the ability to sideload apps will now be locked behind a multi-step one-time process. Users will first have to enable developer mode in settings, confirm they're not being coached into disabling security, restart their phone (to cut off any phone calls), then wait a day and confirm their identity with biometric authentication or a pin before installing any apps. Google says you can enable the ability to install apps from unverified developers for seven days or indefinitely, but regardless of what you'll choose, you'll still have to dismiss a warning telling you the app you're installing is from an unverified developer.

For hobbyist developers or students who want people to try their app but don't want to create a verified developer account, Google also plans to offer free "limited distributions accounts" that let you share apps without being verified. These accounts will let you share apps with up to 20 devices without having "to provide a government-issued ID or pay a registration fee."

Google is implementing its new verification process in the name of security, and has likened the requirements being asked of developers to "an ID check at the airport, which confirms a traveler's identity but is separate from the security screening of their bags." Neither the verification nor this new approach to sideloading entirely closes off getting apps from unverified developers onto your Android device, they just make it harder to download something dangerous directly from the internet onto your phone. 

Google appears to be trying to split the difference on Android, tightening up what apps can be distributed via verification, while cutting its own Play Store fees and changing its stance towards third-party app stores. Requiring verification to distribute software extends Google's influence outside of its own apps and app store, which is why some developers and digital rights organizations have publicly pushed back on the company's plan. 

Developers can sign-up for early access to the developer verification process now. Google says its new workflow for enabling sideloading and small distributions of apps will go live in August.

Correction, March 19, 2026, 3:44PM ET: The headline has been change to clarify that the new procedure does not apply to all app sideloading.

This article originally appeared on Engadget at https://www.engadget.com/apps/android-will-hide-app-sideloading-behind-a-new-one-time-security-process-184651171.html?src=rss
Ian Carlos Campbell

The Steam Spring Sale is here with discounts on Arc Raiders, Hades 2 and much more

4 weeks 2 days ago

The Steam Spring Sale is underway and as usual, there's plenty of good stuff to add to your library. The seasonal discounts will run through Thursday, March 26 at 1PM ET. If there's anything you've been waiting to buy, it's worth checking to see if it's on sale now, because huge chunks of the Steam catalog are at least a little bit off. 

Recent releases don't usually receive big price cuts during Steam sales, but you can save at least a couple bucks on several 2025 hits this time. The excellent Arc Raiders is $32, Doom: The Dark Ages is about $23 and Battlefield 6 is $42. Silent Hill f is half off at $35 for the horror fans, and indie appreciators can snag Hades 2 for less than $23.

No Man's Sky is $24 for endless space adventures. Check out Ghost of Tsushima on PC for $36 or be the meanest cowboy in the west in Red Dead Redemption 2 for $15. 

We usually spy some indie excellence on the sale list and this year is no different. Is This Seat Taken? is a few bucks off, as is Megabonk. Explore the islands of Tchia for 75 percent off. No Rest for the Wicked, a newer title from the team behind Ori and the Blind Forest, is $28. Perennial Steam Sale fave Stardew Valley is half off for the five of you who don't already own it.

This spring, the steep discount section has a few especially notable titles. Teenage Mutant Ninja Turtles: Splintered Fate, Fallout New Vegas and Totally Accurate Battle Simulator are among the games that are 90 percent off.  

Now you'll just need to play everything you buy before the Summer Sale.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-steam-spring-sale-is-here-with-discounts-on-arc-raiders-hades-2-and-much-more-184000691.html?src=rss
Anna Washenko

Meta will move away from human content moderators in favor of more AI

4 weeks 2 days ago

A little more than a year after ditching third-party fact checkers and rolling back much of its proactive content moderation, the company says it will further "transform" its approach by drastically reducing the number of human moderators in favor of AI-based systems. The company says the change will happen "over the next few years," and will allow the company to catch more issues faster than its current approach. 

Meta didn't say how much of its contract workforce might be cut as it makes this transition. The company employs thousands of contractors around the world to review content flagged by its AI systems and user reports among other tasks. The company said that as it shifts its approach humans will "play a key role" in "critical decisions" and aid in training and other tasks.

"Experts will design, train, oversee, and evaluate our AI systems, measuring performance and making the most complex, high‑impact decisions," Meta said in an update. "For example, people will continue to play a key role in how we make the highest risk and most critical decisions, such as appeals of account disablement or reports to law enforcement."

The company has been testing LLM-based systems for content moderation for a while and says that early tests have had "promising" results. Another advantage is that its AI can handle languages used by "98% of people online," compared with the 80 languages currently supported by its moderation capabilities. 

While Meta says its underlying rules aren't changing, the new approach could dramatically change users' perception of how Meta enforces its policies. The company already relies heavily on AI for certain rules, and many users believe that these systems make too many mistakes and make it difficult for their appeals to reach a set of human eyes. On the other hand, Meta, which stands to save a lot of money if it significantly downsizes its contract workforce, says its new systems make "fewer over-enforcement mistakes" and catch more of the most "severe" violations. 

In the nearer term, Meta is introducing an AI powered "support assistant" that will help users with certain types of account issues. The chatbot, which is rolling out now in the Facebook and Instagram app, will be able to help users report content and manage appeals, reset passwords and manage other account settings. It will also be able to help people who get locked out of their accounts "starting with select cases in the US and Canada."


This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-move-away-from-human-content-moderators-in-favor-of-more-ai-183000435.html?src=rss
Karissa Bell

Don’t be surprised that the FBI is buying your location data

4 weeks 2 days ago

The FBI has confirmed to the Senate it is once again buying data which can be used to track the locations of US citizens. That may have surprised the people who thought the precedent in Carpenter v. United States prohibited it. But while that case examined if it was legal for law enforcement to obtain location data from mobile networks without a warrant, here the FBI and other agencies have found a way to skirt the Fourth Amendment entirely. Over the last few years, they have taken to just buying location data from the same companies which power the enormous online advertising ecosystem.

Where does this data come from?

When your phone is connected to the internet, it broadcasts about itself, and so do the apps and platforms you use. That information includes your IP address and device type, as well as your longitude and latitude if your device has GPS. This data, known as Bidstream, alongside any third party cookies tied to your device, enables the process of Real Time Bidding (RTB). RTB is the process where your attention is auctioned off to the highest bidder in the milliseconds after you’ve loaded a page. In order to make the auctions work, these platforms need to know as much about you as they can.

As I explained in depth back in 2021, data such as your location and IP address is broadcast over the ad networks. This information can also be aggregated, licensed or sold to data brokers who can pair this with any “deterministic data” available. For instance, if you sign up to a platform and tell them your name, email address and annual income, that data could be licensed to a data broker. Even banks looking for new revenue streams are planning to license anonymized customer data to these companies. Data brokers can easily combine the two streams of information to build out a fairly extensive picture of you as a person, and what advertisers will be the most interested in you. Unfortunately, it’s extremely difficult to opt out of this and, even if it were, it would be even more difficult to destroy the data already in circulation.

In 2018 French company Vectaury, which acted as an ad sales intermediary for mobile apps, was inspected by the French data protection regulator. Officials found the company had built a database containing the personal data of 67.6 million people without proper consent.

Data brokers don’t just harvest and hoard this data to make online ad sales, however, they will also license and sell its databases to others. Lawmakers believe that these brokers have sold this data to rival nations looking for ways to spy on US citizens.

How are law enforcement agencies getting it?

In January, 404Media revealed the US Immigration and Customs Enforcement Agency (ICE) bought access to tools supplied by cybersecurity company Penlink. Specifically, it purchased access to tools named Tangles and Webloc, which can be used to surveil large numbers of people at once. The latter tool reportedly has the power to identify smartphones in a given area and time, and can then follow them on their journey through the day and back to their home at night.

Given the secretive nature of its business, Penlink does not reveal much about how its tools operate. A since-removed marketing page says Webloc automatically analyzes “location based information” available in “endless digital channels from the web ecosystem.” And 404Media’s report says these tools access “commercially available smartphone location data,” supplied by third-party data brokers. Forbes reports the system can also pull together data from a variety of sources, including social media, to offer a real-time view of an event. The Texas Observer says Webloc can use this information to enable “warrantless device tracking.”

A number of other US law enforcement agencies have also purchased location data from data brokers, including the Department of Homeland Security, Customs and Border Protection, the Secret Service and the Internal Revenue Service. This isn’t just limited to government agencies, however, as anti-abortion groups did similar while targeting people visiting Planned Parenthood clinics.

How can this be legal?

The Fourth Amendment guarantees the right of the people to be protected from “unreasonable searches and seizures,” made without probable case. But, as Dori H. Rahbar wrote in the Columbia Law Review, “the Fourth Amendment does not regulate open market transactions.” Aaron X Sobel, writing in the Yale Law and Policy Review, described the practice as “end-running warrants,” and urged legislators to close this loophole. The Electronic Frontier Foundation (EFF), is also pushing for legislation under the Fourth Amendment is Not For Sale Act.

It’s not likely that such legislation will be passed for a long time, and a cynic would suggest it’s not possible under the current administration. But, even if it is, it won’t address the bigger issue of the ad tech industry and its partners vacuuming up as much information about us as it can. When these companies — many of which aren’t even known to the public — are able to store up enough information on us that, if they were so motivated, they could follow our path through the day, it’s a sign something is very rotten indeed. If we’re concerned about governments having this sort of access, then we should be equally nervous about anyone else having it as well.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/dont-be-surprised-that-the-fbi-is-buying-your-location-data-182047627.html?src=rss
Daniel Cooper

The complete Stranger Things DVD set includes 25 discs and costs around $200

4 weeks 2 days ago

Stranger Things fans will soon have permanent access to the Upside Down, as a full DVD set is now available to preorder. Stranger Things: The Complete Series comes in Blu-Ray and 4K UHD editions.

This collection includes all five seasons of the hit show, which totals 25 discs. It'll be available at brick-and-mortar and online retailers beginning on July 28. Prices range from $200 to $260, depending on the media type and edition.

Return to Hawkins this July with STRANGER THINGS: THE COMPLETE SERIES, available in Special and Deluxe Editions on Blu-ray and 4K UHD.

Pre-order in the US via Arrow: https://t.co/wJbH9FJvo1
Pre-order in the UK via Arrow: https://t.co/yXi3HBPA42 pic.twitter.com/ddYQVcB04J

— Arrow Video (@ArrowFilmsVideo) March 19, 2026

To that end, there's a deluxe edition available for true diehards. This includes the complete series, of course, but also bonus content like bloopers, interviews with the cast and crew and various behind-the-scenes featurettes. It also comes with a bunch of doodads, like a self-adhesive Hellfire Club patch, five posters, 25 smaller art cards, a fold-out map of Hawkins and a branded twenty-sided die.

There's a collector's box and each season comes in reversible sleeves with new artwork. Finally, this edition ships with a large artbook that includes original design sketches, concept art, storyboards and more. This is a pretty cool and comprehensive package.

The price might seem high, but Stranger Things consists of 42 episodes and they get pretty lengthy in seasons four and five. In any event, owning physical media of stuff you like is never a bad idea, given that everything on streaming is subject to the whims of executives looking to avoid paying residuals or whatever.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-complete-stranger-things-dvd-set-includes-25-discs-and-costs-around-200-172222577.html?src=rss
Lawrence Bonk

Ubisoft ends development at Tom Clancy studio Red Storm

4 weeks 2 days ago

Ubisoft is ceasing game development at its studio, Red Storm Entertainment, best known for its work on the Tom Clancy’s series. While the studio is set to remain open, 105 people will be laid off, a Ubisoft source told GamesIndustry.biz.

Those who survive the cull will reportedly continue to work on the Snowdrop engine, used in many of Ubisoft’s tentpole games over the last decade, including Star Wars Outlaws and Avatar: Frontiers of Pandora more recently. Red Storm had been working on an untitled Splinter Cell VR game that was canceled in 2022, as well as the also-canceled The Division Heartland.

The studio was co-founded by the author Tom Clancy himself in 1996 (taking its name from Clancy's novel Red Storm Rising), and in its 30 years has worked on a large number of Ghost Recon and Rainbow Six games, among others. It also developed 2023’s broadly well-received Assassin’s Creed Nexus VR.

According to GamesIndustry.biz’s source, the layoffs at Red Storm are part of Ubisoft’s wider cost-saving reorganization, which has resulted in sweeping job cuts and game cancellations across the French publisher's portfolio.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-ends-development-at-tom-clancy-studio-red-storm-170847892.html?src=rss
Matt Tate

Meta isn't shutting down its VR metaverse after all

4 weeks 2 days ago

Meta is backtracking on its plans to shut down the VR version of its metaverse. The company now plans to support Horizon Worlds in VR for the "foreseeable future," though users shouldn't expect new games, CTO Andrew Bosworth said in an update.

"We will keep Horizon Worlds working in VR for existing games, to support the fans who've reached out," Bosworth said in a post on Instagram. "For people who already have games they like that they're using in Horizon Worlds, [they] will be able to download the Horizon Worlds app and use it in VR for the foreseeable future."

The reversal comes after Meta said earlier this week that Horizon Worlds in VR would no longer be accessible after June 15 as the company pivots its metaverse experiences to mobile. Though Horizon never gained mass appeal, even among VR enthusiasts, Meta's move to shut it down was just the latest sign of how the company has pivoted away from its metaverse ambitions as it chases AI "superintelligence." 

In his post on Instagram, Bosworth said there was "a lot of misinformation" about the company's plans. "We announced, 'hey, we're moving away from Horizon Worlds in VR,' and the headline is that Horizon is dead," he said. "It's not. And likewise, VR is not dead. We're continuing to invest tremendously." The company laid off more than 1,000 employees from its metaverse division and shut down three VR studios earlier this year. Bosworth said that the company is still working on its next two generations of VR headsets.

He described the metaverse as a "misunderstood concept" that was never meant to only encompass virtual reality. He said that AR is also part of the vision and that even people scrolling their phones could be part of the metaverse. "When somebody is using their phone and you're physically with them, they're at the dinner table with you, and yet when you talk to them, they hear nothing because they've transported themselves through the glowing rectangle into a digital space," he said. "Maybe that they're scrolling media, maybe that they're in the text world, but like they have transported themselves. So we've always had this internally — at least me and Mark — this very expansive construct of the metaverse."


This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-isnt-shutting-down-its-vr-metaverse-after-all-165520696.html?src=rss
Karissa Bell

Kena: Bridge of Spirits launches for Switch 2 on March 26

4 weeks 2 days ago

The Switch 2 ports keep on coming. This time it's Kena: Bridge of Spirits, the award-winning 2021 title from Ember Lab. Previously announced for spring 2026, the visually striking title now has an official release date of March 26.

Kena: Bridge of Spirits won Best Independent Game and Best Debut Indie Game at The Game Awards 2021. It's already available for PS5 / PS4, PC (Steam and Epic) and Xbox Series X/S and One.

You play as Kena, a young spirit guide on a quest to a sacred mountain shrine. Gameplay has a Zelda-like flair. (That could make it a solid next play after Breath of the Wild and Tears of the Kingdom.) Like in Link’s adventures, you’ll find plenty of exploration, puzzles and fast-paced combat. That encompasses whacking bad guys with Kena's staff, firing arrows and flinging bombs.

Kena: Bridge of Spirits launches for Switch 2 on March 26 in North America, Europe and Asia. Meanwhile, folks in Thailand can get it a day earlier, on March 25. Details about Taiwan will be announced "soon." You can preorder the game today in North America and Europe and get a taste of its Pixar-esque art style in the trailer below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/kena-bridge-of-spirits-launches-for-switch-2-on-march-26-163540229.html?src=rss
Will Shanklin

Rivian will provide 50,000 robotaxis to Uber in a deal worth $1.25 billion

4 weeks 2 days ago

Rivian and Uber have entered into a major partnership, with the former to provide the latter with 50,000 robotaxis in a deal worth $1.25 billion in funding. This starts with Uber purchasing 10,000 Rivian R2 robotaxis, which will be deployed in San Francisco and Miami by 2028.

If all goes well, Uber will scoop up 40,000 more robotaxis by 2030. The company plans to scale the initiative to 25 major cities by 2031. The full $1.25 billion investment is contingent on several autonomous milestones, according to a report by Yahoo Finance. However, Uber has already committed $300 million as an initial investment, though this is subject to regulatory approval.

A fleet of R2 Robotaxis is coming exclusively to @Uber. ⚡🌿

Today, we announced a partnership to help both companies accelerate their autonomous vehicle plans across 25 cities in the US, Canada and Europe by the end of 2031. https://t.co/6WazhobMyr pic.twitter.com/9fzgmIsOd5

— Rivian (@Rivian) March 19, 2026

The announcement actually caused Rivian's stock to surge by ten percent before settling down to around four percent. This speaks to optimism surrounding the deal, given that just about every other stock is on the downswing at the moment due to certain geopolitical concerns.

This isn't Uber's only partnership for this type of thing. It's a giant company with robotaxi hands in a number of cookie jars. The rideshare platform recently unveiled its own in-house robotaxi fleet, which is a design partnership with Lucid and Nuro.

Our partner @nvidia has long helped power the AV ecosystem

Now we’re working together to bring fully NVIDIA-driven L4 robotaxis to the @Uber platform across 28 cities by 2028, starting in LA and SF next year https://t.co/CeaxZ7dL8Z pic.twitter.com/2d2Fhol5S0

— Andrew Macdonald (@andrewgordonmac) March 16, 2026

It also announced a partnership with NVIDIA to develop software-driven autonomous vehicles, which will begin deployment in Los Angeles and San Francisco by the first half of 2027. Uber even teamed up with Waymo to bring robotaxis to cities like Atlanta and Austin.

As for Rivian, the company is slowly but surely becoming the "cool" American EV maker, a position once held by Tesla. It just announced pricing and availability for the long-anticipated R2 electric SUV. It arrives this spring, with a starting cost of $58,000. A cheaper model is expected to go on sale in 2027.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-will-provide-50000-robotaxis-to-uber-in-a-deal-worth-125-billion-153856638.html?src=rss
Lawrence Bonk

A new iPhone hacking tool puts some iOS 18 users at risk

4 weeks 2 days ago

Google and cybersecurity companies Lookout and iVerify have detailed a new hacking technique that potentially puts a significant portion of iPhone users in danger, just by visiting the wrong web page. The hack is called "DarkSword" and it currently targets iOS 18 releases between iOS 18.4 and iOS 18.6.2.

For its part, an Apple spokesperson told Engadget that the company had patched the underlying vulnerabilities in iOS versions 15 through 26 last year; the company also issued an emergency update for devices running iOS 15 and 16 that are unable to run newer versions of iOS. The company does note that users running iOS 13 or iOS 14 would need to update to at least iOS 15 to be protected; those operating systems were released in 2019 and 2020, respectively.

In response to this threat, Apple has also published details on what users can do to make sure they’re fully protected, which are essentially the same as what the company shared with Engadget. Even if you’re not running iOS 26, updates are and have been available to protect users from this particular threat. Apple also notes that the URLs detected and published in Google’s security blog are blocked by its Safe Browsing features in Safari.

DarkSword is a "fileless" hack that leverages a collection of exploits to access sensitive data when an iPhone visits an infected website. Rather than install spyware that hangs around on a user's phone after messages and other private information are stolen, fileless hacks like DarkSword take control of "the legitimate processes in an iPhone's operating system to steal data," according to Wired. Even more troubling, DarkSword deletes any evidence it was running on an iPhone after it finishes stealing your information.

The hack starts as soon as an iOS device encounters an "malicious iframe embedded in a web page," after which it works its way through your iPhone, gathering sensitive information like passwords before deleting itself. DarkSword can abscond with things like messages and iCloud content, but it's also specifically designed to access crypto currency wallets, Lookout says, which could indicate who was using DarkSword before it became widely available.

DarkSword has reportedly been used in Ukraine, Saudi Arabia, Malaysia, Turkey and Russia, and its origins could be tied to a different hacking toolkit called Coruna that TechCrunch reports may have been created for the US government by a company called Trenchant. Regardless of where DarkSword came from, the tool didn't become widely available until its Russian users left DarkSword's source code on a website for anyone to access, "complete with explanatory comments in English that describe each component and include the 'DarkSword' name for the tool," Wired writes.

Apple patched the exploits that DarkSword and Coruna used in recent updates to iOS 26, the yearly software release from 2025 that followed iOS 18. DarkSword currently targets iOS 18 releases between iOS 18.4 and iOS 18.6.2, and according to Apple's latest iOS usage stats for developers, around 24 percent of iOS devices are still on some version of iOS 18.

However, Apple simultaneously released iOS 26 and iOS 18.7 on September 15, 2025. So even if people didn’t want to upgrade to iOS 26, Apple has released patches to mitigate the vulnerability. Apple’s stats indicate that about 24 percent of iPhone users are still on iOS 18, the actual number of potentially vulnerable phones is lower. Still, it’s a good reminder to stay on top of software updates if only for the security features if nothing else.

Update, March 19, 2026, 11:19AM ET: This story has been updated with details from Apple about what versions of iOS had been proactively patched to mitigate this vulnerability.

Update, March 19, 2026, 10:10AM ET: This story has been updated to note that while this vulnerability targets iOS 18, Apple released iOS 18 updates over the last six months that are secure against this attack.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/a-new-iphone-hacking-tool-puts-some-ios-18-users-at-risk-203745666.html?src=rss
Ian Carlos Campbell

Vampire Survivors spinoff Vampire Crawlers is coming to PC and consoles on April 21

4 weeks 2 days ago

Poncle could be about to ruin the planet’s productivity all over again now that Vampire Crawlers has a release date for PC and consoles. The dungeon-crawling roguelike deckbuilder — which is a Vampire Survivors spinoff — is coming to Steam, Xbox Series X/S, PS5 and Nintendo Switch on April 21. It’ll cost $10. Alternatively, you’ll be able to check it out via Xbox Game Pass on day one.

Vampire Crawlers is on the way to iOS and Android as well. However, you’ll have to wait until sometime later this year to play it on mobile devices.

Vampire Crawlers is set in the same world as Vampire Survivors and it features many of the same playable characters and enemies. The action takes place from a first-person perspective this time around. Instead of firing weapons automatically, you play cards to use your attacks or boost your stats. Each card has a mana cost, so there’s more of a strategic element to combat. Cards can be modified and weapons can be evolved.

Poncle made Vampire Crawlers with the help of Nosebleed Interactive. It’s the first of several Vampire Survivors spinoffs that Poncle has planned. There’s also a licensed Warhammer take on the original title coming soon.

While I didn’t get deep enough into it to experiment with some truly wild combos, I enjoyed what I played of the Vampire Crawlers demo. If you need me, I’ll be busy cancelling all of my other plans for late April.

This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-survivors-spinoff-vampire-crawlers-is-coming-to-pc-and-consoles-on-april-21-151217962.html?src=rss
Kris Holt

Alexa+ launches in the UK

4 weeks 2 days ago

Amazon’s next-generation smart assistant has entered its Early Access program in the UK, marking Alexa+’s European debut following rollouts in the US, Canada and Mexico. Starting March 19, invitations to start using the smarter, more conversational Alexa will be sent out to "hundreds of thousands" of willing participants, Amazon said in a press release, adding that Alexa is the most popular voice assistant in the UK.

As well as its more natural communication, agentic capabilities, contextual awareness and ability to remember previous conversations across devices, Amazon that users across the pond are getting an "authentically British" AI-powered assistant. It understands slang terms like "cuppa" and might even accuse you of taking the mick in the middle of a conversation. Can we rule out some cringe-inducing cockney impersonations? Absolutely not. It also distinguishes between, for example, how people in the UK say the date — "the 1st of April" — versus how it’s said in the US.

Amazon said that engineers, linguists and speech scientists have worked together at the company’s Cambridge-based Tech Hub to ensure the voice assistant understands British users, with naturally flowing conversations being a crucial part of the Alexa+ experience.

On the agentic side of things, the current lineup of UK partners will include OpenTable and, soon, JustEat, alongside existing partnerships with services like Spotify, Philips and Apple Music. Amazon also sources news from the likes of The Guardian and Future Publishing.

UK-based customers who purchase a new supported Echo device will automatically qualify for Early Access, and if you already own one you can register here to receive an invite. You can also try Alexa+ on select Fire TV devices and in a web browser.

During the Early Access period, which ran for nearly a year in the US before its nationwide rollout last month, Alexa+ will be free, and will remain free for Prime members. On its own it will cost £20 per month. As a reminder, Prime costs £9 per month in the UK (£95 annually) so it makes no sense whatsoever to pay more for Alexa+ exclusively when it's included in the main membership anyway. 

This article originally appeared on Engadget at https://www.engadget.com/ai/alexa-launches-in-the-uk-141058988.html?src=rss
Matt Tate

Nothing Phone 4a Pro review: A midrange phone that rivals the Pixel 10a

4 weeks 2 days ago

Nothing takes a different tack with its phone series. For the second time in a row, its midrange entry-level A-series smartphones debuted ahead of its next flagship device. The company has even warned that we won’t be getting the Nothing Phone 4 until next year. Until then, the Phone 4a Pro is here to make an impact, with a more restrained design, a less obtrusive camera bump and specs that beat out last year’s Nothing Phone 3 — all for $499. In 2026, Nothing is truly aiming to dethrone the Pixel 10a.

Hardware Mat Smith for Engadget

It’s a new look. That’s often the case with Nothing’s smartphones as the company typically reimagines or rejigs what you can see through the clear back panel. This year, however, Nothing is making bigger changes: this is its first metal (aluminum) unibody phone.

With a new periscope telephoto camera design, the jarringly thick camera bump of last year’s Phone 3a Pro is thankfully gone, resulting in a slice of smartphone that feels — and to some, looks — more premium and more refined than Nothing’s “flagship” Phone 3.

However, compared to the Nothing phones that came before, it also feels muted, and a little safe. The playfulness of Nothing has been hemmed in a little. You might prefer it, but I’m not sure I do.

Those identifiable Nothing design flourishes — red details, visible screens, lots and lots of circles — are now squeezed into a camera panel. This oblong area with curved corners houses a trio of cameras, a “Now Recording” red light and a tweaked Glyph Matrix, which we last saw on the Nothing Phone 3.

This new Glyph Matrix is bigger and brighter, but at a lower “resolution,” that’s made of 137 mini-LEDs. That’s fewer than the Nothing Phone 3’s 489-strong dot-matrix, but the LEDs here are 100 percent brighter. So bright, in fact, that I had to turn them down to their lowest brightness when I was using them.The 4a Pro, however, lacks the rear button on the Phone 3 that lets you cycle through Glyph functions. Does this mean the company has made it easy to switch between Glyph toys and notifications in the phone’s UI? Sadly not.

You can dip into the Glyph options through the main settings menu, but to change what the Glyph displays is hidden in a sub-tab. I also noticed that the offering of “toys” was limited, with fewer items than even the Nothing Phone 3 had at launch. Hopefully, this will expand once the phone officially launches.

The 4a Pro packs a bigger screen than the company’s flagship, with a 6.83-inch AMOLED screen running at 1.5K resolution. It also has a higher refresh rate than the 6.67-inch Phone 3. And on top of that, the Phone 4a Pro’s display has a peak brightness of 5,000 nits, making it Nothing’s brightest smartphone yet.

I’ve handled so many phones over the last four weeks that it’s often hard to discern the difference between brighter displays. Fortunately, I have the Nothing Phone 3 (and 3a Pro) to compare against the Phone 4a Pro. It’s noticeably brighter, and as we slowly get into sunnier weather, a smartphone that’s easier to read outdoors is always very welcome.

The Phone 4a Pro also has improved IP65 water and dust resistance, while Nothing says it's 42 percent more bend-resistant than the Phone 3a Pro as well. It’s also almost 0.5mm thinner, if you ignore the camera bump for those measurements. Factor that in and the Phone 4a Pro is almost 1.5mm thinner than its predecessor. This design change also makes Nothing’s newest phone feel far less top-heavy than the 3a Pro. Regardless of the aesthetic changes, this is unmistakably refined hardware.

Cameras Mat Smith for Engadget

Besides the streamlined camera unit, with a new tetraprism periscopic lens that takes up less space, the Phone 4a Pro has improved imaging capabilities (almost) across the board. The new 50-megapixel periscope telephoto lens (which Nothing says also uses less power) has a 3.5x optical zoom, plus computational photography magic that can now crank it up to a (mostly unusable) 140x hybrid zoom.

The main 50MP sensor also features a bigger sensor for improved low-light performance. With an f/1.88 lens though, it doesn’t quite match the Phone 3’s main camera (f/1.68), both on paper and in practice. The array is rounded out with an 8MP ultrawide camera, which sounds like the weakest link, but I rarely use the ultrawide cameras on any phone aside from review testing. Oddly, the selfie camera is a technical downgrade in resolution, with a 32MP sensor on the 4a Pro, down from 50MP on the 3a Pro.

Mat Smith for Engadget

One new addition was co-developed by Google. Ultra XDR blends Android’s native HDR processing with Nothing’s own approach, capturing 13 RAW frames at different exposures and combining them to deliver greater dynamic range and detail. However, as proof of how new they are, your Ultra XDR images can’t be shared as easily. They do work with Google Photos and Instagram, at least. If it’s any consolation, Ultra XDR so far doesn’t seem hugely far away from typical HDR capture. I’ll keep testing the cameras and if I figure out where it really shines, I’ll update this review.

Mat Smith for Engadget

If one thing disappoints on the 4a Pro, it’s recording video. Switching between zoom levels will often completely derail exposure settings. Even if you record on a single camera at the same focal length, exposure levels seem extremely sensitive and struggle to stay locked. Footage is often muddy and low-light performance isn’t great, even if using the Ultra XDR video mode. You aren’t forced to endure this with the Pixel 10a, but then again, there’s no zoom on Google’s mid-range phone — just a lossless crop. In more forgiving lighting, video is adequate, but quality drops off beyond the 3.5x optical zoom. Still, the versatility and quality of the still images from both the main camera and the telephoto lens put it above every other smartphone at this price.

Performance and software

The Phone 4a Pro is now powered by a more capable processor: Qualcomm’s Snapdragon 7 Gen 4. Nothing claims that, in addition to its own on-device optimizations, it improved CPU performance by 27 percent, GPU performance by 30 percent and AI performance by 65 percent compared to the Phone 3a series.

There’s certainly a big difference in performance while gaming. While the 3a series struggled with more complex games, the 4a Pro kept up with Red Dead Redemption and Diablo Immortal. It’s not the most polished interpretation of Decard Cain and the lands of Sanctuary, but it's responsive and playable, even at 60 fps, with only a few frame drops.

The Phone 4a has a 5,080mAh battery, roughly equivalent to its predecessor. It supports up to 50W fast charging, a tad faster than the Pixel 10a, though it lacks wireless charging support, unlike Google’s midranger. It’s one of the few signs that this isn’t Nothing’s “true” flagship, even if it looks the part.

I was pleasantly surprised by the battery life, too. Typically, phones are getting increasingly bigger batteries, but as I mentioned, that’s not the case here.. However, the 4a Pro lasted 24 hours in our battery rundown test, five hours more than last year’s model.

The Phone 4a Pro has all the software features either present or teased in older Nothing Phones. Essential Search is a system-wide search that can find terms in messages, files and the rest of your phone. There’s also a new Breathing Break widget; we definitely need that in 2026.

Essential Memory is Nothing’s name for its background algorithms and analysis, scrutinizing your phone’s contents as well as whatever’s saved in Essential Space. Nothing has added cloud storage for Space, aimed at devoted upgraders, meaning everything you saved on older compatible Nothing phones can be transferred over. Sure, it’s a little niche, but it was an early frustration while testing the Phone 3 after the 3a series. If, for some reason, you have to reset your device, keeping everything in Space backed up elsewhere is a boon.

Mat Smith for Engadget

Also, while it’s technically a hardware tweak, Nothing has also moved the Essential Key to the left edge of the phone, making it far less likely to be triggered when you’re adjusting the volume and more in line with other phones and my own smartphone muscle memory.

One caveat from previous Nothing devices remains. The company says it will deliver three years of Android updates and an additional three years of security patches. Compare that to Samsung’s seven years of Android updates for this year’s S26 series (and Google’s Pixel 10a), and you can see how it falls short.

Wrap-up

The Phone 4a Pro punches well above its $499 price tag. Nothing has successfully refined its hardware into a more premium, all-metal unibody, losing the jarring camera bump of its predecessor in favor of a sleek design that houses a genuinely impressive camera. The improved camera versatility, coupled with its class-leading 24-hour battery life and a more capable processor, makes this a serious threat to the Pixel 10a.

However, some of Nothing's signature playfulness has been dialed back. The Glyph Matrix, while brighter, is lower-resolution and its “toys” are disappointingly limited at launch. The lack of wireless charging is another nod to its midrange status.

Nothing’s Phone 4a Pro is a device with a clear identity, delivering on the essentials for half the price of many rivals.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothing-phone-4a-pro-review-glyph-matrix-130042005.html?src=rss
Mat Smith
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