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Netflix will give WBD movies 45-day theater exclusivity if deal goes through

3 months ago

The fate of Warner Bros. Discovery remains the biggest story in Hollywood, with Paramount Skydance refusing to back down from its rival bid to the proposed Netflix acquisition of the company. If the Netflix deal does go through, the company’s co-chief executive, Ted Sarandos, has attempted to ease concerns around what that could mean for theaters.

In an interview with The New York Times, Sarandos responded to a question about his company’s commitment to the theatrical business by insisting that he has no interest in bringing a swift end to it. "We will run that business largely like it is today, with 45-day windows," he said. "I’m giving you a hard number. If we’re going to be in the theatrical business, and we are, we’re competitive people — we want to win. I want to win opening weekend. I want to win box office."

Prior to this new NYT interview’s publication, Deadline reported that it had been told by sources that Netflix was supportive of a 17-day window, which would obviously be far more damaging to theaters. This came after the Stranger Things finale reportedly banked north of $25m during its brief theatrical run over New Year’s Eve and New Year’s Day.

Sarandos was also asked if he regretted saying the theatrical business as we know it today is an "outmoded" idea. He told the NYT: "You have to listen to that quote again. I said 'outmoded for some.' I mean, like the town that 'Sinners' is supposed to be set in does not have a movie theater there. For those folks, it’s certainly outmoded. You’re not going to get in the car and go to the next town to go see a movie." (Movies are actually nascent technology in Sinners, which is set in the 1930s. Bad example, Ted!) He went on to explain that for someone like his daughter, who lives in Manhattan and has a number of theaters within walking distance of her home, the term does not apply in the same way.

The Netflix co-chief exec’s latest comments seem to be designed to appease theater owners as much as the movie-going public, after a number of chains opposed the proposed WBD sale. "Such an acquisition will further consolidate control over production and distribution of motion pictures in the hands of a single, dominant, global streaming platform in a market that is already highly concentrated," said trade organization Cinema United in a statement to Congress.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/netflix-will-give-wbd-movies-45-day-theater-exclusivity-if-deal-goes-through-141223786.html?src=rss
Matt Tate

Meta is closing down its VR meeting rooms as part of its wider cull

3 months ago

Meta is killing the standalone Workrooms app on February 16, 2026. The company presented Workrooms as a virtual reality space where teams can meet and collaborate in an immersive environment when it launched the product. Now Meta says its Horizon platform has evolved enough to support “a wide range of productivity apps and tools,” so it “made the decision to discontinue Workrooms as a standalone app.”

The company recently slashed its spending on the metaverse and started the process to lay off more than 1,000 employees from its Reality Labs division. Due to those layoffs and organizational changes, it closed three of its VR studios. Reality Labs had lost more than $70 billion since 2021, and Meta told Engadget that it had decided to shift some of its investments from the metaverse towards wearables, such as its AI-powered Ray-Ban smart glasses. The company is also discontinuing Horizon managed services, its subscription service that helps organizations manage their Quest headsets, in February.

Users will no longer be able to access the Workrooms app or any of their data in it starting on February 16. Meta is allowing people to download their data if they need it until that date.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-is-closing-down-its-vr-meeting-rooms-as-part-of-its-wider-cull-140000422.html?src=rss
Mariella Moon

Italian regulators are investigating Activision Blizzard's monetization practices

3 months ago

The Italian Competition Authority (AGCM) has opened two investigations into Microsoft-owned game studio Activision Blizzard, centered around the mobile games Diablo Immortal and Call of Duty: Mobile. The AGCM alleges the free-to-play games use "misleading and aggressive practices" to encourage in-game purchases.

Regulators say the games rely on a "deceptive user interface design" meant to encourage longer and more frequent play sessions while bombarding players with reminders and opportunities to spend real money in-game. Players might be reminded to buy a limited-time item before it's gone or urged not to miss out on rewards, with in-app messages and push notifications that reach players during and outside gameplay. The authority also raised concerns about virtual currency and in-game currency bundles that can make it harder to understand real-world costs.

Parental control settings are also being scrutinized as the AGCM says the default settings are too permissive, such as allowing in-game purchases and unlimited play time. The watchdog will also investigate potential violations of consumer contractual rights and practices that may encourage players to unknowingly give up those rights, such as the EU's 14-day right of withdrawal.

Free-to-play games have long leaned on loot boxes and other in-game purchases to drive monetization. Unlike full-priced games like Diablo IV, these systems can blur the line between natural progression and pay-to-win. For an idea of how quickly costs can add up, consider one player who reportedly spent $100,000 on Diablo Immortal.

This article originally appeared on Engadget at https://www.engadget.com/gaming/italian-regulators-are-investigating-activision-blizzards-monetization-practices-135057481.html?src=rss
Andre Revilla

XREAL files lawsuit against rival smart glass maker Viture

3 months ago

San Francisco-founded Smart glasses maker Viture has been sued in a US court by rival XREAL over claims it infringed on its patents, XREAL announced in a press release. The complaint, lodged in a federal Texas court, accuses Viture of illegally incorporating XREAL's patented tech into its products including the Luma Pro, Luma Ultra and Beast models. 

"The lawsuit is not merely about enforcing a single patent," the company wrote. "It is about stopping a pattern of intellectual property infringement that undermines the integrity of innovation and endangers continued technological development in this industry." 

XREAL has already won a preliminary injunction against Viture in Germany. That resulted in a sales freeze in that country, which could spread to nine other European nations including France, Italy and Spain. That injunction affects Viture's Pro, Luma and Luma Pro smart glasses.

Both companies make augmented reality (AR) glasses with built-in displays that connect to smartphone or laptops, letting you play games, watch movies or do productivity tasks. Their products offer similar display resolutions and fields of view, both of which are key specifications for those products. 

In response, Viture issued its own statement: "Our product does not infringe upon the cited patent in any way," the company told Tom's Guide. "We encourage everyone to look closely at the patent itself and form their own judgment, it becomes clear very quickly how weak and questionable it is. XREAL has simultaneously circulated false claims suggesting that Viture is 'banned across nine European countries.' This is entirely untrue." The company added that it's taking legal action itself because of XREAL's comments. 

Viture is a relatively new player in the AR/VR world, but XREAL's lawsuit could be a prelude to similar actions, judging by the wording in its press release. XREAL holds over 800 patent and patent applications around the world around AR, VR and other tech, and claims that Viture has fewer than 70 and none in the US and Europe. At CES 2026, XREAL unveiled several new products, including the ROG X R1 AR glasses built in conjunction with ASUS. 

This article originally appeared on Engadget at https://www.engadget.com/wearables/xreal-files-lawsuit-against-rival-smart-glass-maker-viture-133018692.html?src=rss
Steve Dent

ASUS changes mind, will continue selling the RTX 5070 Ti after all

3 months ago

After telling the YouTube channel Hardware Unboxed that it was putting its RTX 5060 Ti 16GB and 5070 Ti into "end-of-life status," ASUS has backtracked on those comments and now says the GPUs will remain on sale. 

"Certain media may have received incomplete information from an ASUS PR representative regarding these products," the company said in a dedicated press release." The GeForce RTX 5070 Ti and GeForce RTX 5060 Ti 16 GB have not been discontinued or designated as end-of-life (EOL). ASUS has no plans to stop selling these models."

ASUS further clarified that supply fluctuations, primarily due to memory supply constraints, have temporarily affected production output and stocks. "As a result, availability may appear limited in certain markets, but this should not be interpreted as a production halt or product retirement. ASUS will continue to support the GeForce RTX 5070 Ti and RTX 5060 Ti 16 GB and is working closely with partners to stabilize supply as conditions improve."

Yesterday, Hardware Unboxed said that ASUS "explicitly told us this model is currently facing a supply shortage and, as such, they have placed the model into end-of-life status." In a new pinned comment, the channel noted that the new information "completely walks back their original statement to us."

Hardware Unboxed learned of the shortage by speaking to resellers in Australia, who said that the 5070 Ti is “no longer available to purchase from partners and distributors,” adding they expect that to be the case throughout at least the first quarter of the year. Based on that, along with ASUS's statement, they released the video in question yesterday. 

Although ASUS now says that it will still make both of those GPUs, being able to buy one could be next to impossible, based on what retailers told Hardware Unboxed. The AI boom has sent the cost of memory soaring, leading to price hikes for GPUs and other PC components. That in turn has led to anger among gamers, and the problem may get much worse before it gets better. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/asus-changes-mind-will-continue-selling-the-rtx-5070-ti-after-all-130934271.html?src=rss
Steve Dent

TikTok tightens age verification across Europe

3 months ago

TikTok is bolstering its age-verification measures across Europe. In the coming weeks, the platform will roll out upgraded age-detection tech in the European Economic Area, as well as in the UK and Switzerland.

The systems will assess the likely age of a user based on their profile information and activity. When the tech flags an account that may belong to a user aged under 13 (the minimum age to use TikTok), a specialist moderator will assess whether it should be banned. TikTok will send users in Europe a notification to tell them about these measures and offer them a chance to learn more.

Also, if a moderator is looking at content for other reasons and thinks an account might belong to an underage user, they can flag it to a specialist for further review. Anyone can report an account they suspect is used by someone under 13 as well. TikTok says it removes about 6 million underage accounts in total from the platform every month.

Those whose accounts are banned can appeal if they think their access was wrongly terminated. Users can then provide a government-approved ID, a credit card authorization or selfie for age estimation (the latter process has not gone well for Roblox as of late, as kids found workarounds for age checks).

TikTok acknowledged that there's no single ideal solution to the issue as things stand. "Despite best efforts, there remains no globally agreed-upon method for effectively confirming a person's age in a way that also preserves their privacy," it stated in a blog post. "At TikTok, we're committed to keeping children under the age of 13 off our platform, providing teens with age-appropriate experiences and continuing to assess and implement a range of solutions. We believe that a multi-layered approach to age assurance — one in which multiple techniques are used — is essential to protecting teens and upholding safety-by-design principles."

TikTok is rolling out these practices after a pilot in Europe over the last year. That project helped the platform to identify and remove thousands more underage accounts. It worked with the Data Protection Commission (its main privacy regulator in the EU) to help ensure it complied with the bloc’s strict data protection standards.

These measures are coming into force amid intensifying calls to keep kids off social media. A social media ban for under 16s in Australia went into effect last month. Affected platforms have collectively closed or restricted millions of accounts as a result. Reddit has filed a lawsuit over the ban

A similar ban might be on the cards in the UK amid public pressure and cross-party support. Prime Minister Keir Starmer said "all options are on the table" and that he was watching "what is happening in Australia."

The House of Lords is set to vote on proposals for an under-16 social media ban next week. If an amendment passes, members of parliament will hold a binding vote on the matter in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-tightens-age-verification-across-europe-130000847.html?src=rss
Kris Holt

The Morning After: ASUS stops making some NVIDIA GPUs due to memory supply crunch

3 months ago

If you thought we were exaggerating, the hunger for memory and GPUs is making many companies reassess their priorities. YouTube channel Hardware Unboxed discovered ASUS has stopped producing the RTX 5070 Ti and 5060 Ti 16GB due to the ongoing memory crunch. Both GPUs are 16GB models, making them more expensive to manufacture in the current climate.

“Demand for GeForce RTX GPUs is strong, and memory supply is constrained. We continue to ship all GeForce SKUs and are working closely with our suppliers to maximize memory availability,” an NVIDIA spokesperson told Engadget.

At CES 2026, we saw PCs and computing in the next 12 months will have higher prices and more limited availability for consumers. At the end of 2025, RAM prices skyrocketed, driven by demand from AI data centers. That’s not stopping anytime soon.

— Mat Smith

The other big stories (and deals) this morning Matthew McConaughey just trademarked himself In the fight against AI. Getty

Matthew McConaughey filed trademark applications to prevent AI companies from using his likeness without permission, and the US Patent and Trademark Office has approved eight so far.

Trademarks were for video and audio clips featuring the actor staring, smiling and talking. One was for an audio recording of him saying “alright, alright, alright,” his catchphrase from the movie Dazed and Confused. Under the law, it’s already prohibited for companies to steal someone’s likeness to sell products. However, given the vague rules governing the use of someone’s likeness, McConaughey is taking a proactive approach. McConaughey himself is an investor in ElevenLabs and has partnered with the AI startup to create a Spanish version of his newsletter. Está bien, está bien, está bien.

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Amazon is making a Fallout competition reality TV show Addiction! Radiation poisoning! Skeletal law enforcement? AMAZON

The second season of Amazon’s excellent Fallout show is currently streaming, but the company is already looking to generate more revenue from its license to the well-regarded game series. Prime Video has greenlit an unscripted reality show titled Fallout Shelter. It will be a 10-episode run with Studio Lambert, the team behind reality projects including Squid Game: The Challenge and The Traitors.

Continue reading.

X says Grok will no longer edit images of real people into bikinis But image generation isn’t going anywhere.

Following numerous complaints and several state and national investigations, X is revising its policies on Grok’s image-editing capabilities. New safeguards will place Grok’s image-generating features behind X’s subscription offering, and it will geoblock all users’ ability to generate images of real people in… well, less clothing, in regions where it’s illegal.

California Attorney General Rob Bonta cited one analysis that found “more than half of the 20,000 images generated by xAI between Christmas and New Year depicted people in minimal clothing.” That’s been the primary use?

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121506027.html?src=rss
Mat Smith

The best midrange smartphone for 2026

3 months ago

Gone are the days in which you needed to spend a fortune to get a good smartphone. In 2026, features once exclusive to high-end smartphones – big batteries, multi-camera arrays, high refresh rate OLED displays and more – have made their way down to more affordable models. Yes, you’ll still need to buy a flagship smartphone to get the best camera or fastest processor, but you don't have to make nearly as many compromises as you once did if you have a strict budget to adhere to when you go shopping for your next smartphone. If you have less than $600 to spend, let us help you figure out what features to prioritize when trying to find the best midrange smartphone.

Table of contents Best midrange phones for 2026

What is a midrange phone?

While the term frequently appears in articles and videos, there isn’t an agreed-upon definition for “midrange” beyond a phone that isn’t a flagship or an entry-level option. Most of our recommendations cost between $400 and $600 — any less and you should expect significant compromises. If you have more to spend, you might as well consider flagships like the Apple iPhone 17 and the Samsung Galaxy S25 if you want the best smartphone experience. Devices like Pixel phones often sit in this price range too, offering some of the best value for Android buyers.

What to consider before buying a midrange smartphone

Buying a new device can be intimidating, but a few questions can help guide you through the process. First: what platform do you want to use? If the answer is iOS, that narrows your options down to exactly one phone. (Thankfully, it’s great.) And if you’re an Android fan, there’s no shortage of compelling options. Both platforms have their strengths, so you shouldn’t rule either out.

Of course, also consider how much you’re comfortable spending. Even increasing your budget by $100 more can get you a dramatically better product. Moreover, manufacturers tend to support their more expensive devices for longer with software updates and security updates, so it’s worth buying something toward the top limit of what you can afford. 

Having an idea of your priorities will help inform your budget. Do you want a long battery life or fast charging? Do you value speedy performance above all else? Or would you like the best possible cameras with high megapixel counts? While they continue to improve every year, even the best midrange smartphones still demand some compromises, and knowing what’s important to you will make choosing one easier.

What won’t you get from a midrange smartphone?

Every year, the line between midrange and flagship phones blurs as more upmarket features and functions trickle down to more affordable models. When Engadget first published this guide in 2020, it was tricky to find a $500 phone with waterproofing and 5G. In 2026, the biggest thing you might miss out on is wireless charging – and even then, that’s becoming less true.

One thing your new phone probably won’t come with is a power adapter; many companies have stopped including chargers with all of their smartphones. Performance has improved in recent years, but can still be hit or miss as most midrange phones use slower processors that can struggle with multitasking. Thankfully, their camera systems have improved dramatically, and you can typically expect at least a dual-lens system on most midrange smartphones below $600 with decent camera quality, selfie performance and software support to keep things running smoothly for years to come..

Midrange smartphone FAQs How long do midrange phones get software updates?

Support varies by brand, but most midrange phones receive around three to five years of software and security updates. Apple tends to support iPhones longer while companies like Google and Samsung now promise several years of Android and security patches for their midrange models. Budget-focused brands might offer less so it’s worth checking the update policy before you buy.

Are midrange phones good for gaming?

Yes, many midrange phones handle gaming well, especially popular titles like Fortnite, Genshin Impact and Call of Duty Mobile. They usually include capable processors, though you won’t always get the smoothest performance in the most demanding mobile games or at max settings. If you play casually or stick to less graphically intensive titles a midrange phone will feel more than adequate.

Georgie Peru contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/best-midrange-smartphone-183006463.html?src=rss
Sam Rutherford,Igor Bonifacic

Kathleen Kennedy steps down as Lucasfilm president, marking a new era for the Star Wars franchise

3 months ago

Kathleen Kennedy is stepping down as president of Lucasfilm. Although she will continue as a producer for several Star Wars projects, including upcoming movie The Mandalorian and Grogu, the company will now be helmed by a duo in Dave Filoni and Lynwen Brennan. It's a big changing of the guard for Star Wars fans, and marks the start of a fresh chapter for the sci-fi universe. 

Before taking over at Lucasfilm, Kennedy had seen great success as a producer with a couple little films you may have heard of: E.T. and Jurassic Park. She became Lucasfilm's president in 2012 when the company was acquired by Disney. At that point, it had been several years since the last Star Wars movie; Revenge of the Sith closed out the generally panned prequel trilogy in 2005. Fans' best option for Star Wars content was The Clone Wars, a standalone film and animated series which were well-regarded but primarily popular among the hardcore devotees rather than reaching the widespread cultural relevance of the prior feature films. 

During Kennedy's tenure, Star Wars returned to the big screen with The Force Awakens in 2015. Although that J.J. Abrams-led trilogy was also a roller coaster for many fans, it marked a renaissance for the franchise. Lucasfilm embarked on two standalone movies in Rogue One and Solo, which generated yet more buzz and more money for the company. Star Wars got the full cinematic universe treatment, with critically acclaimed live-action television projects and several new video games. The world fell in love with Baby Yoda. Ewan McGregor finally got to don his Obi-Wan Kenobi robe in a better vehicle. The franchise was back in the mainstream, with the budgets and expectations of media behemoth Disney at its back. No matter your feelings on the current state of Star Wars, it's an impressive accomplishment by Kennedy and a big legacy that she leaves behind at Lucasfilm.

So now that Lucasfilm has arguably ended this phase on a high note, what's next? Dave Filoni moving into the top spot isn't much of a surprise. He's long been seen by fans and seemingly by the company as George Lucas' spiritual successor. Filoni was also the showrunner on The Clone Wars back in the day and has been involved in some capacity with many of the recent TV series, most notably The Mandalorian and Ahsoka. All that history means his new role of President and Chief Creative Officer is pretty expected, and the Star Wars faithful likely feel that they are in good hands. 

As the title implies, Filoni will be responsible for the artistic side of the operation, while as Co-President, Lynwen Brennan will be in charge of the business side. Brennan may be a less familiar name, but her tenure with Lucas' businesses dates back to 1999 when she joined the legendary effects studio Industrial Light & Magic. Dividing the art and the commerce can yield good results if the two are able to find a good synergy. Star Wars has proven that it's a moneymaker even when the films and series aren't particularly well-received, but here's hoping that Filoni and Brennan will each be able to maintain high standards for Lucasfilm and the Star Wars fandom.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/kathleen-kennedy-steps-down-as-lucasfilm-president-marking-a-new-era-for-the-star-wars-franchise-003407687.html?src=rss
Anna Washenko

ASUS has stopped producing the NVIDIA RTX 5070 Ti and 5060 Ti 16GB, saying they've reached 'end of life'

3 months ago

YouTube channel Hardware Unboxed is reporting that ASUS has stopped producing the RTX 5070 Ti and 5060 Ti 16GB due to the ongoing memory crunch. In its most recent video, the channel states ASUS “explicitly” told it the RTX 5070 Ti is “currently facing a supply shortage.” As a result, the company has “placed the model into end of life status,” and no longer plans to produce it.

Hardware Unboxed also spoke to retailers in Australia, who told the channel the 5070 Ti is “no longer available to purchase from partners and distributors,” adding they expect that to be the case throughout at least the first quarter of the year. The 5060 Ti 16GB “is almost done as well," with ASUS stating it no longer plans to produce that model going forward either. Both GPUs are 16GB models, making them more expensive to manufacture in the current economic climate. And while there might be some hope of the 5070 Ti and 5060 Ti 16GB returning later this year, the channel suggests both are unlikely to make a comeback.

“Demand for GeForce RTX GPUs is strong, and memory supply is constrained. We continue to ship all GeForce SKUs and are working closely with our suppliers to maximize memory availability,” a NVIDIA spokesperson told Engadget. ASUS did not immediately respond to Engadget’s comment request.

After uploading its video, Hardware Unboxed published a clarification. “ASUS did not tell us that NVIDIA said the RTX 5070 Ti has been discontinued. ASUS told us there is very little supply of the 5070 Ti, so their own 5070 Ti products (e.g, the Prime and TUF Gaming) have been put into end of life status,” the channel said. “With retailers also unable to source 5070 Ti SKUs from any AIB, this effectively makes it a dead product.”

The AI boom has created an insatiable demand for RAM and other computer components from data center infrastructure companies. In response, many memory manufacturers have shifted their production lines to focus on high bandwidth memory for those clients at the expense of their regular offerings, leading to dramatically increased prices among consumer RAM kits, GPUs and SSDs. In December, Micron Technology announced it would wind down its consumer-facing Crucial brand to focus exclusively on providing components to the AI industry.

ASUS is the first of NVIDIA’s add-in board (AIB) partners to comment on the memory crunch. AIBs are the companies that produce the majority of GPUs you can buy from NVIDIA and AMD. Historically, NVIDIA has provided its board partners with both the die and memory needed to make a graphics cards. However, a recent rumor suggested the company had told it partners they would need to start sourcing memory on their own.

Update 12:55PM ET: Added more context.

Update 2:06PM ET: Added comment from NVIDIA.

Update 6:31PM ET: Added additional comment from Hardware Unboxed.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/asus-has-stopped-producing-the-nvidia-rtx-5070-ti-and-5060-ti-16gb-saying-theyve-reached-end-of-life-162012253.html?src=rss
Igor Bonifacic

Senate passes minibus bill funding NASA, rejecting Trump's proposed cuts

3 months ago

After a tumultuous 2025 that saw it lose around 4,000 employees, NASA finally has an operating budget for 2026, and one that largely preserves its scientific capabilities. On Thursday, the Senate passed an appropriations bill funding NASA, alongside the National Science Foundation and a handful of other federal agencies. 

Going into the appropriations process, the president called for a 24 percent year over year reduction to NASA's total operating budget. As part of that plan, the White House wanted to reduce the Science Mission Directorate's funding by nearly half, a move that would have forced NASA to cancel 55 ongoing and planned missions, including efforts like OSIRIS-APEX. The bill effectively rejects President Trump's plan, reducing NASA's total operating budget by just 1.6 percent year over year to $24.4 billion. 

Per the new appropriations, NASA's science budget will stand at $7.25 billion, 1.1 percent less relative to fiscal 2024, while shuffling the remaining funds to focus on different priorities. For instance, the House and Senate allocated $874 million (+8.7 percent) for the agency's heliophysics work; planetary sciences, which oversees missions like New Horizons, was cut to $2.5 billion (-6.5 percent) compared to 2024. At the same time, NASA's STEM engagement office, which the president proposed eliminating, escaped unscathed with its funding maintained at parity.

"It's almost everything we had been asking for, and it's very encouraging to see a House and Senate run by the president's own party agreeing that we need to keep investing in things like NASA science," says Casey Dreier, chief of policy at the Planetary Society, a nonprofit founded by Carl Sagan that advocates for the exploration and study of space. "It contains very clear and direct language that not only is this funding made available to these projects, but that it will be spent on the initiatives that Congress states."

Lawmakers also rejected Trump's effort to scuttle the Space Launch System after its third flight. NASA's heavy-lift rocket is billions of dollars over budget, but remains — as of now — the only spacecraft ready to ferry astronauts to the Moon. Compared to the rest of NASA, the fate of the SLS was never really in doubt. Senator Ted Cruz (R-TX) secured funding for the rocket as part of Trump's Big Beautiful Bill. "I've been saying for a long time you should never underestimate the political coalition behind the SLS, and I think that was very much validated this year," says Dreier. 

More importantly, it appears the Goddard Space Flight Center will be safe from further damage. Over the summer, the future of the facility, known for its work on projects like the James Webb Space Telescope, was put in jeopardy. By some estimates, the campus has lost a third of its staff due to workforce cuts, and dozens of buildings, including some 100 laboratories, have been shut down by management. One of the casualties was NASA's largest library, which houses irreplaceable documents chronicling the history of the space race. As part of a "consolidation" effort, many of those documents will be thrown out.

Under the appropriations bill, the Senate has directed NASA to “preserve all the technical and scientific world-class capabilities at Goddard.” It has also instructed the agency to ensure employees of the Goddard Institute for Space Studies are able to continue their work with "minimal disruption." The New York-based office, one of America's leading climate labs, was sent into limbo last spring after the Trump administration moved to shut it down

The bill also provides a lifeline for NASA's to bring back samples of Martian dirt collected by the Perseverance rover. Congress has effectively cancelled the official program tied to that ambition, the Mars Sample Return (MSR), but has set aside $110 million for the agency to continue developing technologies for future science missions to the Red Planet. MSR advocates have argued the mission could lead to significant scientific discoveries, but Dreier notes the program was "ripe for cancellation" after it became mired in mismanagement. 

"I worry MSR now has this stink of bloat, excess cost and threat of overruns that are really going to make it challenging to restart this without having a dramatically different approach," says Dreier, adding that deciding what to do with mission will likely be top of mind for the agency's new administrator, Jared Isaacman

The 2026 budget leaves NASA with fewer resources. Even in areas where Congress allocated the same amount of funds as it did in 2024, the agency will need to do more with less due to inflation. Compared to the absolute blood bath that would have been Trump's proposed budget, a marginal funding cut is the best case scenario given the circumstances, but the circumstances remain less than ideal. 

"There will be another presidential budget request coming out in the next couple of months," Dreier said. "They could do this all over again if they wanted to."

In the immediate future, NASA and its employees are at least protected from the potential fallout of another impending government shutdown. Congress has until January 30 to fully fund the federal government, and as of earlier this week, it has yet to find a way forward on appropriations for agencies like the Department of Labor.  

Correction 9:05PM ET: A previous version of this article incorrectly stated Casey Dreier’s surename as Drier. We regret the error.

This article originally appeared on Engadget at https://www.engadget.com/science/space/senate-passes-minibus-bill-funding-nasa-rejecting-trumps-proposed-cuts-231605536.html?src=rss
Igor Bonifacic

A $250 billion trade deal will see Taiwan bring more semiconductor production to the US

3 months ago

The US and Taiwan have signed an agreement that will see a multi-billion dollar investment into domestic development of semiconductors and related infrastructure. The US Department of Commerce announced that Taiwanese businesses will make an upfront investment of at least $250 billion into their US production capacity, while Taiwan's government will provide credit guarantees of at least another $250 billion in support of the semiconductor industry and supply chain in the US. 

In exchange, Taiwan will receive a better deal on tariffs. Reciprocal tariffs will be limited to 15 percent, compared with the previous 20 percent rate. Generic pharmaceuticals and their generic ingredients, aircraft components, and unavailable natural resources will be not be subjected to reciprocal tariffs under the arrangement. Taiwanese companies with US production will also see increased import amounts without being charged duties under the Section 232 framework.  

According to reports from CNBC, Taiwan Semiconductor Manufacturing Company (TSNC) is already in position to take advantage of the new trade agreement with further expansion in Arizona. The major Taiwanese chip manufacturer had previously committed to investing $100 billion in its US operations over four years. Commerce Secretary Howard Lutnick told CNBC in an interview that the current US government wants to bring 40 percent of Taiwan's semiconductor supply chain stateside, continuing to use tariffs as an incentive. "If they don’t build in America, the tariff’s likely to be 100 percent,” Lutnick said.

This article originally appeared on Engadget at https://www.engadget.com/computing/a-250-billion-trade-deal-will-see-taiwan-bring-more-semiconductor-production-to-the-us-224326501.html?src=rss
Anna Washenko

Bluesky's 'Live Now' badge is available to everyone

3 months ago

After testing the feature in a limited beta, Bluesky is making its "Live Now" badge for streamers available for everyone on the social network to try. Live Now is included as part of Bluesky's v1.114 update, alongside "cashtags," a separate type of hashtag for collecting conversations about publicly-traded companies.

Bluesky first started testing its Live Now badge in May 2025 with a limited group of accounts, including the official NBA account. The feature lets Twitch streamers with Bluesky profiles append a Live Now badge to their profile picture that links directly to their livestream. Live Now badges are limited to Twitch links for now, but Bluesky says "support for other streaming platforms may follow" as it learns from the beta. Linking to other social platforms shouldn't be a radical concept, but since Bluesky's competitor X has tried to prevent users from posting links in the past, the company has made it a point of trying to do the opposite.

Cashtags are a similar attempt to appeal to a certain type of veteran X user. Originally a feature of pre-Musk Twitter, cashtags work like a hashtag, marking posts in a way that makes them easy to find in a search or by tapping the cashtag itself. On Bluesky, by typing a dollar sign ($) and the stock abbreviation of a company (AAPL for Apple, for example), you can add a cashtag to your post that links it to other posts using the same cashtag. So far, the cultural makeup of Bluesky hasn't seemed as business-oriented as X, but the feature suggests Bluesky wants the option to be available for anyone who jumps ship.

This article originally appeared on Engadget at https://www.engadget.com/social-media/blueskys-live-now-badge-is-available-to-everyone-223335221.html?src=rss
Ian Carlos Campbell

Amazon's New World: Aeternum MMO will go offline January 31, 2027

3 months ago

Today, Amazon shared more details about the final chapter of its game New World: Aeternum. The company announced in October that it would wind down support for the MMO, with the Nighthaven season to be its last. New World will be delisted and no longer available for purchase starting today, but the game's servers will not be taken offline until January 31, 2027. People who own the game will be able to continue playing until that date. Nighthaven season will continue through to that end date.

Players who had previously purchased New World: Aeternum will be able to re-download and continue playing up to the shutdown date. In-game currency such as Marks of Fortune will no longer be available to buy starting July 20, 2026, and refunds will not be offered for Marks of Fortune purchases.

This article originally appeared on Engadget at https://www.engadget.com/gaming/amazons-new-world-aeternum-mmo-will-go-offline-january-31-2027-205449407.html?src=rss
Anna Washenko

Netflix's expanded Sony deal includes streaming rights to the Legend of Zelda movie

3 months ago

As part of a new agreement, films from Sony Pictures Entertainment will stream on Netflix first, the companies announced via a joint statement. The new deal expands on the exclusive rights Netflix had to Sony films in the US, and means the service will be the first place people will be able to stream upcoming projects like the live-action adaptation of The Legend of Zelda, and a quartet of biopics about The Beatles.

Sony's films will stream worldwide on Netflix in what's called "Pay-1," the first window of availability after a movie's theatrical and VOD releases. As part of the deal, Netflix is also licensing an undisclosed number of films and television shows from the Sony Pictures back catalog to help fill out its library. Netflix says the new arrangement "will roll out gradually" as licensing rights become available throughout the year, with full availability happening sometime in 2029. Neither company shared how long this new setup will last, but did describe the deal as a "multi-year agreement."

Netflix and Sony's partnership has been fruitful so far. Films like Spider-Man: Across the Spider-Verse, Uncharted and Anyone But You have had popular second lives on the streaming service. In the case of KPop Demon Hunters, Netflix was also able to spin a surprise Sony Animation streaming hit into a profitable theatrical run. Netflix will pay Sony north of $7 billion for this new deal, Variety reports — clearly that's worth it to secure the companies’ relationship for another few years.

Netflix has a similar deal with Universal, which has brought other Nintendo adaptations to the streaming service like The Super Mario Bros Movie. Beyond licensing, the company has an even bigger purchase in mind, though: buying Warner Bros. for $82.7 billion. In an effort to prevent the deal from going through, Paramount is now suing Warner Bros. Discovery for ignoring its own competing bid for the company.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-expanded-sony-deal-includes-streaming-rights-to-the-legend-of-zelda-movie-203011384.html?src=rss
Ian Carlos Campbell

Flaw in 17 Google Fast Pair audio devices could let hackers eavesdrop

3 months ago

Now would be a good time to update all your Bluetooth audio devices. On Thursday, Wired reported on a security flaw in 17 headphone and speaker models that could allow hackers to access your devices, including their microphones. The vulnerability stems from a faulty implementation of Google's one-tap (Fast Pair) protocol.

Security researchers at Belgium's KU Leuven University Computer Security and Industrial Cryptography group, who discovered the security hole, named the flaw WhisperPair. They say a hacker within Bluetooth range would only require the accessory's (easily attainable) device model number and a few seconds.

"You're walking down the street with your headphones on, you're listening to some music. In less than 15 seconds, we can hijack your device," KU Leuven researcher Sayon Duttagupta told Wired. "Which means that I can turn on the microphone and listen to your ambient sound. I can inject audio. I can track your location." The researchers notified Google about WhisperPair in August, and the company has been working with them since then.

Fast Pair is supposed to only allow new connections while the audio device is in pairing mode. (A proper implementation of this would have prevented this flaw.) But a Google spokesperson told Engadget that the vulnerability stemmed from an improper implementation of Fast Pair by some of its hardware partners. This could then allow a hacker's device to pair with your headphones or speaker after it's already paired with your device.

"We appreciate collaborating with security researchers through our Vulnerability Rewards Program, which helps keep our users safe," a Google spokesperson wrote in a statement sent to Engadget. "We worked with these researchers to fix these vulnerabilities, and we have not seen evidence of any exploitation outside of this report's lab setting. As a best security practice, we recommend users check their headphones for the latest firmware updates. We are constantly evaluating and enhancing Fast Pair and Find Hub security."

The researchers created the video below to demonstrate how the flaw works

In an email to Engadget, Google said the steps required to access the device’s microphone or audio are complex and involve multiple stages. The attackers would also need to remain within Bluetooth range. The company added that it provided its OEM partners with recommended fixes in September. Google also updated its Validator certification tool and its certification requirements.

The researchers say that, in some cases, the risk applies even to those who don't use Android phones. For example, if the audio accessory has never been paired with a Google account, a hacker could use WhisperPair to not only pair with the audio device but also link it to their own Google account. They could then use Google's Find Hub tool to track the device's (and therefore your) location.

Google said it rolled out a fix to its Find Hub network to address that particular scenario. However, the researchers told Wired that, within hours of the patch’s rollout, they found a workaround.

The 17 affected devices are made by 10 different companies, all of which received Google Fast Pair certification. They include Sony, Jabra, JBL, Marshall, Xiaomi, Nothing, OnePlus, Soundcore, Logitech and Google. (Google says its affected Pixel Buds are already patched and protected.) The researchers posted a search tool that lets you see if your audio accessories are vulnerable.

In a statement sent to Engadget, OnePlus said it's investigating the issue and "will take appropriate action to protect our users' security and privacy." Marshall said it patched the issue in November and is working with Google to avoid similar issues in the future (see full statement below). We also contacted the other accessory makers and will update this story if we hear back.

The researchers recommend updating your audio devices regularly. However, one of their concerns is that many people will never install the third-party manufacturer's app (required for updates), leaving their devices vulnerable.

The full report from Wired has much more detail and is worth a read.

Update, January 15 2026, 4:04PM ET: “We can confirm that Marshall has issued the necessary firmware updates and security patches to address the headphones potentially affected,” a company representative told Engadget. “These updates have been available since November and have been offered to all users since then. While this is an industry-wide issue, we take it seriously and are working closely with Google to reduce the risk of similar vulnerabilities in the future.”

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/flaw-in-17-google-fast-pair-audio-devices-could-let-hackers-eavesdrop-194613456.html?src=rss
Will Shanklin

Amazon is making a Fallout Shelter competition reality TV show

3 months ago

The second season of Amazon's excellent Fallout show is currently airing, but the company is already looking to expand its programming around the popular franchise. Prime Video has greenlit a unscripted reality show titled Fallout Shelter. It will be a ten-episode run with Studio Lambert, the team behind reality projects including Squid Game: The Challenge and The Traitors, as its primary producer. Bethesda Game Studios’ head honcho Todd Howard is attached as an executive producer.

Amazon's description of Fallout Shelter is: "Across a series of escalating challenges, strategic dilemmas and moral crossroads, contestants must prove their ingenuity, teamwork and resilience as they compete for safety, power and ultimately a huge cash prize."

It seems fitting that the producer is the same as Squid Game: The Challenge, where a show critiquing capitalism is turned into a competition about winning money. A reality show sounds like the sort of thing you'd find in a Fallout game side quest accompanied by pointed commentary about greed rather than an activity people of the Wasteland would take seriously. Maybe the new series will be an interesting mix of survival skills and dark humor that feels true to the Fallout ethos. But, and I say this as a big viewer of reality shows, I’m not holding my breath.

The name echos the free-to-play mobile game Bethesda released in 2015. Fallout Shelter lets people build and improve their out Vault-Tec residence, managing the resources for a growing cadre of underground survivors. It seems pretty likely that there will be some type of tie-in between the game and the show, but any details about that might pop up closer to when the program is ready to air. It's currently casting, and no release timeline has been shared.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/amazon-is-making-a-fallout-shelter-competition-reality-tv-show-190151855.html?src=rss
Anna Washenko

Heist game Relooted gets a release date

3 months ago

The intriguing Africanfuturist heist game, Relooted, is out on February 10. Developed by independent South African studio Nyamakop, the game focuses on a ragtag crew from Johannesburg that liberates real-life African artifacts from a series of fictionalized Western museums.

Relooted is best described as a 2.5d side-scrolling action platformer with stealth and puzzle elements. You have to carefully plan each heist with your fellow teammates, knowing where to place each crew member and how you’re going to get in and out in one piece. Once you’ve grabbed the artifact you’re looking for in each mission, an alarm will sound and you have a limited amount of time to escape, so good preparation is vital.

The studio’s previous game, the platformer Semblance, was significant for being the first South Africa-developed IP to come to a Nintendo console when it launched on Switch in 2018. At E3 that same year, Nyamakop programmer Cukia Kimani and designer Ben Myres talked to Engadget about the difficulties of getting your game in front of the major platform-holders as an indie developer based in sub-Saharan Africa. Without notable local industry events or reps in the country, the developers had to do a lot of globe-trotting in order to get their game noticed.

At the time of writing there’s no Switch or Switch 2 release lined up for Relooted, but the game is coming to PC and Xbox consoles next month.

This article originally appeared on Engadget at https://www.engadget.com/gaming/heist-game-relooted-gets-a-release-date-173456541.html?src=rss
Matt Tate

The Animal Crossing: New Horizons 3.0 expansion has arrived earlier than expected

3 months ago

For a number of very obvious reasons, we don’t want to roll back the clock to early 2020. No thank you. But if there was a feel-good lockdown story, it was the perfectly timed arrival of Animal Crossing: New Horizons, which allowed friends who could no longer meet up IRL to do so virtually on their carefully pruned islands.

The game will almost certainly never be as popular as it was back then again, but Nintendo is hoping a good chunk of lapsed islanders will return for its latest DLC drop, which arrived on January 14, a day earlier than planned. The Switch 2 update went live as expected on January 15. As spotted by

, the free Animal Crossing: New Horizons 3.0update is available to download now and, as previously announced, brings a host of new features to the cozy life sim, including a brand new resort hotel on the pier that you can help decorate.

There are new items and quality-of-life additions too, as well as the ability to build fresh islands with your friends and family in the “Slumber Island” dream world. All you need to do is go to the New Horizons game icon on your Switch’s home screen and download the software update.

Nintendo also announced last year that New Horizons would be coming to Switch 2 on January 15, improving the visuals, unlocking mouse controls and GameChat functionality, and expanding the online multiplayer capacity from eight players to 12. As of now, the Switch 2 edition is live, as well as the 3.0 update. Upgrading costs $5, while first-time players can purchase the Switch 2 version of Animal Crossing: New Horizons for $65.

Update, January 15, 2026, 12:20PM ET: Updated to note that the Switch 2 edition is live.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-animal-crossing-new-horizons-30-expansion-has-arrived-earlier-than-expected-160739394.html?src=rss
Matt Tate
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